module Base
{

	model 93chevySuburbanSplitTrunkDoor
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|sub93_trunkDoor1,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	model 93chevySuburbanTrunkDoor
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|sub93_trunkDoor2,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	model 93chevySuburbanTrunkDoorPD
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|sub93_trunkDoor0pd,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	model 93chevySuburbanTrunkDoorFD
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|sub93_trunkDoor0fd,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93chevySilveradoTrunkDoor
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|sil93_trunkDoor,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93chevySuburbanSplitTrunkDoorPDU
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|sub93_trunkDoor1pd,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93chevyK3500TrunkDoor
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|k3500_flatbed_tailgate,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93chevyK3500SideLid
	{
		mesh = vehicles/Vehicles_93chevySuburban_Body|k3500_flatbed_lid,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	template vehicle SUB93SplitTrunkDoor
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat3245
			{
				file = 93chevySuburbanSplitTrunkDoor,
			}

			anim Close
			{
				anim = trunk1_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk1_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk1_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk1_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93chevySuburbanSplitTrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,
				requireUninstalled = WindshieldRear,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}

    template vehicle SUB93SplitTrunkDoorPDU
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat3245
			{
				file = 93chevySuburbanSplitTrunkDoorPDU,
			}

			anim Close
			{
				anim = trunk1_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk1_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk1_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk1_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93chevySuburbanSplitTrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,
				requireUninstalled = WindshieldRear,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}

	template vehicle SUB93TrunkDoorPD
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat32478
			{
				file = 93chevySuburbanTrunkDoorPD,
			}

			anim Close
			{
				anim = trunk1_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk1_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk1_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk1_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93chevySuburbanTrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}

	template vehicle SUB93TrunkDoorFD
	{
		template! = SUB93TrunkDoorPD,
		
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat32478
			{
				file = 93chevySuburbanTrunkDoorFD,
			}

		}
	}

	template vehicle SUB93TrunkDoor
	{
		template! = SUB93TrunkDoorPD,
		
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat32478
			{
				file = 93chevySuburbanTrunkDoor,
			}

		}
	}

    template vehicle SUB93TrunkDoorCC
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat324712
			{
				file = 93chevySilveradoTrunkDoor,
			}

			anim Close
			{
				anim = trunk1_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk1_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk1_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk1_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93chevySilveradoTrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}

    template vehicle SUB93TrunkDoorXC
	{
        template! = SUB93TrunkDoorCC,

		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat324712
			{
				file = 93chevySilveradoTrunkDoor,
                offset = 0.0000 0.0000 0.2800,
			}
        }
    }

    template vehicle SUB93TrunkDoorCCshort
	{
        template! = SUB93TrunkDoorCC,

		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat324712
			{
				file = 93chevySilveradoTrunkDoor,
                offset = 0.0000 0.0000 0.4678,
			}
        }
    }

    template vehicle SUB93TrunkDoorSC
	{
        template! = SUB93TrunkDoorCC,

		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat324712
			{
				file = 93chevySilveradoTrunkDoor,
                offset = 0.0000 0.0000 0.9100,
			}
        }
    }

    template vehicle SUB93TrunkDoorXCS
	{
        template! = SUB93TrunkDoorCC,

		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat324712
			{
				file = 93chevySilveradoTrunkDoor,
                offset = 0.0000 0.0000 0.7478,
			}
        }
    }

    template vehicle SUB93TrunkDoorSCS
	{
        template! = SUB93TrunkDoorCC,

		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat324712
			{
				file = 93chevySilveradoTrunkDoor,
                offset = 0.0000 0.0000 1.3778,
			}
        }
    }

    template vehicle SUB93TrunkDoorFlatbed
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat324722
			{
				file = 93chevyK3500TrunkDoor,
			}

			anim Close
			{
				anim = trunk1_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk1_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk1_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk1_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93chevyK3500Tailgate,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}

        part ToolboxLidRight
		{

			model SweetTrunkOfWhaaaat32423t64722
			{
				file = 93chevyK3500SideLid,
			}

			anim Close
			{
				anim = trunk2_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk2_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk2_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk2_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = Toolbox,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 90.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 90.0 0.0,
			}
			itemType = Base.93chevyK3500FlatbedLid,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}
}