module Base
{

	model 49ford8NSeatfl
	{
		mesh = vehicles/Vehicles_49ford8N_Body|ford8N_seat,
		shader = damn_vehicle_shader,
		scale = 0.1,
	}
	
	template vehicle F8NSeat
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 49ford8NSeatfl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			container
			{
				seat = FrontLeft,
			}

			category = seat,
			itemType = Base.49ford8NSeat,
			mechanicRequireKey = true,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}
}

