module Base
{
	model fordCVPIWindshieldArmorWI
	{
		mesh    = WorldItems/Objects_fordCVPI_WorldItems|vic92_windshield_aWI,
		texture = Vehicles/Objects_fordCVPI_Shell,
		scale   = 0.6,
	}

	model fordCVPIFrontWindowArmorWI
	{
		mesh    = WorldItems/Objects_fordCVPI_WorldItems|vic92_window_fl_aWI,
		texture = Vehicles/Objects_fordCVPI_Shell,
		scale   = 0.6,
	}

	model fordCVPIRearWindowArmorWI
	{
		mesh    = WorldItems/Objects_fordCVPI_WorldItems|vic92_window_rl_aWI,
		texture = Vehicles/Objects_fordCVPI_Shell,
		scale   = 0.6,
	}

	model fordCVPIWindshieldRearArmorWI
	{
		mesh    = WorldItems/Objects_fordCVPI_WorldItems|vic92_windshield_rear_aWI,
		texture = Vehicles/Objects_fordCVPI_Shell,
		scale   = 0.6,
	}

    model fordCVPIpoliceSearchlightWI
	{
		mesh    = WorldItems/Objects_fordCVPI_WorldItems|vic92_searchlightWI,
		texture = Vehicles/Objects_fordCVPI_Shell,
		scale   = 0.6,
	}
}