module Base							
{
	item M16A2						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 36,
	Aimingtime = 43,
	Weight = 3.2,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.7,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 19,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 31,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 125,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.M16Mag,
	MinSightRange = 2,
	MaxSightRange = 14.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M16Military,
	ImpactSound = null,
	WeaponSprite = AR15A2Gray,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = M16A2,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = AR15A2Gray,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	isbayoRange = 0.8,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.02,
	modSpawn_Rem = true,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:ARHandle; guns93:BiBarrelBlock; guns93:BiBayoBlock; guns93:FastReload; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = A2Handguard A2Handguard Handguard Handguard,
	ModelWeaponPart = A2HandguardGray A2HandguardGray Handguard Handguard,
	ModelWeaponPart = A2HandguardGreen A2HandguardGreen Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1Handguard A1Handguard Handguard Handguard,
	ModelWeaponPart = A1HandguardGray A1HandguardGray Handguard Handguard,
	ModelWeaponPart = A1HandguardGreen A1HandguardGreen Handguard Handguard,
	ModelWeaponPart = ARTube ARTube Handguard Handguard,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = 556ReflexCan 556ReflexCan canon reflexcollar,
	ModelWeaponPart = 556SilencerCollar 556SilencerCollar reflexcollar reflexcollar,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item M14308						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 41,
	Aimingtime = 42,
	Weight = 4.2,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 42,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 40,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 177,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.M14Mag,
	MinSightRange = 2,
	MaxSightRange = 18.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M14,
	ImpactSound = null,
	WeaponSprite = 308M14,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = M14,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = 308M14,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_M14,
	modParts_Level = 3,
	isbayoRange = 0.94,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.95,
	hasAutoPart = Base.M14AutoPart,
	modSpawn_Rem = true,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:CanonThread; guns93:ReqStock; guns93:30cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:BiBarrelBlock; guns93:M6Bayonet,
	ModelWeaponPart = M14WalnutStock M14WalnutStock Stock Stock,
	ModelWeaponPart = M14WalnutUpHandguard M14WalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14DarkWalnutStock M14DarkWalnutStock Stock Stock,
	ModelWeaponPart = M14DarkWalnutUpHandguard M14DarkWalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14PolymerStock M14PolymerStock Stock Stock,
	ModelWeaponPart = M14BlackUpHandguard M14BlackUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14SmearStock M14SmearStock Stock Stock,
	ModelWeaponPart = M14BrownUpHandguard M14BrownUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14CamoStock M14CamoStock Stock Stock,
	ModelWeaponPart = M14CamoUpHandguard M14CamoUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14FoldStockOut M14FoldStockOut Stock Stock,
	ModelWeaponPart = M14FoldStockIn M14FoldStockIn Stock Stock,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = M14FlashHider M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHider M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14Brake canon canon,
	ModelWeaponPart = M14Trigger M14Trigger Trigger Trigger,
	ModelWeaponPart = M14MatchTrigger M14Trigger Trigger Trigger,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14BrakeThread M14Brake canon canon,
	ModelWeaponPart = M14AutoPart M14AutoPart AutoPart AutoPart,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = M6BayonetPart M6Bayonet bayonet bayonet,
	ModelWeaponPart = M14Mount M14MountPart receiver receiver,
	ModelWeaponPart = M14ARTScope M14ARTScope receiver receiver,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = M14Mag M14Mag clip clip,
	ModelWeaponPart = 10M14Mag 10M14Mag clip clip,
	ModelWeaponPart = 30M14Mag 30M14Mag clip clip,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item M1A						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 37,
	Aimingtime = 42,
	Weight = 4.2,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 42,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 40,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 177,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.M14Mag,
	MinSightRange = 2,
	MaxSightRange = 18.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M14,
	ImpactSound = null,
	WeaponSprite = 308M14,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Springfield M1A,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = 308M14,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	PiercingBullets = true,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_M14,
	modParts_Level = 3,
	isbayoRange = 0.94,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.95,
	hasAutoPart = Base.M14AutoPart,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:CanonThread; guns93:ReqStock; guns93:30cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:BiBarrelBlock; guns93:M6Bayonet,
	ModelWeaponPart = M14WalnutStock M14WalnutStock Stock Stock,
	ModelWeaponPart = M14WalnutUpHandguard M14WalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14DarkWalnutStock M14DarkWalnutStock Stock Stock,
	ModelWeaponPart = M14DarkWalnutUpHandguard M14DarkWalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14PolymerStock M14PolymerStock Stock Stock,
	ModelWeaponPart = M14BlackUpHandguard M14BlackUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14SmearStock M14SmearStock Stock Stock,
	ModelWeaponPart = M14BrownUpHandguard M14BrownUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14CamoStock M14CamoStock Stock Stock,
	ModelWeaponPart = M14CamoUpHandguard M14CamoUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14FoldStockOut M14FoldStockOut Stock Stock,
	ModelWeaponPart = M14FoldStockIn M14FoldStockIn Stock Stock,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = M14FlashHider M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHider M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14Brake canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14BrakeThread M14Brake canon canon,
	ModelWeaponPart = M14Trigger M14Trigger Trigger Trigger,
	ModelWeaponPart = M14MatchTrigger M14Trigger Trigger Trigger,
	ModelWeaponPart = M14AutoPart M14AutoPart AutoPart AutoPart,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = M6BayonetPart M6Bayonet bayonet bayonet,
	ModelWeaponPart = M14Mount M14MountPart receiver receiver,
	ModelWeaponPart = M14ARTScope M14ARTScope receiver receiver,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = M14Mag M14Mag clip clip,
	ModelWeaponPart = 10M14Mag 10M14Mag clip clip,
	ModelWeaponPart = 30M14Mag 30M14Mag clip clip,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item M1ABush						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 43,
	Aimingtime = 40,
	Weight = 3.9,
	DoorDamage = 10,
	MinDamage = 1.3,
	MaxDamage = 1.9,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 35,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 36,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 179,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.M14Mag,
	MinSightRange = 2,
	MaxSightRange = 17.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M14,
	ImpactSound = null,
	WeaponSprite = M1ABush,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Springfield M1A Bush Rifle,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = M1ABush,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	PiercingBullets = true,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_M14,
	modParts_Level = 3,
	isbayoRange = 0.94,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.00,
	hasAutoPart = Base.M14AutoPart,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:CanonThread; guns93:ReqStock; guns93:30cal; guns93:FrontSwivel,
	ModelWeaponPart = M14WalnutStock M14WalnutStock Stock Stock,
	ModelWeaponPart = M14WalnutUpHandguard M14WalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14DarkWalnutStock M14DarkWalnutStock Stock Stock,
	ModelWeaponPart = M14DarkWalnutUpHandguard M14DarkWalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14PolymerStock M14PolymerStock Stock Stock,
	ModelWeaponPart = M14BlackUpHandguard M14BlackUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14SmearStock M14SmearStock Stock Stock,
	ModelWeaponPart = M14BrownUpHandguard M14BrownUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14CamoStock M14CamoStock Stock Stock,
	ModelWeaponPart = M14CamoUpHandguard M14CamoUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = M14FoldStockOut M14FoldStockOut Stock Stock,
	ModelWeaponPart = M14FoldStockIn M14FoldStockIn Stock Stock,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = M14FlashHider M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHider M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14Brake canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14BrakeThread M14Brake canon canon,
	ModelWeaponPart = M14Trigger M14Trigger Trigger Trigger,
	ModelWeaponPart = M14MatchTrigger M14Trigger Trigger Trigger,
	ModelWeaponPart = M14AutoPart M14AutoPart AutoPart AutoPart,
	ModelWeaponPart = M6BayonetPart M6Bayonet bayonet bayonet,
	ModelWeaponPart = M14Mount M14MountPart receiver receiver,
	ModelWeaponPart = M14ARTScope M14ARTScope receiver receiver,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = M14Mag M14Mag clip clip,
	ModelWeaponPart = 10M14Mag 10M14Mag clip clip,
	ModelWeaponPart = 30M14Mag 30M14Mag clip clip,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item AR15						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 37,
	Aimingtime = 42,
	Weight = 2.8,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.7,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 19,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 31,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 125,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.20M16Mag,
	MinSightRange = 2,
	MaxSightRange = 14.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93AR15Rifle,
	ImpactSound = null,
	WeaponSprite = AR15A1Gray,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = AR-15,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = AR15A1Gray,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	isbayoRange = 0.8,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.02,
	hasAutoTrigger = Base.M16Trigger,
	hasAutoPart = Base.RDIAS,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:ARHandle; guns93:BiBarrelBlock; guns93:BiBayoBlock; guns93:FastReload; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = A2Handguard A2Handguard Handguard Handguard,
	ModelWeaponPart = A2HandguardGray A2HandguardGray Handguard Handguard,
	ModelWeaponPart = A2HandguardGreen A2HandguardGreen Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1Handguard A1Handguard Handguard Handguard,
	ModelWeaponPart = A1HandguardGray A1HandguardGray Handguard Handguard,
	ModelWeaponPart = A1HandguardGreen A1HandguardGreen Handguard Handguard,
	ModelWeaponPart = ARTube ARTube Handguard Handguard,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = 556ReflexCan 556ReflexCan canon reflexcollar,
	ModelWeaponPart = 556SilencerCollar 556SilencerCollar reflexcollar reflexcollar,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item HBAR						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 21,
	AimingPerkHitChanceModifier = 5.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 35,
	Aimingtime = 43,
	Weight = 3.5,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.7,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 19,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 31,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 125,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.20M16Mag,
	MinSightRange = 2,
	MaxSightRange = 14.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93HBARMilitary,
	ImpactSound = null,
	WeaponSprite = HBAR,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = AR-15 HBAR,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = HBAR,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	isbayoRange = 0.8,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.02,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:ARHandle; guns93:BiBarrelBlock; guns93:BiBayoBlock; guns93:FastReload; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = A2Handguard A2Handguard Handguard Handguard,
	ModelWeaponPart = A2HandguardGray A2HandguardGray Handguard Handguard,
	ModelWeaponPart = A2HandguardGreen A2HandguardGreen Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1Handguard A1Handguard Handguard Handguard,
	ModelWeaponPart = A1HandguardGray A1HandguardGray Handguard Handguard,
	ModelWeaponPart = A1HandguardGreen A1HandguardGreen Handguard Handguard,
	ModelWeaponPart = ARTube ARTube Handguard Handguard,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = 556ReflexCan 556ReflexCan canon reflexcollar,
	ModelWeaponPart = 556SilencerCollar 556SilencerCollar reflexcollar reflexcollar,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item CAR15						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 38,
	Aimingtime = 40,
	Weight = 2.7,
	DoorDamage = 10,
	MinDamage = 1.1,
	MaxDamage = 1.6,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 15,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 28,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 127,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.20M16Mag,
	MinSightRange = 2,
	MaxSightRange = 13.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93CAR15,
	ImpactSound = null,
	WeaponSprite = CAR15Gray,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = AR-15 Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = CAR15A2Gray,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	isbayoRange = 0.65,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.07,
	hasAutoTrigger = Base.M16Trigger,
	hasAutoPart = Base.RDIAS,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:ARHandle; guns93:BiBarrelBlock; guns93:BiBayoBlock; guns93:FastReload; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15Handguard CAR15Handguard Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGray CAR15HandguardGray Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGreen CAR15HandguardGreen Handguard Handguard,
	ModelWeaponPart = CAR15HandguardCamo CAR15HandguardCamo Handguard Handguard,
	ModelWeaponPart = A1CARHandguard A1CARHandguard Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGray A1CARHandguardGray Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGreen A1CARHandguardGreen Handguard Handguard,
	ModelWeaponPart = ARCARTube ARCARTube Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item Dissy						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 38,
	Aimingtime = 40,
	Weight = 2.8,
	DoorDamage = 10,
	MinDamage = 1.1,
	MaxDamage = 1.6,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 15,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 28,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 127,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.20M16Mag,
	MinSightRange = 2,
	MaxSightRange = 13.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Dissy,
	ImpactSound = null,
	WeaponSprite = Dissy,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = AR-15 Dissipator,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = Dissy,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.07,
	hasAutoTrigger = Base.M16Trigger,
	hasAutoPart = Base.RDIAS,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:ARHandle; guns93:BiBarrelBlock; guns93:FastReload; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = A2Handguard A2Handguard Handguard Handguard,
	ModelWeaponPart = A2HandguardGray A2HandguardGray Handguard Handguard,
	ModelWeaponPart = A2HandguardGreen A2HandguardGreen Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1Handguard A1Handguard Handguard Handguard,
	ModelWeaponPart = A1HandguardGray A1HandguardGray Handguard Handguard,
	ModelWeaponPart = A1HandguardGreen A1HandguardGreen Handguard Handguard,
	ModelWeaponPart = ARTube ARTube Handguard Handguard,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item M727						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 37,
	Aimingtime = 39,
	Weight = 2.9,
	DoorDamage = 10,
	MinDamage = 1.1,
	MaxDamage = 1.6,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 14,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 26,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 127,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.M16Mag,
	MinSightRange = 2,
	MaxSightRange = 12.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M16CarbineMilitary,
	ImpactSound = null,
	WeaponSprite = M727,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Colt Model 727,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = M723,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	isbayoRange = 0.65,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.07,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:ARHandle; guns93:BiBarrelBlock; guns93:BiBayoBlock; guns93:FastReload; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15Handguard CAR15Handguard Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGray CAR15HandguardGray Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGreen CAR15HandguardGreen Handguard Handguard,
	ModelWeaponPart = CAR15HandguardCamo CAR15HandguardCamo Handguard Handguard,
	ModelWeaponPart = A1CARHandguard A1CARHandguard Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGray A1CARHandguardGray Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGreen A1CARHandguardGreen Handguard Handguard,
	ModelWeaponPart = ARCARTube ARCARTube Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = 556ReflexCan 556ReflexCan canon canon,
	ModelWeaponPart = 556SilencerCollar 556SilencerCollar reflexcollar canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item M723						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 38,
	Aimingtime = 39,
	Weight = 2.6,
	DoorDamage = 10,
	MinDamage = 1.1,
	MaxDamage = 1.6,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 14,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 26,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 127,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.M16Mag,
	MinSightRange = 2,
	MaxSightRange = 12.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M16CarbineMilitary,
	ImpactSound = null,
	WeaponSprite = M723,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Colt Model 723,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = M723,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	isbayoRange = 0.65,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.07,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:ARHandle; guns93:BiBarrelBlock; guns93:BiBayoBlock; guns93:FastReload; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15Handguard CAR15Handguard Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGray CAR15HandguardGray Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGreen CAR15HandguardGreen Handguard Handguard,
	ModelWeaponPart = CAR15HandguardCamo CAR15HandguardCamo Handguard Handguard,
	ModelWeaponPart = A1CARHandguard A1CARHandguard Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGray A1CARHandguardGray Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGreen A1CARHandguardGreen Handguard Handguard,
	ModelWeaponPart = ARCARTube ARCARTube Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = 556ReflexCan 556ReflexCan canon canon,
	ModelWeaponPart = 556SilencerCollar 556SilencerCollar reflexcollar canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item M733						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 39,
	Aimingtime = 37,
	Weight = 2.5,
	DoorDamage = 10,
	MinDamage = 1.1,
	MaxDamage = 1.5,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 11,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 24,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 129,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.M16Mag,
	MinSightRange = 2,
	MaxSightRange = 11.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M16CarbineMilitary,
	ImpactSound = null,
	WeaponSprite = M733,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Colt Model 733,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = M733,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectImpigenmentParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.11,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:ARHandle; guns93:BiBarrelBlock; guns93:FastReload,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15Handguard CAR15Handguard Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGray CAR15HandguardGray Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGreen CAR15HandguardGreen Handguard Handguard,
	ModelWeaponPart = CAR15HandguardCamo CAR15HandguardCamo Handguard Handguard,
	ModelWeaponPart = A1CARHandguard A1CARHandguard Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGray A1CARHandguardGray Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGreen A1CARHandguardGreen Handguard Handguard,
	ModelWeaponPart = ARCARTube ARCARTube Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	}
							
	item M635						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 38,
	Aimingtime = 37,
	Weight = 2.6,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 8,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 19,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 78,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.ColtSMGMag,
	MinSightRange = 2,
	MaxSightRange = 8.0,
	KnockdownMod = 3,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M169mm,
	ImpactSound = null,
	WeaponSprite = M635,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Colt Model 635,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = M635,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.16,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:9mm; guns93:FrontSwivel; guns93:BarrelItem; guns93:BiBarrelBlock; guns93:ARHandle; guns93:FastReload,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15Handguard CAR15Handguard Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGray CAR15HandguardGray Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGreen CAR15HandguardGreen Handguard Handguard,
	ModelWeaponPart = CAR15HandguardCamo CAR15HandguardCamo Handguard Handguard,
	ModelWeaponPart = A1CARHandguard A1CARHandguard Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGray A1CARHandguardGray Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGreen A1CARHandguardGreen Handguard Handguard,
	ModelWeaponPart = ARCARTube ARCARTube Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	ModelWeaponPart = ColtSMGMag UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	}
							
	item Colt9mm						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 37,
	Aimingtime = 40,
	Weight = 2.7,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 10,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 20,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 77,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.ColtSMGMag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 3,
	DropSound = M16Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M169mm,
	ImpactSound = null,
	WeaponSprite = Colt9mm,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Colt AR-15 9mm Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = Colt9mm,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_AR15,
	modParts_Level = 3,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.16,
	hasAutoTrigger = Base.M16Trigger,
	hasAutoPart = Base.RDIAS,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqGrip; guns93:ReqStock; guns93:9mm; guns93:FrontSwivel; guns93:BarrelItem; guns93:BiBarrelBlock; guns93:ARHandle; guns93:FastReload,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = A2Stock A2Stock stock stock,
	ModelWeaponPart = A2StockGray A2StockGray stock stock,
	ModelWeaponPart = A2StockGreen A2StockGreen stock stock,
	ModelWeaponPart = CAR15StockOut CAR15StockOut stock stock,
	ModelWeaponPart = CAR15StockIn CAR15StockIn stock stock,
	ModelWeaponPart = CAR15StockOutGray CAR15StockOutGray stock stock,
	ModelWeaponPart = CAR15StockInGray CAR15StockInGray stock stock,
	ModelWeaponPart = CAR15StockOutGreen CAR15StockOutGreen stock stock,
	ModelWeaponPart = CAR15StockInGreen CAR15StockInGreen stock stock,
	ModelWeaponPart = CAR15StockOutCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockOutBayoCamo CAR15StockOutCamo stock stock,
	ModelWeaponPart = CAR15StockInCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15StockInBayoCamo CAR15StockInCamo stock stock,
	ModelWeaponPart = CAR15Handguard CAR15Handguard Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGray CAR15HandguardGray Handguard Handguard,
	ModelWeaponPart = CAR15HandguardGreen CAR15HandguardGreen Handguard Handguard,
	ModelWeaponPart = CAR15HandguardCamo CAR15HandguardCamo Handguard Handguard,
	ModelWeaponPart = A1CARHandguard A1CARHandguard Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGray A1CARHandguardGray Handguard Handguard,
	ModelWeaponPart = A1CARHandguardGreen A1CARHandguardGreen Handguard Handguard,
	ModelWeaponPart = ARCARTube ARCARTube Handguard Handguard,
	ModelWeaponPart = A2PistolGrip A2PistolGrip grip grip,
	ModelWeaponPart = A2PistolGripGray A2PistolGripGray grip grip,
	ModelWeaponPart = A2PistolGripGreen A2PistolGripGreen grip grip,
	ModelWeaponPart = A2PistolGripCamo A2PistolGripCamo grip grip,
	ModelWeaponPart = A1PistolGrip A1PistolGrip grip grip,
	ModelWeaponPart = A1PistolGripGray A1PistolGripGray grip grip,
	ModelWeaponPart = A1PistolGripGreen A1PistolGripGreen grip grip,
	ModelWeaponPart = ARForeGrip ARForeGrip grip grip,
	ModelWeaponPart = ARForeGripGray ARForeGripGray grip grip,
	ModelWeaponPart = ARForeGripGreen ARForeGripGreen grip grip,
	ModelWeaponPart = ARForeGripCamo ARForeGripCamo grip grip,
	ModelWeaponPart = 9mmFlashHider A1FlashHider canon canon,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = ARRiser ARRiser stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,
	ModelWeaponPart = ArmsonM16 ArmsonM16 scope ACOG,
	ModelWeaponPart = x4Handle 4Handle scope2 scope,
	ModelWeaponPart = x3Handle 4Handle scope2 scope,
	ModelWeaponPart = M16Mount M16RailPart receiver receiver,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	ModelWeaponPart = ColtSMGMag UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	}
							
	item M249						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 47,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 11,
	Aimingtime = 31,
	Weight = 7.5,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.7,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 19,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 31,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 125,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 200,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.M249Box,
	MinSightRange = 2,
	MaxSightRange = 14.0,
	KnockdownMod = 2,
	DropSound = M16Drop,
	isOpenBolt = true,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ThreadedFirearmSpawns,
	ImpactSound = null,
	WeaponSprite = M249,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = M249,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = M249,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.LongStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_FNMinimi,
	modParts_Level = 4,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:BadBrass,
	FireMode = Auto,
	FireModePossibilities = Auto,
	CyclicRateMultiplier = 1.00,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherARMag TherARMag clip clip,
	ModelWeaponPart = M16Mag 30M16Mag clip clip,
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,
	ModelWeaponPart = BetaCMag BetaCMag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	ModelWeaponPart = M249Box M249BeltBox clip clip,
	}
							
	item M60						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 47,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 11,
	Aimingtime = 35,
	Weight = 10.5,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 42,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 40,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 177,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 100,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.M60Box,
	MinSightRange = 2,
	MaxSightRange = 18.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	isOpenBolt = true,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ThreadedFirearmSpawns,
	ImpactSound = null,
	WeaponSprite = M60,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = M60,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = M60,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_M60,
	modParts_Level = 4,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Auto,
	FireModePossibilities = Auto,
	CyclicRateMultiplier = 0.82,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:BadBrass,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = M60Box M60BeltBox clip clip,
	}
							
	item M1Garand						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 19,
	Aimingtime = 29,
	Weight = 4.5,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 49,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 43,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 196,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 8,
	AmmoType = guns93:bullets_3006,
	AmmoBox = Base.3006Box,
	MagazineType = Base.EblocClip,
	MinSightRange = 2,
	MaxSightRange = 19.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	EnBloc = true,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = M1Garand,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93M1Garand,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = M1 Garand,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = M1Garand,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 8,
	Reloadtime = 20,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.LongStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_M14,
	modParts_Level = 3,
	isbayoRange = 0.92,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:M5guns93:Bayonet; guns93:M1905Bayonet,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = M5BayonetPart M5Bayonet bayonet bayonet,
	ModelWeaponPart = M1905BayonetPart M1905Bayonet bayonet bayonet,
	}
							
	item M1Carbine						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 18,
	Aimingtime = 23,
	Weight = 2.4,
	DoorDamage = 10,
	MinDamage = 0.9,
	MaxDamage = 1.2,
	CriticalChance = 17,
	CritDmgMultiplier = 4,
	StopPower = 8,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 18,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 103,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = guns93:bullets_30car,
	AmmoBox = Base.30CarBox,
	MagazineType = Base.M1CarMag,
	MinSightRange = 2,
	MaxSightRange = 8.0,
	KnockdownMod = 2,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93M1Carbine,
	ImpactSound = null,
	WeaponSprite = M1Carbine,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = M1 Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M36Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = M1Carbine,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_M1Car,
	modParts_Level = 3,
	isbayoRange = 0.71,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.98,
	hasAutoPart = Base.M2CarPart,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:M4Bayonet,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = M4BayonetPart M4Bayonet bayonet bayonet,
	ModelWeaponPart = M1CarMag M1CarMag clip clip,
	ModelWeaponPart = 30M1CarMag 30M1CarMag clip clip,
	}
							
	item SKS						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 16,
	Aimingtime = 27,
	Weight = 3.8,
	DoorDamage = 10,
	MinDamage = 1.3,
	MaxDamage = 1.8,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 22,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 26,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 129,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 400,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 10,
	AmmoType = guns93:bullets_76239,
	AmmoBox = Base.76239Box,
	MinSightRange = 2,
	MaxSightRange = 12.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93SKS,
	ImpactSound = null,
	WeaponSprite = SKS,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = SKS,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M36Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = SKS,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = MSR700Equip,
	UnequipSound = MSR700UnEquip,
	InsertAmmoSound = MSR700InsertAmmo,
	EjectAmmoSound = MSR700EjectAmmo,
	InsertAmmoStartSound = MSR700InsertAmmoStart,
	InsertAmmoStopSound = MSR700InsertAmmoStop,
	EjectAmmoStartSound = MSR700EjectAmmoStart,
	EjectAmmoStopSound = MSR700EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_SKS,
	modParts_Level = 3,
	isbayoRange = 0.83,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	hasClip = Base.SKSclip,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.93,
	Tags = guns93:FoldingBayo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:StripperClip; guns93:ThreadBarrel; guns93:30cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = SKSBayonetPart SKSBayoIn bayonet bayonet,
	ModelWeaponPart = SKSBayonetOut SKSBayoOut bayonet bayonet,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Mini14						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 17,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 32,
	Aimingtime = 38,
	Weight = 2.9,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.7,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 17,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 29,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 126,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.Mini14Mag,
	MinSightRange = 2,
	MaxSightRange = 13.0,
	KnockdownMod = 2,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Mini14,
	ImpactSound = null,
	WeaponSprite = Mini14,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Ruger Mini-14,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = Mini14,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_RugMini,
	modParts_Level = 3,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.98,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = Mini14WalnutStock Mini14WalnutStock stock stock,
	ModelWeaponPart = Mini14WalnutUpHandguard Mini14WalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = Mini14DarkWalnutStock Mini14DarkWalnutStock stock stock,
	ModelWeaponPart = Mini14PolymerStock Mini14PolymerStock stock stock,
	ModelWeaponPart = Mini14GreenStock Mini14GreenStock stock stock,
	ModelWeaponPart = MuzzeliteMz14Stock MuzzeliteMz14 stock stock,
	ModelWeaponPart = Mini14HeatShield Mini14HeatShield UpHandguard UpHandguard,
	ModelWeaponPart = Mini14Grate Mini14Grate UpHandguard UpHandguard,
	ModelWeaponPart = Mini14GrateSS Mini14GrateSS UpHandguard UpHandguard,
	ModelWeaponPart = Mini14FoldStockOut Mini14FoldStockOut stock stock,
	ModelWeaponPart = Mini14FoldStockIn Mini14FoldStockIn stock stock,
	ModelWeaponPart = Mini14FoldStockOutSS Mini14FoldStockOutSS stock stock,
	ModelWeaponPart = Mini14FoldStockInSS Mini14FoldStockInSS stock stock,
	ModelWeaponPart = Mini14FlashHider Mini14FlashHider canon canon,
	ModelWeaponPart = Mini14FlashHiderSS Mini14FlashHiderSS canon canon,
	ModelWeaponPart = Mini14FlashHiderPin Mini14FlashHiderPin canon canon,
	ModelWeaponPart = Mini14FlashHiderPinSS Mini14FlashHiderPinSS canon canon,
	ModelWeaponPart = Mini14Trigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = Mini14TriggerSS Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTrigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTriggerSS = Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = Mini14AutoPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoPartSS = Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPartSS Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherMini14Mag TherMini14Mag clip clip,
	ModelWeaponPart = Mini14Mag Mini14Mag clip clip,
	ModelWeaponPart = 30Mini14Mag 30Mini14Mag clip clip,
	ModelWeaponPart = Mini14MagSS Mini14MagSS clip clip,
	ModelWeaponPart = 30Mini14MagSS 30Mini14MagSS clip clip,
	ModelWeaponPart = 40Mini14Mag 40Mini14Mag clip clip,
	ModelWeaponPart = 40Mini14MagSS 40Mini14MagSS clip clip,
	ModelWeaponPart = Mini14Mount Mini14RailPart receiver receiver,
	ModelWeaponPart = Mini14MountSS Mini14RailPartSS receiver receiver,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Mini14GB						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 17,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 32,
	Aimingtime = 38,
	Weight = 3.0,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.7,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 17,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 29,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 126,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.Mini14Mag,
	MinSightRange = 2,
	MaxSightRange = 13.0,
	KnockdownMod = 2,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Mini14,
	ImpactSound = null,
	WeaponSprite = Mini14GB,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Ruger AC556,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = Mini14GB,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_RugMini,
	modParts_Level = 3,
	isbayoRange = 0.7,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.98,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:BarrelItem; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = Mini14WalnutStock Mini14WalnutStock stock stock,
	ModelWeaponPart = Mini14WalnutUpHandguard Mini14WalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = Mini14DarkWalnutStock Mini14DarkWalnutStock stock stock,
	ModelWeaponPart = Mini14PolymerStock Mini14PolymerStock stock stock,
	ModelWeaponPart = Mini14GreenStock Mini14GreenStock stock stock,
	ModelWeaponPart = Mini14HeatShield Mini14HeatShield UpHandguard UpHandguard,
	ModelWeaponPart = Mini14Grate Mini14Grate UpHandguard UpHandguard,
	ModelWeaponPart = Mini14GrateSS Mini14GrateSS UpHandguard UpHandguard,
	ModelWeaponPart = Mini14FoldStockOut Mini14FoldStockOut stock stock,
	ModelWeaponPart = Mini14FoldStockIn Mini14FoldStockIn stock stock,
	ModelWeaponPart = Mini14FoldStockOutSS Mini14FoldStockOutSS stock stock,
	ModelWeaponPart = Mini14FoldStockInSS Mini14FoldStockInSS stock stock,
	ModelWeaponPart = Mini14FlashHider Mini14FlashHider canon canon,
	ModelWeaponPart = Mini14FlashHiderSS Mini14FlashHiderSS canon canon,
	ModelWeaponPart = Mini14Trigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = Mini14TriggerSS Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTrigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTriggerSS = Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = Mini14AutoPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoPartSS = Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPartSS Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherMini14Mag TherMini14Mag clip clip,
	ModelWeaponPart = Mini14Mag Mini14Mag clip clip,
	ModelWeaponPart = 30Mini14Mag 30Mini14Mag clip clip,
	ModelWeaponPart = Mini14MagSS Mini14MagSS clip clip,
	ModelWeaponPart = 30Mini14MagSS 30Mini14MagSS clip clip,
	ModelWeaponPart = 40Mini14Mag 40Mini14Mag clip clip,
	ModelWeaponPart = 40Mini14MagSS 40Mini14MagSS clip clip,
	ModelWeaponPart = Mini14Mount Mini14RailPart receiver receiver,
	ModelWeaponPart = Mini14MountSS Mini14RailPartSS receiver receiver,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item AC556K						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 17,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 33,
	Aimingtime = 35,
	Weight = 2.7,
	DoorDamage = 10,
	MinDamage = 1.1,
	MaxDamage = 1.6,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 12,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 25,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 128,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.Mini14Mag,
	MinSightRange = 2,
	MaxSightRange = 11.0,
	KnockdownMod = 2,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Mini14,
	ImpactSound = null,
	WeaponSprite = AC556K,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Ruger AC556K,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = AC556K,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_RugMini,
	modParts_Level = 3,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.98,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = Mini14WalnutStock Mini14WalnutStock stock stock,
	ModelWeaponPart = Mini14WalnutUpHandguard Mini14WalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = Mini14DarkWalnutStock Mini14DarkWalnutStock stock stock,
	ModelWeaponPart = Mini14PolymerStock Mini14PolymerStock stock stock,
	ModelWeaponPart = Mini14GreenStock Mini14GreenStock stock stock,
	ModelWeaponPart = Mini14HeatShield Mini14HeatShield UpHandguard UpHandguard,
	ModelWeaponPart = Mini14Grate Mini14Grate UpHandguard UpHandguard,
	ModelWeaponPart = Mini14GrateSS Mini14GrateSS UpHandguard UpHandguard,
	ModelWeaponPart = Mini14FoldStockOut Mini14FoldStockOut stock stock,
	ModelWeaponPart = Mini14FoldStockIn Mini14FoldStockIn stock stock,
	ModelWeaponPart = Mini14FoldStockOutSS Mini14FoldStockOutSS stock stock,
	ModelWeaponPart = Mini14FoldStockInSS Mini14FoldStockInSS stock stock,
	ModelWeaponPart = Mini14FlashHider Mini14FlashHider canon canon,
	ModelWeaponPart = Mini14FlashHiderSS Mini14FlashHiderSS canon canon,
	ModelWeaponPart = Mini14FlashHiderPin Mini14FlashHiderPin canon canon,
	ModelWeaponPart = Mini14FlashHiderPinSS Mini14FlashHiderPinSS canon canon,
	ModelWeaponPart = Mini14Trigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = Mini14TriggerSS Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTrigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTriggerSS = Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = Mini14AutoPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoPartSS = Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPartSS Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherMini14Mag TherMini14Mag clip clip,
	ModelWeaponPart = Mini14Mag Mini14Mag clip clip,
	ModelWeaponPart = 30Mini14Mag 30Mini14Mag clip clip,
	ModelWeaponPart = Mini14MagSS Mini14MagSS clip clip,
	ModelWeaponPart = 30Mini14MagSS 30Mini14MagSS clip clip,
	ModelWeaponPart = 40Mini14Mag 40Mini14Mag clip clip,
	ModelWeaponPart = 40Mini14MagSS 40Mini14MagSS clip clip,
	ModelWeaponPart = Mini14Mount Mini14RailPart receiver receiver,
	ModelWeaponPart = Mini14MountSS Mini14RailPartSS receiver receiver,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Mini30						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 17,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 38,
	Aimingtime = 38,
	Weight = 2.9,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.8,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 20,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 25,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 129,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = guns93:bullets_76239,
	AmmoBox = Base.76239Box,
	MagazineType = Base.Mini30Mag,
	MinSightRange = 2,
	MaxSightRange = 11.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Mini14,
	ImpactSound = null,
	WeaponSprite = Mini14,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Ruger Mini-30,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = Mini30,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_RugMini,
	modParts_Level = 3,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.93,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,
	ModelWeaponPart = Mini14WalnutStock Mini14WalnutStock stock stock,
	ModelWeaponPart = Mini14WalnutUpHandguard Mini14WalnutUpHandguard UpHandguard UpHandguard,
	ModelWeaponPart = Mini14DarkWalnutStock Mini14DarkWalnutStock stock stock,
	ModelWeaponPart = Mini14PolymerStock Mini14PolymerStock stock stock,
	ModelWeaponPart = Mini14GreenStock Mini14GreenStock stock stock,
	ModelWeaponPart = MuzzeliteMz14Stock MuzzeliteMz14 stock stock,
	ModelWeaponPart = Mini14HeatShield Mini14HeatShield UpHandguard UpHandguard,
	ModelWeaponPart = Mini14Grate Mini14Grate UpHandguard UpHandguard,
	ModelWeaponPart = Mini14GrateSS Mini14GrateSS UpHandguard UpHandguard,
	ModelWeaponPart = Mini14FoldStockOut Mini14FoldStockOut stock stock,
	ModelWeaponPart = Mini14FoldStockIn Mini14FoldStockIn stock stock,
	ModelWeaponPart = Mini14FoldStockOutSS Mini14FoldStockOutSS stock stock,
	ModelWeaponPart = Mini14FoldStockInSS Mini14FoldStockInSS stock stock,
	ModelWeaponPart = Mini14FlashHider Mini14FlashHider canon canon,
	ModelWeaponPart = Mini14FlashHiderSS Mini14FlashHiderSS canon canon,
	ModelWeaponPart = Mini14FlashHiderPin Mini14FlashHiderPin canon canon,
	ModelWeaponPart = Mini14FlashHiderPinSS Mini14FlashHiderPinSS canon canon,
	ModelWeaponPart = Mini14Trigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = Mini14TriggerSS Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTrigger Mini14Trigger Trigger Trigger,
	ModelWeaponPart = CrudeMini14AutoTriggerSS = Mini14TriggerSS Trigger Trigger,
	ModelWeaponPart = Mini14AutoPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoPartSS = Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPart Mini14AutoPart AutoPart AutoPart,
	ModelWeaponPart = Mini14AutoBurstPartSS Mini14AutoPartSS AutoPart AutoPart,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = TherMini14Mag TherMini14Mag clip clip,
	ModelWeaponPart = Mini30Mag Mini30Mag clip clip,
	ModelWeaponPart = 30Mini30Mag AKMag clip clip,
	ModelWeaponPart = Mini30MagSS Mini30MagSS clip clip,
	ModelWeaponPart = Mini14Mount Mini14RailPart receiver receiver,
	ModelWeaponPart = Mini14MountSS Mini14RailPartSS receiver receiver,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item AKM						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 41,
	Aimingtime = 41,
	Weight = 3.4,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.8,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 18,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 24,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 130,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 400,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = guns93:bullets_76239,
	AmmoBox = Base.76239Box,
	MagazineType = Base.AKMag,
	MinSightRange = 2,
	MaxSightRange = 11.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93AKMSpawns,
	ImpactSound = null,
	WeaponSprite = AKM,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = AKM,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = AKM,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.LongStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_AK,
	modParts_Level = 3,
	isbayoRange = 0.69,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.84,
	hasAutoTrigger = Base.AKAutoTrigger,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:30cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:BadBrass; guns93:AKguns93:Bayonet; guns93:AK47guns93:Bayonet; guns93:AKOldguns93:Bayonet; guns93:AKBayonetBlack; guns93:AKBayonetBake,
	ModelWeaponPart = AKBayonetPart AKBayonet bayonet bayonet,
	ModelWeaponPart = AKBayonetBakePart AKBayonetBake bayonet bayonet,
	ModelWeaponPart = AKBayonetBlackPart AKBayonetBlack bayonet bayonet,
	ModelWeaponPart = AKOldBayonetPart AKOldBayonet bayonet bayonet,
	ModelWeaponPart = AK47BayonetPart AK47Bayonet bayonet bayonet,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = AKMSStockIn AKMSStockIn stock stock,
	ModelWeaponPart = AKMSStockOut AKMSStockOut stock stock,
	ModelWeaponPart = AKSideFolderIn AKSideFolderIn stock stock,
	ModelWeaponPart = AKSideFolderOut AKSideFolderOut stock stock,
	ModelWeaponPart = AKGalilFolderIn AKGalilFolderIn stock stock,
	ModelWeaponPart = AKGalilFolderOut AKGalilFolderOut stock stock,
	ModelWeaponPart = AKWireStockIn AKWireStockIn stock stock,
	ModelWeaponPart = AKWireStockOut AKWireStockOut stock stock,
	ModelWeaponPart = AKCrutchStockIn AKCrutchStockIn stock stock,
	ModelWeaponPart = AKCrutchStockOut AKCrutchStockOut stock stock,
	ModelWeaponPart = AKBayonetPart AKBayonet bayonet bayonet,
	ModelWeaponPart = AKPolyStock AKPolyStock stock stock,
	ModelWeaponPart = AKPolySportStock AKPolySportStock stock stock,
	ModelWeaponPart = AKPolyHandguard AKPolyHandguard Handguard Handguard,
	ModelWeaponPart = AKPolyGrip AKPolyGrip grip grip,
	ModelWeaponPart = AKBeechStock AKBeechStock stock stock,
	ModelWeaponPart = FEGSportStock FEGSportStock stock stock,
	ModelWeaponPart = AKBeechHandguard AKBeechHandguard Handguard Handguard,
	ModelWeaponPart = AKFEGGrip AKFEGGrip grip grip,
	ModelWeaponPart = AKSStock AKSStock stock stock,
	ModelWeaponPart = MAK90Stock MAK90Stock stock stock,
	ModelWeaponPart = AKSHandguard AKSHandguard Handguard Handguard,
	ModelWeaponPart = AKSGrip AKSGrip grip grip,
	ModelWeaponPart = AKLegendStock AKLegendStock stock stock,
	ModelWeaponPart = AKLegendHandguard AKLegendHandguard Handguard Handguard,
	ModelWeaponPart = AKLegendGrip AKLegendGrip grip grip,
	ModelWeaponPart = AKMStock AKMStock stock stock,
	ModelWeaponPart = MaadiSportStock MaadiSportStock stock stock,
	ModelWeaponPart = AKMHandguard AKMHandguard Handguard Handguard,
	ModelWeaponPart = AKDong AKDong Handguard Handguard,
	ModelWeaponPart = AKMGrip AKMGrip grip grip,
	ModelWeaponPart = AKEGStock AKEGStock stock stock,
	ModelWeaponPart = AKEGHandguard AKEGHandguard Handguard Handguard,
	ModelWeaponPart = AKEGGrip AKEGGrip grip grip,
	ModelWeaponPart = AKBakeStock AKBakeStock stock stock,
	ModelWeaponPart = AKBakeHandguard AKBakeHandguard Handguard Handguard,
	ModelWeaponPart = AKBakeGrip AKBakeGrip grip grip,
	ModelWeaponPart = AKScopeMount AKScopeMount receiver receiver,
	ModelWeaponPart = AKGrate AKGrate uphandguard uphandguard,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = AK5Mag AK5Mag clip clip,
	ModelWeaponPart = AKMag AKMag clip clip,
	ModelWeaponPart = AKBakeMag AKBakeMag clip clip,
	ModelWeaponPart = 40AKMag RPKMag clip clip,
	ModelWeaponPart = AKDrumMag RPKDrum clip clip,
	ModelWeaponPart = RedDot RedDot scope2 scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDot scope2 scope,
	ModelWeaponPart = CMore CMore scope2 scope,
	ModelWeaponPart = CMore_On CMore scope2 scope,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item AKSport						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 41,
	Aimingtime = 41,
	Weight = 3.4,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.8,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 18,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 24,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 130,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 400,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 5,
	AmmoType = guns93:bullets_76239,
	AmmoBox = Base.76239Box,
	MagazineType = Base.AKMag,
	MinSightRange = 2,
	MaxSightRange = 11.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93AKMSpawns,
	ImpactSound = null,
	WeaponSprite = AKMSport,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = AKMS,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = AKMAK90,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.LongStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_AK,
	modParts_Level = 3,
	isbayoRange = 0.69,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.84,
	hasAutoTrigger = Base.AKAutoTrigger,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:30cal; guns93:FrontSwivel; guns93:BadBrass,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = AKMSStockIn AKMSStockIn stock stock,
	ModelWeaponPart = AKMSStockOut AKMSStockOut stock stock,
	ModelWeaponPart = AKSideFolderIn AKSideFolderIn stock stock,
	ModelWeaponPart = AKSideFolderOut AKSideFolderOut stock stock,
	ModelWeaponPart = AKGalilFolderIn AKGalilFolderIn stock stock,
	ModelWeaponPart = AKGalilFolderOut AKGalilFolderOut stock stock,
	ModelWeaponPart = AKWireStockIn AKWireStockIn stock stock,
	ModelWeaponPart = AKWireStockOut AKWireStockOut stock stock,
	ModelWeaponPart = AKCrutchStockIn AKCrutchStockIn stock stock,
	ModelWeaponPart = AKCrutchStockOut AKCrutchStockOut stock stock,
	ModelWeaponPart = AKPolyStock AKPolyStock stock stock,
	ModelWeaponPart = AKPolySportStock AKPolySportStock stock stock,
	ModelWeaponPart = AKPolyHandguard AKPolyHandguard Handguard Handguard,
	ModelWeaponPart = AKPolyGrip AKPolyGrip grip grip,
	ModelWeaponPart = AKBeechStock AKBeechStock stock stock,
	ModelWeaponPart = FEGSportStock FEGSportStock stock stock,
	ModelWeaponPart = AKBeechHandguard AKBeechHandguard Handguard Handguard,
	ModelWeaponPart = AKFEGGrip AKFEGGrip grip grip,
	ModelWeaponPart = AKSStock AKSStock stock stock,
	ModelWeaponPart = MAK90Stock MAK90Stock stock stock,
	ModelWeaponPart = AKSHandguard AKSHandguard Handguard Handguard,
	ModelWeaponPart = AKSGrip AKSGrip grip grip,
	ModelWeaponPart = AKLegendStock AKLegendStock stock stock,
	ModelWeaponPart = AKLegendHandguard AKLegendHandguard Handguard Handguard,
	ModelWeaponPart = AKLegendGrip AKLegendGrip grip grip,
	ModelWeaponPart = AKMStock AKMStock stock stock,
	ModelWeaponPart = MaadiSportStock MaadiSportStock stock stock,
	ModelWeaponPart = AKMHandguard AKMHandguard Handguard Handguard,
	ModelWeaponPart = AKDong AKDong Handguard Handguard,
	ModelWeaponPart = AKMGrip AKMGrip grip grip,
	ModelWeaponPart = AKEGStock AKEGStock stock stock,
	ModelWeaponPart = AKEGHandguard AKEGHandguard Handguard Handguard,
	ModelWeaponPart = AKEGGrip AKEGGrip grip grip,
	ModelWeaponPart = AKBakeStock AKBakeStock stock stock,
	ModelWeaponPart = AKBakeHandguard AKBakeHandguard Handguard Handguard,
	ModelWeaponPart = AKBakeGrip AKBakeGrip grip grip,
	ModelWeaponPart = AKScopeMount AKScopeMount receiver receiver,
	ModelWeaponPart = AKGrate AKGrate uphandguard uphandguard,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = AK5Mag AK5Mag clip clip,
	ModelWeaponPart = AKMag AKMag clip clip,
	ModelWeaponPart = AKBakeMag AKBakeMag clip clip,
	ModelWeaponPart = 40AKMag RPKMag clip clip,
	ModelWeaponPart = AKDrumMag RPKDrum clip clip,
	ModelWeaponPart = RedDot RedDot scope2 scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDot scope2 scope,
	ModelWeaponPart = CMore CMore scope2 scope,
	ModelWeaponPart = CMore_On CMore scope2 scope,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Valmet						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 31,
	Aimingtime = 38,
	Weight = 3.3,
	DoorDamage = 10,
	MinDamage = 1.1,
	MaxDamage = 1.6,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 15,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 28,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 127,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.ValmetMag,
	MinSightRange = 2,
	MaxSightRange = 13.0,
	KnockdownMod = 2,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ValmetSpawns,
	ImpactSound = null,
	WeaponSprite = Valmet,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Valmet M76,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = Valmet,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.LongStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_AK,
	modParts_Level = 3,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.95,
	hasAutoTrigger = Base.AKAutoTrigger,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:BadBrass; guns93:StockitemMag,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = ValmetMag ValmetMag clip clip,
	ModelWeaponPart = ValmetStockIn ValmetStockIn stock stock,
	ModelWeaponPart = ValmetStockOut ValmetStockOut stock stock,
	ModelWeaponPart = ValmetFlashHider ValmetFlashHider canon canon,
	}
							
	item T56						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 16,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 41,
	Aimingtime = 41,
	Weight = 3.4,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.8,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 18,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 24,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 130,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 400,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = guns93:bullets_76239,
	AmmoBox = Base.76239Box,
	MagazineType = Base.AKMag,
	MinSightRange = 2,
	MaxSightRange = 11.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93AKMSpawns,
	ImpactSound = null,
	WeaponSprite = T56,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Norinco Type 56S,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = T56,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.LongStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_AK,
	modParts_Level = 3,
	isbayoRange = 0.69,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.84,
	hasAutoTrigger = Base.AKAutoTrigger,
	Tags = guns93:FoldingBayo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:30cal; guns93:FrontSwivel; guns93:BadBrass,
	ModelWeaponPart = T56BayonetPart T56BayoIn bayonet bayonet,
	ModelWeaponPart = T56BayonetOut T56BayoOut bayonet bayonet,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = AKMSStockIn AKMSStockIn stock stock,
	ModelWeaponPart = AKMSStockOut AKMSStockOut stock stock,
	ModelWeaponPart = AKSideFolderIn AKSideFolderIn stock stock,
	ModelWeaponPart = AKSideFolderOut AKSideFolderOut stock stock,
	ModelWeaponPart = AKGalilFolderIn AKGalilFolderIn stock stock,
	ModelWeaponPart = AKGalilFolderOut AKGalilFolderOut stock stock,
	ModelWeaponPart = AKWireStockIn AKWireStockIn stock stock,
	ModelWeaponPart = AKWireStockOut AKWireStockOut stock stock,
	ModelWeaponPart = AKCrutchStockIn AKCrutchStockIn stock stock,
	ModelWeaponPart = AKCrutchStockOut AKCrutchStockOut stock stock,
	ModelWeaponPart = AKBayonetPart AKBayonet bayonet bayonet,
	ModelWeaponPart = AKPolyStock AKPolyStock stock stock,
	ModelWeaponPart = AKPolySportStock AKPolySportStock stock stock,
	ModelWeaponPart = AKPolyHandguard AKPolyHandguard Handguard Handguard,
	ModelWeaponPart = AKPolyGrip AKPolyGrip grip grip,
	ModelWeaponPart = AKBeechStock AKBeechStock stock stock,
	ModelWeaponPart = FEGSportStock FEGSportStock stock stock,
	ModelWeaponPart = AKBeechHandguard AKBeechHandguard Handguard Handguard,
	ModelWeaponPart = AKFEGGrip AKFEGGrip grip grip,
	ModelWeaponPart = AKSStock AKSStock stock stock,
	ModelWeaponPart = MAK90Stock MAK90Stock stock stock,
	ModelWeaponPart = AKSHandguard AKSHandguard Handguard Handguard,
	ModelWeaponPart = AKSGrip AKSGrip grip grip,
	ModelWeaponPart = AKLegendStock AKLegendStock stock stock,
	ModelWeaponPart = AKLegendHandguard AKLegendHandguard Handguard Handguard,
	ModelWeaponPart = AKLegendGrip AKLegendGrip grip grip,
	ModelWeaponPart = AKMStock AKMStock stock stock,
	ModelWeaponPart = MaadiSportStock MaadiSportStock stock stock,
	ModelWeaponPart = AKMHandguard AKMHandguard Handguard Handguard,
	ModelWeaponPart = AKDong AKDong Handguard Handguard,
	ModelWeaponPart = AKMGrip AKMGrip grip grip,
	ModelWeaponPart = AKEGStock AKEGStock stock stock,
	ModelWeaponPart = AKEGHandguard AKEGHandguard Handguard Handguard,
	ModelWeaponPart = AKEGGrip AKEGGrip grip grip,
	ModelWeaponPart = AKBakeStock AKBakeStock stock stock,
	ModelWeaponPart = AKBakeHandguard AKBakeHandguard Handguard Handguard,
	ModelWeaponPart = AKBakeGrip AKBakeGrip grip grip,
	ModelWeaponPart = AKScopeMount AKScopeMount receiver receiver,
	ModelWeaponPart = AKGrate AKGrate uphandguard uphandguard,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = AK5Mag AK5Mag clip clip,
	ModelWeaponPart = AKMag AKMag clip clip,
	ModelWeaponPart = AKBakeMag AKBakeMag clip clip,
	ModelWeaponPart = 40AKMag RPKMag clip clip,
	ModelWeaponPart = AKDrumMag RPKDrum clip clip,
	ModelWeaponPart = RedDot RedDot scope2 scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDot scope2 scope,
	ModelWeaponPart = CMore CMore scope2 scope,
	ModelWeaponPart = CMore_On CMore scope2 scope,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item AR180						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 32,
	Aimingtime = 38,
	Weight = 3.0,
	DoorDamage = 10,
	MinDamage = 1.2,
	MaxDamage = 1.7,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 17,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 29,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 126,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_556,
	AmmoBox = Base.556Box,
	MagazineType = Base.AR180Mag,
	MinSightRange = 2,
	MaxSightRange = 13.0,
	KnockdownMod = 2,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93AR180Spawns,
	ImpactSound = null,
	WeaponSprite = AR180,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = ArmaLite AR-180,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = AR180,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_AR180,
	modParts_Level = 3,
	isbayoRange = 0.78,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.98,
	hasAutoTrigger = Base.AR18Trigger,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:22cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:FastReload; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = AR180StockIn AR180StockIn stock stock,
	ModelWeaponPart = AR180StockOut AR180StockOut stock stock,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = x4AR180 4AR180 scope2 scope,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40AR180Mag 40AR180Mag clip clip,
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item HK91						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 33,
	Aimingtime = 41,
	Weight = 4.4,
	DoorDamage = 10,
	MinDamage = 1.3,
	MaxDamage = 1.9,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 34,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 36,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 179,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.HK91Mag,
	MinSightRange = 2,
	MaxSightRange = 16.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93HK91Spawns,
	ImpactSound = null,
	WeaponSprite = HK91,
	SoundVolume = 35,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	PiercingBullets = true,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = HK91,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M16BringToBear,
	SwingSound = M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize = 3,
	KnockdownMod = 4,
	SplatBloodOnNoDeath = true,
	Icon = HK91,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 35,
	RequiresEquippedBothHands = true,
	BreakSound = M16Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.RollerDelayedParts,
	modParts_Group = ContextMenu_Guns93Parts_HKRollerDelayed,
	modParts_Level = 4,
	EquipSound = M16Equip,
	UnequipSound = M16UnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = M16Rack,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.80,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:30cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:BadBrass,
	ModelWeaponPart = HK91FixStock HK91FixedStock stock stock,
	ModelWeaponPart = HK91RetractStock HK91StockIn stock stock,
	ModelWeaponPart = HK91ExtendStock HK91StockOut stock stock,
	ModelWeaponPart = HKClaw HK91RailPart receiver receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = HK91Mag HK91Mag clip clip,
	}
							
	item FAL						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 19,
	Aimingtime = 29,
	Weight = 4.3,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 40,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 39,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 178,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 20,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.FALMag,
	MinSightRange = 2,
	MaxSightRange = 18.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FAL,
	ImpactSound = null,
	WeaponSprite = FAL,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = FN FAL,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = FAL,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_FAL,
	modParts_Level = 3,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 0.84,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:30cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = FALMag FALMag clip clip,
	}	
	
	item FNC						
	{						
	MinAngle =	0.95	,				
	MaxHitcount =	1	,				
	AimingPerkCritModifier =	6	,				
	HitChance =	20	,				
	AimingPerkHitChanceModifier  =	4.0	,				
	AimingPerkMinAngleModifier   =	0.01	,				
	RecoilDelay =	29	,				
	Aimingtime =	39	,				
	Weight =	3.8	,				
	DoorDamage =	10	,				
	MinDamage =	1.2	,				
	MaxDamage =	1.6	,				
	CriticalChance =	20	,				
	CritDmgMultiplier =	5	,				
	StopPower =	16	,				
	PushBackMod =	0.2	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	29	,				
	AimingPerkRangeModifier =	0.0	,				
	SoundRadius =	126	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	300	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	20	,				
	AmmoType =	base:bullets_556	,				
	AmmoBox =	Base.556Box	,				
	MagazineType =	Base.M16Mag	,				
	MinSightRange =	2	,				
	MaxSightRange =	13.0	,				
	KnockdownMod =	2	,				
	DropSound =	M16Drop,					
	DisplayCategory = Weapon,						
	OnCreate = Guns93GunConfig.Guns93FNC,						
	ImpactSound	=	null,				
	WeaponSprite	=	FNCBlack,				
	SoundVolume	=	35,				
	ItemType	=	Weapon,				
	MinimumSwingtime	=	0.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	true,				
	Ranged	=	true,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,			
	PiercingBullets = true,						
	IsAimedFirearm	=	true,				
	UseEndurance	=	false,				
	SwingAnim	=	Rifle,				
	DisplayName	=	FN FNC,				
	Swingtime	=	0.5,				
	MultipleHitConditionAffected	=	false,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletImpact,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	true,				
	Icon	=	FNCBlack,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	Reloadtime = 25,						
	RequiresEquippedBothHands = true,						
	BreakSound = M16Break,						
	TwoHandWeapon = true,						
	MetalValue = 45,						
	modParts_Type = Base.LongStrokePistonParts,						
	modParts_Group = ContextMenu_Guns93Parts_AK,						
	modParts_Level = 3,						
	isbayoRange = 0.8,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	FireMode = Single,						
	modBurst_Num = 0,						
	FireModePossibilities = Auto/Burst/Single,						
	CyclicRateMultiplier =	0.93	,				
	modSpawn_Rem = true,						
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ReqTrigger; guns93:ReqStock; guns93:22cal; guns93:FrontSwivel; guns93:BarrelItem; guns93:BiBarrelBlock; guns93:BiBayoBlock; guns93:FastReload,					
	ModelWeaponPart = LeatherRecoilPad LeatherARPad RecoilPad RecoilPad,						
	ModelWeaponPart = RedRecoilPad RedARPad RecoilPad RecoilPad,						
	ModelWeaponPart = BrownRecoilPad BrownARPad RecoilPad RecoilPad,						
	ModelWeaponPart = RecoilPad BlackARPad RecoilPad RecoilPad,						
	ModelWeaponPart = FNCStock FNCStock stock stock,						
	ModelWeaponPart = FNCParaFolderIn FNCParaFolderIn stock stock,						
	ModelWeaponPart = FNCParaFolderOut FNCParaFolderOut stock stock,						
	ModelWeaponPart = FNCFlashHider FNCFlashHider canon canon,						
	ModelWeaponPart = A2FlashHider A2FlashHider canon canon,						
	ModelWeaponPart = A1FlashHider A1FlashHider canon canon,						
	ModelWeaponPart = GunLight ClampWML barrelItem light,						
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,						
	ModelWeaponPart = Laser ClampLaser barrelItem light,						
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,						
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,						
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,						
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,						
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,						
	ModelWeaponPart = NylonCheekPad NylonCheekPadAR stockitem stockitem,						
	ModelWeaponPart = ODCheekPad ODCheekPadAR stockitem stockitem,						
	ModelWeaponPart = LeatherCheekPad LeatherCheekPadAR stockitem stockitem,
	ModelWeaponPart = FNCScopeMount FNCPartRail receiver receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,						
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,						
	ModelWeaponPart = x4ACOG ACOGHandle scope ACOG,						
	ModelWeaponPart = AccuDot AccuDot scope reddot,						
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,						
	ModelWeaponPart = CMore CMore scope reddot,						
	ModelWeaponPart = CMore_On CMore scope reddot,						
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,						
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,						
	ModelWeaponPart = x2Scope 2Scope scope2 scope,						
	ModelWeaponPart = x3Scope 3Scope scope2 scope,						
	ModelWeaponPart = x4Scope 4Scope scope2 scope,						
	ModelWeaponPart = x6Scope 6Scope scope2 scope,						
	ModelWeaponPart = x8Scope 8Scope scope2 scope,						
	ModelWeaponPart = x10Scope 10Scope scope2 scope,						
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,						
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,						
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,						
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,						
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,						
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,						
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,						
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,						
	ModelWeaponPart = ARTScope ARTScope scope2 scope,						
	ModelWeaponPart = RailLaser RailLaser scope2 scope,						
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,						
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,						
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,						
	ModelWeaponPart = LaserProd LaserProd scope2 scope,						
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,						
	ModelWeaponPart = LS45 LS45Laser scope2 scope,						
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,						
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,						
	ModelWeaponPart = 556ReflexCan 556ReflexCan canon reflexcollar,						
	ModelWeaponPart = 556SilencerCollar 556SilencerCollar reflexcollar reflexcollar,						
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,						
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,						
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,						
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,						
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,						
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,						
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,						
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,						
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,						
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,						
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,						
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,						
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,						
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,						
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,						
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,						
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,						
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,						
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,						
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,						
	ModelWeaponPart = RifleBrake RifleBrake canon canon,						
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,						
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,						
	ModelWeaponPart = AKBrake AKBrake canon canon,						
	ModelWeaponPart = TherARMag TherARMag clip clip,						
	ModelWeaponPart = M16Mag 30M16Mag clip clip,						
	ModelWeaponPart = 20M16Mag 20M16Mag clip clip,						
	ModelWeaponPart = BetaCMag BetaCMag clip clip,						
	ModelWeaponPart = 20M16AR180Mag 20M16Mag clip clip,						
	ModelWeaponPart = 30M16AR180Mag 30M16Mag clip clip,						
	ModelWeaponPart = 40M16AR180Mag 40AR180Mag clip clip,						
	}						
							
	item UziCarbine						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 44,
	Aimingtime = 45,
	Weight = 3.5,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 10,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 20,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 77,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.25UziMag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = UziCarbine,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Uzi Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = UziCarbine,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.34,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = UziBlackHandguard UziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenHandguard UziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodHandguard UziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = UziStock UziStock stock stock,
	ModelWeaponPart = UziPolymerStock UziPolymerStock stock stock,
	ModelWeaponPart = UziGreenStock UziGreenStock stock stock,
	ModelWeaponPart = UziThumbStock UziThumbStock stock stock,
	ModelWeaponPart = UziThumbPolyStock UziThumbPolyStock stock stock,
	ModelWeaponPart = UziStockOut UziStockOut stock stock,
	ModelWeaponPart = UziStockIn UziStockIn stock stock,
	ModelWeaponPart = UziMount UziMount receiver receiver,
	ModelWeaponPart = UziShroud UziShroud Shield Shield,
	ModelWeaponPart = Uzi9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	ModelWeaponPart = RedDot RedDot scope scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope scope,
	ModelWeaponPart = AccuDot_On AccuDot scope scope,
	ModelWeaponPart = CMore CMore scope scope,
	ModelWeaponPart = CMore_On CMore scope scope,
	ModelWeaponPart = SinglePoint SinglePoint scope scope,
	ModelWeaponPart = ArmsonRail ArmsonRail scope scope,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
							
	item MiniUziCar						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 46,
	Aimingtime = 46,
	Weight = 3.0,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 10,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 20,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 76,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.25UziMag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = MiniUziCar,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Mini Uzi Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = MiniUziCar,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.34,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = MiniUziBlackHandguard MiniUziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = MiniUziGreenHandguard MiniUziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = MiniUziWoodHandguard MiniUziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MiniUziStockOut MiniUziStockOut stock stock,
	ModelWeaponPart = MiniUziStockIn MiniUziStockIn stock stock,
	ModelWeaponPart = UziShroud UziShroud Canon Shield,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	}
							
	item UziCarbine45						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 50,
	Aimingtime = 45,
	Weight = 3.5,
	DoorDamage = 5,
	MinDamage = 1.0,
	MaxDamage = 1.4,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 12,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 19,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 84,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.16Uzi45Mag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 4,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = UziCarbine,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Uzi Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = UziCarbine,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.25,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = UziBlackHandguard UziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenHandguard UziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodHandguard UziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = UziStock UziStock stock stock,
	ModelWeaponPart = UziPolymerStock UziPolymerStock stock stock,
	ModelWeaponPart = UziGreenStock UziGreenStock stock stock,
	ModelWeaponPart = UziThumbStock UziThumbStock stock stock,
	ModelWeaponPart = UziThumbPolyStock UziThumbPolyStock stock stock,
	ModelWeaponPart = UziStockOut UziStockOut stock stock,
	ModelWeaponPart = UziStockIn UziStockIn stock stock,
	ModelWeaponPart = UziMount UziMount receiver receiver,
	ModelWeaponPart = UziShroud UziShroud Shield Shield,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	ModelWeaponPart = RedDot RedDot scope scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope scope,
	ModelWeaponPart = AccuDot_On AccuDot scope scope,
	ModelWeaponPart = CMore CMore scope scope,
	ModelWeaponPart = CMore_On CMore scope scope,
	ModelWeaponPart = SinglePoint SinglePoint scope scope,
	ModelWeaponPart = ArmsonRail ArmsonRail scope scope,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
							
	item MiniUziCar45						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 53,
	Aimingtime = 46,
	Weight = 3.0,
	DoorDamage = 5,
	MinDamage = 1.0,
	MaxDamage = 1.4,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 12,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 19,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 83,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.16Uzi45Mag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 4,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = MiniUziCar,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Mini Uzi Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = MiniUziCar,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.25,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = MiniUziBlackHandguard MiniUziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = MiniUziGreenHandguard MiniUziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = MiniUziWoodHandguard MiniUziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MiniUziStockOut MiniUziStockOut stock stock,
	ModelWeaponPart = MiniUziStockIn MiniUziStockIn stock stock,
	ModelWeaponPart = UziShroud UziShroud Canon Shield,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	}
							
	item Marlin45						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 14,
	Aimingtime = 22,
	Weight = 3.0,
	DoorDamage = 5,
	MinDamage = 1.0,
	MaxDamage = 1.4,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 12,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 19,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 83,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 7,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.1911Mag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = MarlinCamp,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93MarlinPPC,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Marlin Camp .45 Auto Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M1911Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = MarlinCamp,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_MarlinCar,
	modParts_Level = 2,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.11,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item Marlin9						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 9,
	Aimingtime = 22,
	Weight = 3.0,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 10,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 20,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 77,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.5906Mag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = MarlinCamp,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93MarlinPPC,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Marlin Camp 9mm Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = MarlinCamp,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Group = ContextMenu_Guns93Parts_MarlinCar,
	modParts_Level = 2,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.11,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item MP5						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 27,
	Aimingtime = 32,
	Weight = 2.5,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.2,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 7,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 17,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 78,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.MP5Mag,
	MinSightRange = 2,
	MaxSightRange = 8.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93MP5Spawns,
	ImpactSound = null,
	WeaponSprite = MP5,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = HK MP5,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = MP5,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 35,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.RollerDelayedParts,
	modParts_Group = ContextMenu_Guns93Parts_HKRollerDelayed,
	modParts_Level = 4,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.02,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ReqTrigger; guns93:Guns93; guns93:RearSwivel; guns93:FrontSwivel; guns93:BadBrass,
	ModelWeaponPart = MP5FixStock MP5FixedStock stock stock,
	ModelWeaponPart = MP5RetractStock MP5StockIn stock stock,
	ModelWeaponPart = MP5ExtendStock MP5StockOut stock stock,
	ModelWeaponPart = HKClaw MP5RailPart receiver receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = MP5Mag MP5Mag clip clip,
	ModelWeaponPart = 20MP5Mag 20MP5Mag clip clip,
	}
							
	item M3GreaseGun						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 20,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 35,
	Aimingtime = 34,
	Weight = 3.6,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 7,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.M3GreaseMag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93GreaseGun,
	ImpactSound = null,
	WeaponSprite = M3GreaseGun,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	isOpenBolt = true,
	DisplayName = M3 Grease Gun,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M1911Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = M3GreaseGun,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 35,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_SimpleSMG,
	modParts_Level = 2,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Auto,
	modBurst_Num = 0,
	FireModePossibilities = Auto,
	CyclicRateMultiplier = 0.7,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:SlowRack,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = M3GreaseMag M3GreaseMag clip clip,
	ModelWeaponPart = MACGreaseMag M3GreaseMag clip clip,
	ModelWeaponPart = GreaseGunStockOut M3GreaseGunStockOut stock stock,
	ModelWeaponPart = GreaseGunStockIn M3GreaseGunStockIn stock stock,
	}
							
	item CalicoRifle						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 12,
	Aimingtime = 22,
	Weight = 2.3,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 10,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 20,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 77,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 50,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.CalicoMag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93CalicoSpawns,
	ImpactSound = null,
	WeaponSprite = CalicoRifle,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Calico M900 Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M9Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = CalicoRifle,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 50,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.RollerDelayedParts,
	modParts_Group = ContextMenu_Guns93Parts_Calico,
	modParts_Level = 4,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.0,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:BadBrass,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = CalicoStockIn CalicoStockIn stock stock,
	ModelWeaponPart = CalicoStockOut CalicoStockOut stock stock,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = CalicoMag CalicoMag clip clip,
	ModelWeaponPart = 100CalicoMag 100CalicoMag clip clip,
	}
							
	item Rug1022						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 12,
	Aimingtime = 24,
	Weight = 2.3,
	DoorDamage = 2,
	MinDamage = 0.5,
	MaxDamage = 0.7,
	CriticalChance = 13,
	CritDmgMultiplier = 2,
	StopPower = 5,
	PushBackMod = 0.1,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 10,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 60,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 10,
	AmmoType = guns93:bullets_22,
	AmmoBox = Base.22Box,
	MagazineType = Base.1022Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 1,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Rug1022,
	ImpactSound = null,
	WeaponSprite = Rug1022,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_cap_gun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Ruger 10/22 Carbine,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = 22shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = Rug1022,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Rug1022,
	modParts_Level = 3,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.1,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:BadBrass,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = 1022Mag 1022Mag clip clip,
	ModelWeaponPart = 25Rug1022Mag 25Rug1022Mag clip clip,
	}
							
	item Marlin60						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 12,
	Aimingtime = 24,
	Weight = 2.5,
	DoorDamage = 2,
	MinDamage = 0.5,
	MaxDamage = 0.7,
	CriticalChance = 13,
	CritDmgMultiplier = 2,
	StopPower = 5,
	PushBackMod = 0.1,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 10,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 60,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 14,
	AmmoType = guns93:bullets_22,
	AmmoBox = Base.22Box,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 1,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = Marlin60,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93Marlin60,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_cap_gun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Marlin Model 60,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = 22shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = Marlin60,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Marlin60,
	modParts_Level = 2,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.1,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:ReqTrigger; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}
							
	item Brown3006BAR						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 55,
	AimingPerkHitChanceModifier = 5.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 25,
	Aimingtime = 27,
	Weight = 3.0,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 41,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 39,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 198,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 4,
	AmmoType = guns93:bullets_3006,
	AmmoBox = Base.3006Box,
	MagazineType = Base.3006BARMag,
	MinSightRange = 2,
	MaxSightRange = 18.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	ImpactSound = null,
	WeaponSprite = BrownBAR,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Browning BAR - .30-06,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = BrownBAR,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_BAR,
	modParts_Level = 3,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:SlowReload,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item Brown308BAR						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 55,
	AimingPerkHitChanceModifier = 5.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 24,
	Aimingtime = 27,
	Weight = 3.0,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 1.9,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 38,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 37,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 178,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 4,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.308BARMag,
	MinSightRange = 2,
	MaxSightRange = 17.0,
	KnockdownMod = 3,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = BrownBAR,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Browning BAR - .308,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = BrownBAR,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_BAR,
	modParts_Level = 3,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:SlowReload,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item Win30067400						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 55,
	AimingPerkHitChanceModifier = 5.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 23,
	Aimingtime = 27,
	Weight = 3.4,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 45,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 41,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 197,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 4,
	AmmoType = guns93:bullets_3006,
	AmmoBox = Base.3006Box,
	MagazineType = Base.3006WinMag,
	MinSightRange = 2,
	MaxSightRange = 19.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	ImpactSound = null,
	WeaponSprite = Win7400,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Winchester Model 7400 - .30-06,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = Win7400,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem7400,
	modParts_Level = 3,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:SlowReload,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item Win3087400						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 55,
	AimingPerkHitChanceModifier = 5.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 22,
	Aimingtime = 27,
	Weight = 3.4,
	DoorDamage = 10,
	MinDamage = 1.4,
	MaxDamage = 2.0,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 42,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 40,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 177,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 4,
	AmmoType = base:bullets_308,
	AmmoBox = Base.308Box,
	MagazineType = Base.308WinMag,
	MinSightRange = 2,
	MaxSightRange = 18.0,
	KnockdownMod = 4,
	DropSound = M14Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = Win7400,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Rifle,
	DisplayName = Winchester Model 7400 - .308,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = Win7400,
	RunAnim = Run_Weapon2,
	IdleAnim = Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = M14Equip,
	UnequipSound = M14UnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = M14Rack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets = true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem7400,
	modParts_Level = 3,
	WeaponReloadType = boltaction,
	AttachmentType = Rifle,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:SlowReload,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = AKSlantBrake AKSlantBrake canon canon,
	ModelWeaponPart = AKBrake AKBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
}