table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "ARTScope"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "GunOil2"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 32);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Guns93MilitaryLongGunSpawner"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 32);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Guns93MilitarySniperSpawner"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 16);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "M14ARTScope"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "RedDot"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 8);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "USGICleanKit"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "x3Handle"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 12);
table.insert(ProceduralDistributions.list.BedroomDresser.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresser.items, 2.1);
table.insert(ProceduralDistributions.list.BedroomDresser.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresser.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomDresser.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresser.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomDresserClassy.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresserClassy.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomDresserClassy.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresserClassy.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, 2.8);
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, 3.2);
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, 3.2);
table.insert(ProceduralDistributions.list.BedroomSidetable.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetable.items, 2.1);
table.insert(ProceduralDistributions.list.BedroomSidetable.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetable.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomSidetable.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetable.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomSidetableClassy.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetableClassy.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomSidetableClassy.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetableClassy.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, 2.8);
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, 3.2);
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, 3.2);
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, 2.8);
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 1.05);
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 1.2);
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 1.05);
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "Guns93TacRifleSpawner"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 0.75);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.6);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.6);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 1.05);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 1.05);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93TacRifleSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.75);
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, 1.05);
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, 1.05);
table.insert(ProceduralDistributions.list.DinerBackRoomCounter.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.DinerBackRoomCounter.items, 0.13);
table.insert(ProceduralDistributions.list.DresserGeneric.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.DresserGeneric.items, 1.05);
table.insert(ProceduralDistributions.list.DresserGeneric.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.DresserGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.DresserGeneric.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.DresserGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 7);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 8);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "Guns93CrimeHandgunSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 8);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "Guns93CrimeLongGunSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 8);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 8);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 8);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "Guns93SBSSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 4);
table.insert(ProceduralDistributions.list.DrugLabMoney.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, 7);
table.insert(ProceduralDistributions.list.DrugLabMoney.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, 8);
table.insert(ProceduralDistributions.list.DrugLabMoney.items, "Guns93CrimeHandgunSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, 8);
table.insert(ProceduralDistributions.list.DrugLabMoney.items, "Guns93CrimeLongGunSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, 8);
table.insert(ProceduralDistributions.list.DrugLabMoney.items, "Guns93SBSSpawner"); 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, 4);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 7);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 8);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "Guns93CrimeHandgunSpawner"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 8);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "Guns93CrimeLongGunSpawner"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 8);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "Guns93SBSSpawner"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 4);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "Guns93CrimeHandgunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 4);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "Guns93CrimeLongGunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 4);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "Guns93NFAGunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 4);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "Guns93SawedRifleSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 2);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "Guns93SBSSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 2);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 8);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93CrimeHandgunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 8);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93CrimeLongGunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 8);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 8);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 8);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93SawedRifleSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 4);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93SBSSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 4);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93TacRifleSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 5);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 12);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 12);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 12);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "Guns93SBSSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 6);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 10.5);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 7);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 8);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 8);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 8);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 7);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93TacRifleSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 5);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "AccuDot"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "AccuDotSilver"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "Bipod"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "CarbineBrake"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 24);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "GunOil"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 16);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 16);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "HKClaw"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "IronPistolCombat"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "IronPistolTarget"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "IronRevolverCombat"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "IronRevolverTarget"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "IronSightGhost"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "IronSightNotch"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "IronSightPeep"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "LaserProd"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "LaserSS"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "LeatherAmmoCarrier"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "LeatherCheekPad"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "LS45"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "Mini14Mount"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "MuzzeliteMz14Stock"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "NylonAmmoCarrier"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "NylonCheekPad"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "ODAmmoCarrier"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "ODCheekPad"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "RailLaser"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "RailLaserSS"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "RifleBrake"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "ShellCarrier"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "ShotgunBrake"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "UziMount"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "x10Scope"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "x2ScopePistol"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "x3Scope"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "x3ScopePistol"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "x4ScopePistol"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "x6Scope"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "AccuDot"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 3.5);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "AccuDotSilver"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 3.5);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "ARTScope"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Bipod"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 2.1);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "CMore"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 4.2);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 5.6);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreHandgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreHandgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "LaserProd"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "LaserSS"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "LS45"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "M14ARTScope"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "RailLaser"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "RailLaserSS"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "x3Handle"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 2.1);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "x4ACOG"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 2.1);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "x4AR180"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "AccuDot"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "AccuDotSilver"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "Bipod"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "LaserProd"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "LaserSS"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "LS45"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "RailLaser"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "RailLaserSS"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStorePistols.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.GunStorePistols.items, 42);
table.insert(ProceduralDistributions.list.GunStorePistols.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.GunStorePistols.items, 7);
table.insert(ProceduralDistributions.list.GunStorePistols.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.GunStorePistols.items, 28);
table.insert(ProceduralDistributions.list.GunStorePistols.items, "Guns93StoreHandgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStorePistols.items, 70);
table.insert(ProceduralDistributions.list.GunStorePistols.items, "Guns93StoreHandgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStorePistols.items, 70);
table.insert(ProceduralDistributions.list.GunStoreRifles.items, "GunOil"); 
table.insert(ProceduralDistributions.list.GunStoreRifles.items, 7);
table.insert(ProceduralDistributions.list.GunStoreRifles.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreRifles.items, 70);
table.insert(ProceduralDistributions.list.GunStoreRifles.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreRifles.items, 70);
table.insert(ProceduralDistributions.list.GunStoreRifles.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreRifles.items, 70);
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, 60);
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, 150);
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, 150);
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GunStoreShotguns.items, 150);
table.insert(ProceduralDistributions.list.Hunter.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.Hunter.items, 0.1);
table.insert(ProceduralDistributions.list.Hunter.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.Hunter.items, 0.6);
table.insert(ProceduralDistributions.list.Hunter.items, "GunOil"); 
table.insert(ProceduralDistributions.list.Hunter.items, 0.1);
table.insert(ProceduralDistributions.list.Hunter.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.Hunter.items, 0.8);
table.insert(ProceduralDistributions.list.Hunter.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.Hunter.items, 0.8);
table.insert(ProceduralDistributions.list.Hunter.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.Hunter.items, 0.7);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.1);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.6);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "GunOil"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.1);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.4);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.4);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.8);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.7);
table.insert(ProceduralDistributions.list.KitchenRandom.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.KitchenRandom.items, 0.013);
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, "GunOil2"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, 0.0125);
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, 0.1);
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, "USGICleanKit"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, 0.0125);
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, "GunOil2"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, 0.0125);
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, 0.1);
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, "USGICleanKit"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, 0.0125);
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, 0.7);
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, 0.8);
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, 1.3);
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.OfficeDeskHome.items, 0.8);
table.insert(ProceduralDistributions.list.OfficeDeskHomeClassy.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.OfficeDeskHomeClassy.items, 0.8);
table.insert(ProceduralDistributions.list.OfficeDeskHomeClassy.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.OfficeDeskHomeClassy.items, 1.3);
table.insert(ProceduralDistributions.list.OfficeDeskHomeClassy.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.OfficeDeskHomeClassy.items, 0.8);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 9);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "GunOil"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "HKClaw"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "IronPistolCombat"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "IronPistolTarget"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "IronRevolverCombat"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "IronRevolverTarget"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "IronSightGhost"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "IronSightNotch"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "IronSightPeep"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "LeatherAmmoCarrier"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "LeatherCheekPad"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Mini14Mount"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "MuzzeliteMz14Stock"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "NylonAmmoCarrier"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "NylonCheekPad"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "ODAmmoCarrier"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "ODCheekPad"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "ShellCarrier"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "UziMount"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "x10Scope"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "x2ScopePistol"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "x3Scope"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "x3ScopePistol"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "x4ScopePistol"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "x6Scope"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopGuns.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.PawnShopGuns.items, 40);
table.insert(ProceduralDistributions.list.PawnShopGuns.items, "Guns93StoreHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PawnShopGuns.items, 50);
table.insert(ProceduralDistributions.list.PawnShopGuns.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.PawnShopGuns.items, 50);
table.insert(ProceduralDistributions.list.PawnShopGuns.items, "Guns93StoreRifleSpawner"); 
table.insert(ProceduralDistributions.list.PawnShopGuns.items, 50);
table.insert(ProceduralDistributions.list.PawnShopGuns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.PawnShopGuns.items, 50);
table.insert(ProceduralDistributions.list.PawnShopGuns.items, "Guns93StoreShotgunSpawner"); 
table.insert(ProceduralDistributions.list.PawnShopGuns.items, 50);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "AccuDot"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 5);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "AccuDotSilver"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 5);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "ARTScope"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "Bipod"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 3);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "CarbineBrake"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "CMore"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 6);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "GunOil"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "GunOil2"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 4);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 4);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "LaserProd"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "LaserSS"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "LS45"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "M14ARTScope"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "RailLaser"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "RailLaserSS"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "RifleBrake"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "ShotgunBrake"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "USGICleanKit"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "x3Handle"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 3);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "x4ACOG"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 3);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "x4AR180"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 35);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 40);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 40);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 40);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 35);
table.insert(ProceduralDistributions.list.PoliceDesk.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.PoliceDesk.items, 0.01);
table.insert(ProceduralDistributions.list.PoliceDesk.items, "GunOil"); 
table.insert(ProceduralDistributions.list.PoliceDesk.items, 0.01);
table.insert(ProceduralDistributions.list.PoliceDesk.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.PoliceDesk.items, 0.04);
table.insert(ProceduralDistributions.list.PoliceDesk.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.PoliceDesk.items, 0.04);
table.insert(ProceduralDistributions.list.PoliceDesk.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PoliceDesk.items, 0.13);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 7);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "Guns93PistolSpawner"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 8);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 8);
table.insert(ProceduralDistributions.list.PoliceOutfit.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PoliceOutfit.items, 13);
table.insert(ProceduralDistributions.list.PoliceStateOutfit.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PoliceStateOutfit.items, 13);
table.insert(ProceduralDistributions.list.PoliceStateTools.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PoliceStateTools.items, 13);
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, 1);
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, "GunOil"); 
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, 1);
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, "GunOil2"); 
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, 1);
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, "USGICleanKit"); 
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, 1);
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 6);
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "GunOil"); 
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 6);
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "GunOil2"); 
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 6);
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 78);
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Guns93PoliceLongGunSpawner"); 
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 78);
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "USGICleanKit"); 
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 6);
table.insert(ProceduralDistributions.list.PoliceTools.items, "GunOil2"); 
table.insert(ProceduralDistributions.list.PoliceTools.items, 1);
table.insert(ProceduralDistributions.list.PoliceTools.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PoliceTools.items, 13);
table.insert(ProceduralDistributions.list.PoliceTools.items, "USGICleanKit"); 
table.insert(ProceduralDistributions.list.PoliceTools.items, 1);
table.insert(ProceduralDistributions.list.PrisonStorageGuns.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.PrisonStorageGuns.items, 13);
table.insert(ProceduralDistributions.list.SafehouseBin_Late.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.SafehouseBin_Late.items, 1.4);
table.insert(ProceduralDistributions.list.SecurityDesk.items, "Guns93BUGSpawner"); 
table.insert(ProceduralDistributions.list.SecurityDesk.items, 0.7);
table.insert(ProceduralDistributions.list.SecurityDesk.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.SecurityDesk.items, 1.3);
table.insert(ProceduralDistributions.list.SecurityLockers.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.SecurityLockers.items, 13);
table.insert(ProceduralDistributions.list.SWATStorageGuns.items, "Guns93PoliceHandgunSpawner"); 
table.insert(ProceduralDistributions.list.SWATStorageGuns.items, 13);
table.insert(ProceduralDistributions.list.SWATStorageGuns.items, "Guns93SWATLongGunSpawner"); 
table.insert(ProceduralDistributions.list.SWATStorageGuns.items, 30);
table.insert(ProceduralDistributions.list.Trapper.items, "Guns93RevolverSpawner"); 
table.insert(ProceduralDistributions.list.Trapper.items, 4);
table.insert(ProceduralDistributions.list.Trapper.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.Trapper.items, 3.5);
table.insert(ProceduralDistributions.list.WardrobeClassy.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeClassy.items, 1.2);
table.insert(ProceduralDistributions.list.WardrobeClassy.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeClassy.items, 1.05);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 1.05);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 0.2);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "GunCleaningKit"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 1.2);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "GunOil"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 0.2);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "GunOil3"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 0.8);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "GunOil4"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 0.8);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "Guns93CnRGunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 1.6);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "Guns93SportRifleSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 1.4);
table.insert(VehicleDistributions.ArmyGloveBox.items, "GunOil2"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 1);
table.insert(VehicleDistributions.ArmyGloveBox.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 8);
table.insert(VehicleDistributions.ArmyGloveBox.items, "Guns93MilitaryLongGunSpawner"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 8);
table.insert(VehicleDistributions.ArmyGloveBox.items, "RedDot"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 2);
table.insert(VehicleDistributions.ArmyGloveBox.items, "USGICleanKit"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 1);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "ARTScope"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 26);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 208);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "Guns93MilitaryLongGunSpawner"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 208);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "Guns93MilitarySniperSpawner"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 104);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 8);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "Guns93MilitaryLongGunSpawner"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 8);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "Guns93MilitarySniperSpawner"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 4);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "M14ARTScope"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 1);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "RedDot"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 2);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 8);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "Guns93MilitaryLongGunSpawner"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 8);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "Guns93MilitarySniperSpawner"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 4);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "M14ARTScope"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "x3Handle"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 3);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 8);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "Guns93MilitaryLongGunSpawner"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 8);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "Guns93MilitarySniperSpawner"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 4);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "RedDot"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 2);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "x3Handle"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 3);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "GunOil2"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 1);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "Guns93MilitaryHandgunSpawner"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 8);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "Guns93MilitaryLongGunSpawner"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 8);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "RedDot"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 2);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "USGICleanKit"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 1);
table.insert(VehicleDistributions.BadTeensGloveBox.items, "Guns93BUGSpawner"); 
table.insert(VehicleDistributions.BadTeensGloveBox.items, 0.7);
table.insert(VehicleDistributions.BadTeensGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.BadTeensGloveBox.items, 1.3);
table.insert(VehicleDistributions.BanditGloveBox.items, "Guns93BUGSpawner"); 
table.insert(VehicleDistributions.BanditGloveBox.items, 3.5);
table.insert(VehicleDistributions.BanditGloveBox.items, "Guns93CrimeHandgunSpawner"); 
table.insert(VehicleDistributions.BanditGloveBox.items, 4);
table.insert(VehicleDistributions.BanditGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.BanditGloveBox.items, 6.5);
table.insert(VehicleDistributions.BanditSeatFront.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.BanditSeatFront.items, 8);
table.insert(VehicleDistributions.BanditSeatFront.items, "Guns93CrimeLongGunSpawner"); 
table.insert(VehicleDistributions.BanditSeatFront.items, 8);
table.insert(VehicleDistributions.BanditSeatFront.items, "Guns93SawedRifleSpawner"); 
table.insert(VehicleDistributions.BanditSeatFront.items, 4);
table.insert(VehicleDistributions.BanditSeatFront.items, "Guns93SBSSpawner"); 
table.insert(VehicleDistributions.BanditSeatFront.items, 4);
table.insert(VehicleDistributions.BanditSeatRear.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.BanditSeatRear.items, 8);
table.insert(VehicleDistributions.BanditSeatRear.items, "Guns93CrimeLongGunSpawner"); 
table.insert(VehicleDistributions.BanditSeatRear.items, 8);
table.insert(VehicleDistributions.BanditSeatRear.items, "Guns93SawedRifleSpawner"); 
table.insert(VehicleDistributions.BanditSeatRear.items, 4);
table.insert(VehicleDistributions.BanditSeatRear.items, "Guns93SBSSpawner"); 
table.insert(VehicleDistributions.BanditSeatRear.items, 4);
table.insert(VehicleDistributions.BanditTruckBed.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.BanditTruckBed.items, 8);
table.insert(VehicleDistributions.BanditTruckBed.items, "Guns93CrimeLongGunSpawner"); 
table.insert(VehicleDistributions.BanditTruckBed.items, 8);
table.insert(VehicleDistributions.BanditTruckBed.items, "Guns93SawedRifleSpawner"); 
table.insert(VehicleDistributions.BanditTruckBed.items, 4);
table.insert(VehicleDistributions.BanditTruckBed.items, "Guns93SBSSpawner"); 
table.insert(VehicleDistributions.BanditTruckBed.items, 4);
table.insert(VehicleDistributions.CamperGloveBox.items, "Guns93BUGSpawner"); 
table.insert(VehicleDistributions.CamperGloveBox.items, 0.7);
table.insert(VehicleDistributions.CarpenterGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.CarpenterGloveBox.items, 1.3);
table.insert(VehicleDistributions.ConstructionWorkerGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.ConstructionWorkerGloveBox.items, 1.3);
table.insert(VehicleDistributions.ConstructionWorkerGloveBox.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.ConstructionWorkerGloveBox.items, 0.7);
table.insert(VehicleDistributions.DrinkerGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.DrinkerGloveBox.items, 1.3);
table.insert(VehicleDistributions.ElectricianGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.ElectricianGloveBox.items, 1.3);
table.insert(VehicleDistributions.EvacueeGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.EvacueeGloveBox.items, 1.3);
table.insert(VehicleDistributions.ExterminatorGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.ExterminatorGloveBox.items, 1.3);
table.insert(VehicleDistributions.FarmerGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.FarmerGloveBox.items, 2.6);
table.insert(VehicleDistributions.FarmerTruckBed.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.FarmerTruckBed.items, 1.6);
table.insert(VehicleDistributions.FarmerTruckBed.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.FarmerTruckBed.items, 2.6);
table.insert(VehicleDistributions.FireGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.FireGloveBox.items, 1.3);
table.insert(VehicleDistributions.FishermanGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.FishermanGloveBox.items, 1.3);
table.insert(VehicleDistributions.HunterGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.HunterGloveBox.items, 1);
table.insert(VehicleDistributions.HunterGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.HunterGloveBox.items, 6);
table.insert(VehicleDistributions.HunterGloveBox.items, "GunOil"); 
table.insert(VehicleDistributions.HunterGloveBox.items, 1);
table.insert(VehicleDistributions.HunterGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.HunterGloveBox.items, 13);
table.insert(VehicleDistributions.HunterSeatFront.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.HunterSeatFront.items, 8);
table.insert(VehicleDistributions.HunterSeatFront.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.HunterSeatFront.items, 7);
table.insert(VehicleDistributions.HunterTruckBed.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.HunterTruckBed.items, 8);
table.insert(VehicleDistributions.HunterTruckBed.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.HunterTruckBed.items, 7);
table.insert(VehicleDistributions.LuxuryGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.LuxuryGloveBox.items, 1.3);
table.insert(VehicleDistributions.McCoyGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.McCoyGloveBox.items, 1.3);
table.insert(VehicleDistributions.MechanicGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.MechanicGloveBox.items, 1.3);
table.insert(VehicleDistributions.MetalWelderGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.MetalWelderGloveBox.items, 1.3);
table.insert(VehicleDistributions.PackRatGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PackRatGloveBox.items, 1.3);
table.insert(VehicleDistributions.PainterGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PainterGloveBox.items, 1.3);
table.insert(VehicleDistributions.PlumberGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PlumberGloveBox.items, 1.3);
table.insert(VehicleDistributions.PoliceDetectiveSeatFront.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PoliceDetectiveSeatFront.items, 13);
table.insert(VehicleDistributions.PoliceDetectiveSeatFront.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceDetectiveSeatFront.items, 13);
table.insert(VehicleDistributions.PoliceGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.PoliceGloveBox.items, 1);
table.insert(VehicleDistributions.PoliceGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.PoliceGloveBox.items, 6);
table.insert(VehicleDistributions.PoliceGloveBox.items, "GunOil"); 
table.insert(VehicleDistributions.PoliceGloveBox.items, 1);
table.insert(VehicleDistributions.PoliceGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PoliceGloveBox.items, 13);
table.insert(VehicleDistributions.PoliceSheriffSeatFront.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PoliceSheriffSeatFront.items, 13);
table.insert(VehicleDistributions.PoliceSheriffSeatFront.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceSheriffSeatFront.items, 13);
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, 3);
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, "GunOil"); 
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, 3);
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, "GunOil2"); 
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, 3);
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, 39);
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, "USGICleanKit"); 
table.insert(VehicleDistributions.PoliceSWATGloveBox.items, 3);
table.insert(VehicleDistributions.PoliceSWATSeatFront.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATSeatFront.items, 39);
table.insert(VehicleDistributions.PoliceSWATSeatFront.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATSeatFront.items, 39);
table.insert(VehicleDistributions.PoliceSWATSeatFront.items, "Guns93SWATLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATSeatFront.items, 90);
table.insert(VehicleDistributions.PoliceSWATSeatRear.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATSeatRear.items, 52);
table.insert(VehicleDistributions.PoliceSWATSeatRear.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATSeatRear.items, 52);
table.insert(VehicleDistributions.PoliceSWATSeatRear.items, "Guns93SWATLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATSeatRear.items, 120);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "GunOil"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "GunOil2"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 52);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 52);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "Guns93SWATLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 120);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "USGICleanKit"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
table.insert(VehicleDistributions.PoliceTruckBed.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.PoliceTruckBed.items, 13);
table.insert(VehicleDistributions.PostalGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PostalGloveBox.items, 1.3);
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, 1);
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, 6);
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, "GunOil"); 
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, 1);
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.PrisonGuardGloveBox.items, 13);
table.insert(VehicleDistributions.PrisonGuardTruckBed.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.PrisonGuardTruckBed.items, 13);
table.insert(VehicleDistributions.RadioGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.RadioGloveBox.items, 1.3);
table.insert(VehicleDistributions.RancherGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.RancherGloveBox.items, 2.6);
table.insert(VehicleDistributions.RancherTruckBed.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.RancherTruckBed.items, 1.4);
table.insert(VehicleDistributions.RangerGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.RangerGloveBox.items, 13);
table.insert(VehicleDistributions.RangerSeatFront.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.RangerSeatFront.items, 13);
table.insert(VehicleDistributions.RangerSeatFront.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.RangerSeatFront.items, 7);
table.insert(VehicleDistributions.RangerSeatRear.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.RangerSeatRear.items, 13);
table.insert(VehicleDistributions.RangerSeatRear.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.RangerSeatRear.items, 7);
table.insert(VehicleDistributions.RangerTruckBed.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.RangerTruckBed.items, 1);
table.insert(VehicleDistributions.RangerTruckBed.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.RangerTruckBed.items, 6);
table.insert(VehicleDistributions.RangerTruckBed.items, "GunOil"); 
table.insert(VehicleDistributions.RangerTruckBed.items, 1);
table.insert(VehicleDistributions.RangerTruckBed.items, "Guns93PoliceLongGunSpawner"); 
table.insert(VehicleDistributions.RangerTruckBed.items, 13);
table.insert(VehicleDistributions.RangerTruckBed.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.RangerTruckBed.items, 7);
table.insert(VehicleDistributions.SpiffoGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.SpiffoGloveBox.items, 1.3);
table.insert(VehicleDistributions.SportsGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.SportsGloveBox.items, 1.3);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 0.5);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "GunCleaningKit"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 3);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "GunOil"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 0.5);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "GunOil2"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 0.5);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "Guns93BUGSpawner"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 3.5);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 6.5);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "USGICleanKit"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 0.5);
table.insert(VehicleDistributions.SurvivalistSeatFront.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatFront.items, 4);
table.insert(VehicleDistributions.SurvivalistSeatFront.items, "Guns93SawedRifleSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatFront.items, 2);
table.insert(VehicleDistributions.SurvivalistSeatFront.items, "Guns93SBSSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatFront.items, 2);
table.insert(VehicleDistributions.SurvivalistSeatFront.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatFront.items, 3.5);
table.insert(VehicleDistributions.SurvivalistSeatRear.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatRear.items, 4);
table.insert(VehicleDistributions.SurvivalistSeatRear.items, "Guns93SawedRifleSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatRear.items, 2);
table.insert(VehicleDistributions.SurvivalistSeatRear.items, "Guns93SBSSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatRear.items, 2);
table.insert(VehicleDistributions.SurvivalistSeatRear.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatRear.items, 3.5);
table.insert(VehicleDistributions.SurvivalistTruckBed.items, "Guns93CnRGunSpawner"); 
table.insert(VehicleDistributions.SurvivalistTruckBed.items, 4);
table.insert(VehicleDistributions.SurvivalistTruckBed.items, "Guns93SawedRifleSpawner"); 
table.insert(VehicleDistributions.SurvivalistTruckBed.items, 2);
table.insert(VehicleDistributions.SurvivalistTruckBed.items, "Guns93SBSSpawner"); 
table.insert(VehicleDistributions.SurvivalistTruckBed.items, 2);
table.insert(VehicleDistributions.SurvivalistTruckBed.items, "Guns93SportRifleSpawner"); 
table.insert(VehicleDistributions.SurvivalistTruckBed.items, 3.5);
table.insert(VehicleDistributions.TaxiGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.TaxiGloveBox.items, 1.3);
table.insert(VehicleDistributions.TransitGloveBox.items, "Guns93PoliceHandgunSpawner"); 
table.insert(VehicleDistributions.TransitGloveBox.items, 1.3);



if not SandboxVars.Guns93.Guns9345ACPAmmoDistro or not SandboxVars.Guns93.Guns93AutoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "M3GreaseMag"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M3GreaseMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "M3GreaseMag"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 52);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "M3GreaseMag"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 2);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "M3GreaseMag"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 2);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "M3GreaseMag"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 2);
end


if not SandboxVars.Guns93.Guns93BayoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 24);
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, "AKBayonet"); 
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, 1.6);
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, "M5Bayonet"); 
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, 2);
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, "M6Bayonet"); 
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, 2);
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.BedroomDresserRedneck.items, 2.4);
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.BedroomSidetableRedneck.items, 2.4);
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "AKBayonet"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 0.6);
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "M5Bayonet"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 0.75);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "M1905Bayonet"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.15);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "M6Bayonet"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.75);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.9);
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, 0.9);
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, "MauserBayonet"); 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, 0.15);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 6);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 6);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "AKBayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 16);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M1905Bayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M1917Bayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M4Bayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 16);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M5Bayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M6Bayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 24);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "MauserBayonet"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2.4);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.6);
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, 0.075);
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, 0.075);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "AKBayonet"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M1905Bayonet"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M1917Bayonet"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M5Bayonet"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 7.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M6Bayonet"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 7.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 9);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "MauserBayonet"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "M4Bayonet"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 4);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "M9Bayonet"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 30);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "M9Bayonet"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 6);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "M4Bayonet"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 4);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "M9Bayonet"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 6);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "M9Bayonet"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 6);
table.insert(VehicleDistributions.SurvivalistGloveBox.items, "M9Bayonet"); 
table.insert(VehicleDistributions.SurvivalistGloveBox.items, 3);
end


if not SandboxVars.Guns93.Guns93SilencerDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "30Silencer"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "556Silencer"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "22Silencer"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 1);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "45BoostedSilencer"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 1);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "45Silencer"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 1);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "45TwoStageSilencer"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 1);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "9mmBoostedSilencer"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 1);
table.insert(ProceduralDistributions.list.DrugLabGuns.items, "9mmSilencer"); 
table.insert(ProceduralDistributions.list.DrugLabGuns.items, 1);
table.insert(ProceduralDistributions.list.DrugLabMoney.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, 2);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "22Silencer"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 1);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "45BoostedSilencer"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 1);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "45Silencer"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 1);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "45TwoStageSilencer"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 1);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "9mmBoostedSilencer"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 1);
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, "9mmSilencer"); 
table.insert(ProceduralDistributions.list.DrugShackWeapons.items, 1);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 1);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "22Silencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "30Silencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.35);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "45BoostedSilencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "45Silencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "45TwoStageSilencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "556Silencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.35);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "9mmBoostedSilencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "9mmSilencer"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "CanBooster"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 0.7);
table.insert(ProceduralDistributions.list.GunStoreGuns.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.GunStoreGuns.items, 1.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "CanBooster"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "22Silencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "30Silencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 0.5);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "45BoostedSilencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "45Silencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "45TwoStageSilencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "556Silencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 0.5);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "9mmBoostedSilencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "9mmSilencer"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "CanBooster"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "22Silencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 1);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "30Silencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 0.5);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "45BoostedSilencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 1);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "45Silencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 1);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "45TwoStageSilencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 1);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "556Silencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 0.5);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "9mmBoostedSilencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 1);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "9mmSilencer"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 1);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 1);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "SilencerMag"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 2);
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "9mmSilencer"); 
table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 6);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "30Silencer"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 0.5);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "556Silencer"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 0.5);
table.insert(VehicleDistributions.BanditGloveBox.items, "45BoostedSilencer"); 
table.insert(VehicleDistributions.BanditGloveBox.items, 0.5);
table.insert(VehicleDistributions.BanditGloveBox.items, "9mmBoostedSilencer"); 
table.insert(VehicleDistributions.BanditGloveBox.items, 0.5);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "30Silencer"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 2);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "45BoostedSilencer"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "45Silencer"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "556Silencer"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 2);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "9mmBoostedSilencer"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, "9mmSilencer"); 
table.insert(VehicleDistributions.PoliceSWATTruckBed.items, 4);
end


if not SandboxVars.Guns93.Guns93DIYAutoDistro then 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, "AutoConMag"); 
table.insert(ProceduralDistributions.list.DrugLabMoney.items, 2);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "AutoMag"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 2);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "AutoConMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "AutoMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "AutoConMag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "AutoMag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "AutoConMag"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 2);
table.insert(ProceduralDistributions.list.PoliceEvidence.items, "AutoMag"); 
table.insert(ProceduralDistributions.list.PoliceEvidence.items, 2);
end


if not SandboxVars.Guns93.Guns9322LRAmmoDistro then 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "22Box"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 0.9);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "22Box"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.9);
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, "22Box"); 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, 0.9);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "22Box"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 3);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "22Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 1);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "22Box"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 6);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "22Box"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 9);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "BuckMag"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 2);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "MarkMag"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 2);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "22Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 18);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "22Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 21);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "22Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 6);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "1022Mag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "22Box"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 24);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "22Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "BuckMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "J22Mag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "MarkMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "1022Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "22Box"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "22Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "BuckMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "J22Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "MarkMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "Win69AMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "22Box"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "1022Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "22Box"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 9);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "22Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "BuckMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "J22Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "MarkMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Win69AMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "22Box"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 0.9);
table.insert(VehicleDistributions.BadTeensGloveBox.items, "22Box"); 
table.insert(VehicleDistributions.BadTeensGloveBox.items, 0.6);
end


if not SandboxVars.Guns93.Guns9325ACPAmmoDistro then 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, "25Box"); 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, 0.75);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "25Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 0.5);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "25Box"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 7.5);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "R25Mag"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 2);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "25Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 15);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "25Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 3);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "25Box"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "25Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "BobcatMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "R25Mag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "25Box"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "25Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "BobcatMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "R25Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "25Box"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 7.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "25Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "BobcatMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "R25Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.WardrobeClassy.items, "25Box"); 
table.insert(ProceduralDistributions.list.WardrobeClassy.items, 0.75);
table.insert(VehicleDistributions.BadTeensGloveBox.items, "25Box"); 
table.insert(VehicleDistributions.BadTeensGloveBox.items, 0.5);
end


if not SandboxVars.Guns93.Guns93380ACPAmmoDistro then
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "380Box"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.75);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "380Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 0.5);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "380Box"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 5);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "380Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 15);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "380Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 3);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "1908Mag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "380Box"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "380Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "83Mag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "P380Mag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "1908Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "380Box"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "380Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "83Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "P380Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "PPKMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "1908Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "380Box"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 7.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "380Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "83Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "P380Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "PPKMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "380Box"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 0.75);
end


if not SandboxVars.Guns93.Guns9338SPCAmmoDistro then
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Bullets38Box"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 9);
end


if not SandboxVars.Guns93.Guns939mmAmmoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, "Beretta92Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, 3);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Beretta92Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 8);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Beretta92Mag"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "5906Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "Beretta92Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "BHPMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "CalicoMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "CZ75BMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "G17Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "P226Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "P228Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "P7M13Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "P7M8Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "P89Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "TEC9Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "USP9Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "UziMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, "Beretta92Mag"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, 0.025);
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, "Beretta92Mag"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, 0.025);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "5906Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Beretta92Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "BHPMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "CalicoMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "CZ75BMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "G17Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "P226Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "P228Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "P89Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "TEC9Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "USP9Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "UziMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "P7M13Mag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "P7M8Mag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(VehicleDistributions.ArmyGloveBox.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 2);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 52);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 2);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 2);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 2);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 2);
table.insert(VehicleDistributions.PoliceGloveBox.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.PoliceGloveBox.items, 2);
table.insert(VehicleDistributions.PoliceTruckBed.items, "Beretta92Mag"); 
table.insert(VehicleDistributions.PoliceTruckBed.items, 2);
end


if not SandboxVars.Guns93.Guns9340SWAmmoDistro then
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "40Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 12);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "4006Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "40Box"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.6);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "G22Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "USP40Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "4006Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "G22Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "USP40Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
end


if not SandboxVars.Guns93.Guns9345ACPAmmoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, "1911Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, 1.5);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "1911Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "1911Mag"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 1);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "1911Comp"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "1911Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "45Moonclip"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.6);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "G20Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "MAC10Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "OfficerMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "P90Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, "1911Mag"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, 0.0125);
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, "1911Mag"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, 0.0125);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "1911Comp"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "1911Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "45Moonclip"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "G20Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "MAC10Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "OfficerMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "P90Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(VehicleDistributions.ArmyGloveBox.items, "1911Mag"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 1);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "1911Mag"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 26);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "1911Mag"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "1911Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "1911Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 1);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "1911Mag"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 1);
table.insert(VehicleDistributions.PoliceGloveBox.items, "1911Mag"); 
table.insert(VehicleDistributions.PoliceGloveBox.items, 1);
table.insert(VehicleDistributions.PoliceTruckBed.items, "1911Mag"); 
table.insert(VehicleDistributions.PoliceTruckBed.items, 1);
end


if not SandboxVars.Guns93.Guns9345ColtAmmoDistro then
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "45LCBox"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 2);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "45LCCarton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 0.5);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "45LCBox"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 12);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "45LCCarton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 3);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "45LCBox"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 16);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "45LCCarton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "4506Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "45LCBox"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.6);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "45LCCarton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "4506Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "45LCBox"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "45LCCarton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "45LCBox"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 0.8);
end


if not SandboxVars.Guns93.Guns9310mmAmmoDistro then 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "10mmBox"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.45);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "10mmCarton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 0.5);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "10mmBox"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 4.5);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "10mmBox"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 9);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "10mmCarton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 3);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "10mmBox"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "10mmCarton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "10mmBox"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "10mmCarton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "DeltaEliteMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "G21Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "10mmBox"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "10mmCarton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "DeltaEliteMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "G21Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.WardrobeClassy.items, "10mmBox"); 
table.insert(ProceduralDistributions.list.WardrobeClassy.items, 0.45);
end


if not SandboxVars.Guns93.Guns93357MAGAmmoDistro then
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 0.9);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "Bullets357Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 0.5);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 6);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "DE357Mag"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 1);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 18);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "Bullets357Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 3);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 24);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "Bullets357Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "Bullets357Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "DE357Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 9);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Bullets357Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "DE357Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, 6);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "Bullets357Box"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 0.9);
table.insert(VehicleDistributions.HunterSeatFront.items, "Bullets357Box"); 
table.insert(VehicleDistributions.HunterSeatFront.items, 6);
table.insert(VehicleDistributions.HunterTruckBed.items, "Bullets357Box"); 
table.insert(VehicleDistributions.HunterTruckBed.items, 6);
end


if not SandboxVars.Guns93.Guns9344MAGAmmoDistro then
table.insert(ProceduralDistributions.list.GarageFirearms.items, "DE44Mag"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 1);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "DE44Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "DE44Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
end


if not SandboxVars.Guns93.Guns93223556AmmoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, "M16Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, 1.5);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "M16Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "M16Mag"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 3);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M16Mount"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "TherMini14Mag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "ValmetMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 10);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "AkMag");
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "x4Handle"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "223RemMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "AR180Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "M16Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "Mini14Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "TherMini14Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "ValmetMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2);
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, "M16Mag"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroom.items, 0.0125);
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, "M16Mag"); 
table.insert(ProceduralDistributions.list.LockerArmyBedroomHome.items, 0.0125);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "223RemMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "AR180Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M16Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M16Mount"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Mini14Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "TherMini14Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "x4Handle"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "ValmetMag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 5);
table.insert(VehicleDistributions.ArmyGloveBox.items, "M16Mag"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 1);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "M16Mag"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 26);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "M16Mag"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "M16Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "M16Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 1);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "M16Mag"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 1);
end


if not SandboxVars.Guns93.Guns93223556AmmoDistro or not SandboxVars.Guns93.Guns93AutoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, "556LinkBox"); 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, 0.75);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "556LinkBox"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "556LinkBox"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 0.5);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "556LinkBox"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 0.5);
end


if not SandboxVars.Guns93.Guns9330CARAmmoDistro then 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "30CarCarton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 1);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "30CarCarton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 3);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "30CarCarton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M1CarMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "30CarCarton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "M1CarMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "30CarCarton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M1CarMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
end


if not SandboxVars.Guns93.Guns933030AmmoDistro then 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "3030Box"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.9);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "3030Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 1);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "3030Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 18);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "3030Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 6);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "3030Box"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 24);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "3030Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3030Box"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3030Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "3030Box"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3030Box"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 9);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3030Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.WardrobeClassy.items, "3030Box"); 
table.insert(ProceduralDistributions.list.WardrobeClassy.items, 0.9);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "3030Box"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 1.2);
table.insert(VehicleDistributions.HunterSeatFront.items, "3030Box"); 
table.insert(VehicleDistributions.HunterSeatFront.items, 6);
table.insert(VehicleDistributions.HunterTruckBed.items, "3030Box"); 
table.insert(VehicleDistributions.HunterTruckBed.items, 6);
end


if not SandboxVars.Guns93.Guns93762x39AmmoDistro then
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "76239Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 7.5);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "76239Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 15);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "76239Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 20);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "AKMag"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 10);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "AKScopeMount"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "SKSClip"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 32);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "76239Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "AKMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "Mini30Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "SKSClip"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 3.2);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "76239Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 7.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "AKMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "AKScopeMount"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "Mini30Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "SKSClip"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 12);
end


if not SandboxVars.Guns93.Guns93308AmmoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, "308LinkBox"); 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, 0.75);
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, "M14Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, 1.5);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "308LinkBox"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 2);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "M14Mag"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "M14Mount"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "223Rem760Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "308BARMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "308Rem760Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "308Rem788Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "308WinMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "FALMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "HK91Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "M14Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "223Rem760Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "308BARMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "308Rem760Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "308Rem788Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "308WinMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M14Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "M14Mount"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "FALMag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 2);
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, "HK91Mag"); 
table.insert(ProceduralDistributions.list.PawnShopGunsSpecial.items, 1);
table.insert(VehicleDistributions.ArmyGloveBox.items, "M14Mag"); 
table.insert(VehicleDistributions.ArmyGloveBox.items, 1);
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, "M14Mag"); 
table.insert(VehicleDistributions.ArmyHeavySeatFront.items, 26);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "308LinkBox"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 0.5);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "M14Mag"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatFront.items, "M14Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatFront.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "308LinkBox"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 0.5);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "M14Mag"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 1);
table.insert(VehicleDistributions.ArmyLightTruckBed.items, "M14Mag"); 
table.insert(VehicleDistributions.ArmyLightTruckBed.items, 1);
table.insert(VehicleDistributions.PoliceGloveBox.items, "M14Mag"); 
table.insert(VehicleDistributions.PoliceGloveBox.items, 1);
table.insert(VehicleDistributions.PoliceTruckBed.items, "M14Mag"); 
table.insert(VehicleDistributions.PoliceTruckBed.items, 1);
end


if not SandboxVars.Guns93.Guns93308AmmoDistro or not SandboxVars.Guns93.Guns93AutoDistro then 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, "308Link"); 
table.insert(ProceduralDistributions.list.ArmyStorageAmmunition.items, 1.5);
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "308Link"); 
table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 4);
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, "308Link"); 
table.insert(VehicleDistributions.ArmyHeavyTruckBed.items, 1);
table.insert(VehicleDistributions.ArmyLightSeatRear.items, "308Link"); 
table.insert(VehicleDistributions.ArmyLightSeatRear.items, 1);
end


if not SandboxVars.Guns93.Guns933006AmmoDistro then 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "3006Box"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 0.9);
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "3006Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 1);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "3006Box"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 18);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "3006Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 6);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "3006Box"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 24);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "3006Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "3006Clip"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 32);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "EblocClip"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 32);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3006BARMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3006Box"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 2.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3006Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3006Clip"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 3.2);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3006Rem760Mag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "3006WinMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 0.4);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "EblocClip"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 3.2);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "3006Box"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.6);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3006BARMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3006Box"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 9);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3006Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3006Clip"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 12);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3006Rem760Mag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "3006WinMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 1.5);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "EblocClip"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 12);
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, "3006Box"); 
table.insert(ProceduralDistributions.list.PoliceStorageAmmunition.items, 6);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "3006Box"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 0.9);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "3006Box"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 1.2);
table.insert(VehicleDistributions.HunterSeatFront.items, "3006Box"); 
table.insert(VehicleDistributions.HunterSeatFront.items, 6);
table.insert(VehicleDistributions.HunterTruckBed.items, "3006Box"); 
table.insert(VehicleDistributions.HunterTruckBed.items, 6);
end


if not SandboxVars.Guns93.Guns93MauserAmmoDistro then 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, "792Carton"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Late.items, 1.5);
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, "792Carton"); 
table.insert(ProceduralDistributions.list.GunStoreAmmunition.items, 9);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "792Carton"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 12);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "792Carton"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.2);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "792Carton"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
end


if not SandboxVars.Guns93.Guns93ShotgunAmmoDistro then
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 1.2);
table.insert(ProceduralDistributions.list.ClosetInstruments.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.ClosetInstruments.items, 0.75);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.ClosetShelfGeneric.items, 0.75);
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.ClosetSportsEquipment.items, 1.2);
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons_Mid.items, 5);
table.insert(ProceduralDistributions.list.FirearmWeapons.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.FirearmWeapons.items, 12);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 8);
table.insert(ProceduralDistributions.list.GarageFirearms.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.GarageFirearms.items, 5);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "500ScopeRail"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "870MagExtenBlue"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreCases.items, "870ScopeRail"); 
table.insert(ProceduralDistributions.list.GunStoreCases.items, 8);
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, "L395KMag"); 
table.insert(ProceduralDistributions.list.GunStoreMagsAmmo.items, 1.2);
table.insert(ProceduralDistributions.list.Hunter.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.Hunter.items, 0.8);
table.insert(ProceduralDistributions.list.HuntingLockers.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.HuntingLockers.items, 0.8);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "500ScopeRail"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "870MagExtenBlue"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "870ScopeRail"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 3);
table.insert(ProceduralDistributions.list.PawnShopCases.items, "L395KMag"); 
table.insert(ProceduralDistributions.list.PawnShopCases.items, 4.5);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 40);
table.insert(ProceduralDistributions.list.PlankStashGun.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.PlankStashGun.items, 25);
table.insert(ProceduralDistributions.list.PrisonStorageGuns.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.PrisonStorageGuns.items, 5);
table.insert(ProceduralDistributions.list.Trapper.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.Trapper.items, 4);
table.insert(ProceduralDistributions.list.WardrobeClassy.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeClassy.items, 1.2);
table.insert(ProceduralDistributions.list.WardrobeClassy.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeClassy.items, 0.75);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 1.2);
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeGeneric.items, 0.75);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "Guns93SportShotgunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 1.6);
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, "Guns93TacShotgunSpawner"); 
table.insert(ProceduralDistributions.list.WardrobeRedneck.items, 1);
table.insert(VehicleDistributions.BanditSeatFront.items, "Guns93TacShotgunSpawner"); 
table.insert(VehicleDistributions.BanditSeatFront.items, 5);
table.insert(VehicleDistributions.BanditSeatRear.items, "Guns93TacShotgunSpawner"); 
table.insert(VehicleDistributions.BanditSeatRear.items, 5);
table.insert(VehicleDistributions.BanditTruckBed.items, "Guns93TacShotgunSpawner"); 
table.insert(VehicleDistributions.BanditTruckBed.items, 5);
table.insert(VehicleDistributions.HunterSeatFront.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.HunterSeatFront.items, 8);
table.insert(VehicleDistributions.HunterTruckBed.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.HunterTruckBed.items, 8);
table.insert(VehicleDistributions.PrisonGuardTruckBed.items, "Guns93TacShotgunSpawner"); 
table.insert(VehicleDistributions.PrisonGuardTruckBed.items, 5);
table.insert(VehicleDistributions.RangerSeatFront.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.RangerSeatFront.items, 8);
table.insert(VehicleDistributions.RangerSeatRear.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.RangerSeatRear.items, 8);
table.insert(VehicleDistributions.RangerTruckBed.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.RangerTruckBed.items, 8);
table.insert(VehicleDistributions.SurvivalistSeatFront.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatFront.items, 4);
table.insert(VehicleDistributions.SurvivalistSeatFront.items, "Guns93TacShotgunSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatFront.items, 2.5);
table.insert(VehicleDistributions.SurvivalistSeatRear.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.SurvivalistSeatRear.items, 4);
table.insert(VehicleDistributions.SurvivalistTruckBed.items, "Guns93SportShotgunSpawner"); 
table.insert(VehicleDistributions.SurvivalistTruckBed.items, 4);
table.insert(VehicleDistributions.SurvivalistTruckBed.items, "Guns93TacShotgunSpawner"); 
table.insert(VehicleDistributions.SurvivalistTruckBed.items, 2.5);
end