module USMIL
{

    /************************ Seats ************************/

     item Seat0
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   8.0,
        Type   =   Normal,
        DisplayName    =   Military Vehicle Seat ST1,
        Icon   =   USMIL_seat0,
        VehicleType =   2,
        MaxCapacity = 20,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILSeat0WI,
        Tags = HasMetal;damnSeatLarge,
     }

     item Seat1front
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   7.0,
        Type   =   Normal,
        DisplayName    =   Military Vehicle Seat ST2,
        Icon   =   USMIL_seat2,
        VehicleType =   2,
        MaxCapacity = 14,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILSeat1frontWI,
        Tags = HasMetal;damnSeatLarge,
     }

     item Seat1rear
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   7.0,
        Type   =   Normal,
        DisplayName    =   Military Vehicle Seat ST2R,
        Icon   =   USMIL_seat1,
        VehicleType =   2,
        MaxCapacity = 14,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILSeat1rearWI,
        Tags = HasMetal;damnSeatLarge,
     }

     item Seat2
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   5.0,
        Type   =   Normal,
        DisplayName    =   Military Vehicle Seat ST3,
        Icon   =   USMIL_seat3,
        VehicleType =   2,
        MaxCapacity = 5,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILSeat2WI,
        Tags = HasMetal;damnSeatSmall,
     }

     /************************ Stretcher ************************/

     item Stretcher0
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   8.0,
        Type   =   Normal,
        DisplayName    =   Military Stretcher,
        Icon   =   USMIL_Stretcher0,
        MaxCapacity = 10,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILStretcher0WI,
        Tags = HasMetal;damnTarpLarge,
     }

     item Stretcher1
     {
        DisplayCategory = VehicleMaintenance,
        Weight = 14.0,
        Type  = Normal,
        DisplayName  = Ambulance Stretcher,
        Icon = USMIL_Stretcher1,
        MaxCapacity = 20,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILStretcher1WI,
        Tags = HasMetal;damnSeatLarge,
     }

     /************************ Crates ************************/

     item Crate0
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   11.0,
        Type   =   Normal,
        DisplayName    =   Wooden Crate,
        Icon   =   USMIL_crate1_civ,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILCrate1WI,
        Tags = damnWoodenCrate,
     }

     item Crate0military
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   11.0,
        Type   =   Normal,
        DisplayName    =   Mlitary Wooden Crate,
        Icon   =   USMIL_crate1_mil,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILCrate1milWI,
        Tags = damnWoodenCrate,
     }

     item Crate0Open
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   11.0,
        Type   =   Container,
        WeightReduction =  60,
        DisplayName    =   Open Wooden Crate,
        Icon   =   USMIL_crate1_civ,
        Capacity = 20,
        WorldStaticModel = USMILCrate1WI,
        Tags = damnWoodenCrate,
     }

     item Crate0militaryOpen
     {
        DisplayCategory = VehicleMaintenance,
        Weight =   11.0,
        Type   =   Container,
        WeightReduction =  60,
        DisplayName    =   Open Mlitary Wooden Crate,
        Icon   =   USMIL_crate1_mil,
        Capacity = 20,
        WorldStaticModel = USMILCrate1milWI,
        Tags = damnWoodenCrate,
     }

     /************************ Gas Cans ************************/

     item GasCan0
     {
        DisplayCategory = VehicleMaintenance,
        Weight   =  3,
        Type  =  Normal,
        DisplayName    =   Military Gas Can,
        Icon   =   USMIL_gascan0_mil,
        StaticModel = USMILGasCan0SM,
        SurvivalGear = TRUE,
        ReplaceInSecondHand = USMIL_gasCan0_Lhand holdingbagleft,
        ReplaceInPrimaryHand = USMIL_gasCan0_RHand holdingbagright,
        WorldStaticModel = USMILGasCan0WI,
        Tags = Petrol;HasMetal,

            component FluidContainer
        	{
            		ContainerName   = MilitaryGasCan,
            		capacity        = 10.0,

            		Fluids
            		{
                 		fluid           = Petrol:0.0,
            		}
        	}
        
     }

   /************************ Water Cans ************************/

     item WaterCan0
     {
        DisplayCategory = Water,
        Weight   =  3,
        Type  =  Normal,
        DisplayName    =   Military Water Can,
        Icon   =   USMIL_gascan0_mil,
        CookingSound = BoilingFood,
        StaticModel = USMILWaterCan0SM,
        ReplaceInSecondHand = USMIL_gasCan0_Lhand holdingbagleft,
        ReplaceInPrimaryHand = USMIL_gasCan0_RHand holdingbagright,
        FillFromDispenserSound = GetWaterFromDispenserMetalBig,
        FillFromLakeSound = GetWaterFromLakeMetalBig,
        FillFromTapSound = GetWaterFromTapMetalBig,
        WorldStaticModel = USMILWaterCan0WI,
        Tags = Bucket;Cookable;MetalBucket;HasMetal,

            component FluidContainer
            {
                ContainerName   = MilitaryWaterCan,
                capacity        = 10.0,
                Fluids
                {
                    fluid           = Water:0.0,
                }
            }
     }

   /************************ Viewports ************************/

   item SmallViewport0
   {
        DisplayCategory = VehicleMaintenance,
        Weight =  2.0,
        Type   =  Normal,
        DisplayName  =  Small Viewport,
        Icon   =  USMIL_viewport_s,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILSmallViewport0WI,
   }

   item SmallViewportPack0
   {
        DisplayCategory = VehicleMaintenance,
        Weight =  5.0,
        Type   =  Normal,
        DisplayName  =  Small Viewport Pack,
        Icon   =  USMIL_viewports_s,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILSmallViewportPack0WI,
   }

   item LargeViewport0
   {
        DisplayCategory = VehicleMaintenance,
        Weight  =   4.0,
        Type    =   Normal,
        DisplayName =   Large Viewport,
        Icon    =   USMIL_viewport_l,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILLargeViewport0WI,
   }

   item LargeViewportPack0
   {
        DisplayCategory = VehicleMaintenance,
        Weight  =   10.0,
        Type    =   Normal,
        DisplayName =   Large Viewport Pack,
        Icon    =   USMIL_viewports_l,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = USMILLargeViewportPack0WI,
   }
}