module Base
{
   fixing Fix MauserBayonet
    {
       Require = Guns93.MauserBayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

   fixing Fix M1905Bayonet
    {
       Require = Guns93.M1905Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

   fixing Fix M1917Bayonet
    {
       Require = Guns93.M1917Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

   fixing Fix M5Bayonet
    {
       Require = Guns93.M5Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

   fixing Fix M6Bayonet
    {
       Require = Guns93.M6Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix M7Bayonet
    {
       Require = Guns93.M7Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix M9Bayonet
    {
       Require = Guns93.M9Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix AKBayonet
    {
       Require = Guns93.AKBayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix AK47Bayonet
    {
       Require = Guns93.AK47Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix AKOldBayonet
    {
       Require = Guns93.AKOldBayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix AKBayonetBlack
    {
       Require = Guns93.AKBayonetBlack,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix AKBayonetBake
    {
       Require = Guns93.AKBayonetBake,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix SKSBayonet
    {
       Require = Guns93.SKSBayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }

    fixing Fix T56Bayonet
    {
       Require = Guns93.T56Bayonet,

       Fixer = Base.DuctTape,
       Fixer = Base.Glue,
       Fixer = Base.Scotchtape=2,
    }
}