module Base

{
	/************************ Carmor ************************/

    item fordCVPIWindshieldArmor
    {
        DisplayCategory = VehicleMaintenance,
        Weight  =   15.0,
        ItemType = base:normal,
        VehicleType =   1,
        DisplayName =   Ford CVPI Windshield Armor,
        Icon    =   CVPI_winda,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Tooltip = Tooltip_item_damnWindshieldFrontArmor,
        WorldStaticModel = fordCVPIWindshieldArmorWI,
        Tags = base:hasmetal;damnlib:damnMetalArmor,
    }
	item fordCVPIFrontWindowArmor
    {
	    DisplayCategory = VehicleMaintenance,
        Weight	=	8.0,
        ItemType = base:normal,
        VehicleType =   1,
        DisplayName	=	Ford CVPI Front Window Armor,
        Icon	=	CVPI_armfa,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Tooltip = Tooltip_item_damnSideArmor,
        WorldStaticModel = fordCVPIFrontWindowArmorWI,
        Tags = base:hasmetal;damnlib:damnMetalArmor,
    }

	item fordCVPIRearWindowArmor
    {
	    DisplayCategory = VehicleMaintenance,
        Weight	=	7.0,
        ItemType = base:normal,
        VehicleType =   1,
        DisplayName	=	Ford CVPI Rear Window Armor,
        Icon	=	CVPI_armra,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Tooltip = Tooltip_item_damnSideArmor,
        WorldStaticModel = fordCVPIRearWindowArmorWI,
        Tags = base:hasmetal;damnlib:damnMetalArmor,
    }

    item fordCVPIWindshieldRearArmor
    {
        DisplayCategory = VehicleMaintenance,
        Weight  =   18.0,
        ItemType = base:normal,
        VehicleType =   1,
        DisplayName =   Ford CVPI Rear Windshield Armor,
        Icon    =   CVPI_windra,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        Tooltip = Tooltip_item_damnWindshieldRearArmor,
        WorldStaticModel = fordCVPIWindshieldRearArmorWI,
        Tags = base:hasmetal;damnlib:damnMetalArmor,
    }

    /************************ Lights ************************/

    item fordCVPIpoliceSearchlight
    {
        DisplayCategory = VehicleMaintenance,
        Weight  =   1.0,
        ItemType = base:normal,
        VehicleType =   1,
        DisplayName =   Police Searchlight,
        Icon    =   CVPI_searchlight,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = fordCVPIpoliceSearchlightWI,
        Tags = damnlib:damnLights,
    }
}