module Base
{

	item Guns93PistolSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93PistolSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 2,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:SmallContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93BUGSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93BUGSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 2,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = HolsterSmall,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:SmallContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93RevolverSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93RevolverSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 2,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:SmallContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93SportShotgunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93SportShotgunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;LargeContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93TacShotgunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93TacShotgunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;LargeContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93SportRifleSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93SportRifleSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;LargeContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93TacRifleSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93TacRifleSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;LargeContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93PoliceHandgunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93PoliceHandgunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 2,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:LoadedMags;guns93:MoreMags,
	}

	item Guns93PoliceLongGunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93PoliceLongGunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:LoadedMags;guns93:MoreMags,
	}


	item Guns93SWATLongGunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93SWATLongGunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:LoadedMags;guns93:MoreMags,
	}

	item Guns93MilitaryHandgunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93MilitaryHandgunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 2,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:LoadedMags;guns93:MoreMags,
	}

	item Guns93MilitaryLongGunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93MilitaryLongGunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:LoadedMags;guns93:MoreMags,
	}
	item Guns93MilitarySniperSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93MilitarySniperSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Rifle,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:LoadedMags;guns93:MoreMags,
	}

	item Guns93StoreHandgunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93StoreHandgunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 2,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags;guns93:NoAmmo;guns93:NewGun,
	}

	item Guns93StoreRifleSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93StoreRifleSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags;guns93:NoAmmo;guns93:NewGun,
	}

	item Guns93StoreShotgunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93StoreShotgunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags;guns93:NoAmmo;guns93:NewGun,
	}

	item Guns93CnRGunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93CnRGunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags;guns93:MoreAmmo,
	}

	item Guns93NFAGunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93NFAGunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags;guns93:NoAmmo;guns93:MGun;guns93:NewGun,
	}

	item Guns93SBSSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93SBSSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 4,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags;guns93:NoAmmo,
	}

	item Guns93SawedRifleSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93SawedRifleSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags,
	}

	item Guns93CrimeHandgunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93CrimeHandgunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 2,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:SmallContainer;guns93:GunLoaded;guns93:LoadedMags,
	}

	item Guns93CrimeLongGunSpawner
	{
		DisplayName = If you can read this - something is wrong Guns93CrimeLongGunSpawner,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;guns93:Guns93Spawner;base:Firearm;guns93:MoreMags,
	}

	item Guns93TestSpawner
	{
		DisplayName = If you can read this,
		DisplayCategory = Weapon,
		ItemType = base:weapon,
		Weight = 5,
		Icon = HandGun3,
		AimingPerkCritModifier = 6,
		AimingPerkHitChanceModifier = 4,
		AimingPerkMinAngleModifier = 0.05,
		AimingPerkRangeModifier = 0,
		AimReleaseSound = M9AimRelease,
		AimingTime = 25,
		AttachmentType = Holster,
		BreakSound = M9Break,
		BringToBearSound = M9BringToBear,
		ClickSound = M9Jam,
		ClipSize = 15,
		ConditionLowerChanceOneIn = 200,
		ConditionMax = 10,
		CritDmgMultiplier = 4,
		CriticalChance = 20,
		DoorDamage = 5,
		DropSound = M9Drop,
		EjectAmmoSound = M9EjectAmmo,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
		EquipSound = M9Equip,
		HitChance = 50,
		HitSound = BulletImpact,
		ImpactSound = null,
		InsertAmmoSound = M9InsertAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		IsAimedFirearm = TRUE,
		JamGunChance = 1,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		AmmoType = guns93:junk_remove,
		AmmoBox =	Base.Guns93Junk,
		OnCreate = Guns93GunConfig.TestRemove,
		MaxAmmo = 1,
		MaxDamage = 1,
		MaxHitCount = 1,
		MaxRange = 15,
		MinSightRange = 2,
		MaxSightRange = 6,
		MetalValue = 30,
		MinAngle = 0.95,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 0.5,
		MultipleHitConditionAffected = FALSE,
		NPCSoundBoost = 1.5,
		ProjectileCount = 1,
		PushBackMod = 0.3,
		RackSound = M9Rack,
		Ranged = TRUE,
		RecoilDelay = 12,
		ReloadTime = 30,
		RunAnim = Run_Weapon2,
		ShareDamage = FALSE,
		ShellFallSound = M9CartridgeFall,
		SoundGain = 1.5,
		SoundRadius = 100,
		SoundVolume = 30,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 3,
		StopPower = 5,
		SubCategory = Firearm,
		SwingAmountBeforeImpact = 0,
		SwingAnim = Handgun,
		SwingSound = M9Shoot,
		SwingTime = 0.5,
		ToHitModifier = 1.5,
		UnequipSound = M9UnEquip,
		UseEndurance = FALSE,
		WeaponReloadType = handgun,
		WeaponSprite = Handgun03,
		Tags = base:HasMetal;base:Firearm;guns93:MoreMags,
	}
}