module Base
{
	sound 22shoot
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/22shoot.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 1.2,
		}
	}

	sound 22Silenced
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/22Silenced.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound 22SilencedAction
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/22SilencedAction.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound PistolSilenced
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/PistolSilenced.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound PistolSilencedAction
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/PistolSilencedAction.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound SubPistolSilenced
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/SubPistolSilenced.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound SubPistolSilencedAction
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/SubPistolSilencedAction.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound MagnumSilenced
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/MagnumSilenced.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound MagnumSilencedAction
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/MagnumSilencedAction.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound CarbineSilenced
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/CarbineSilenced.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound CarbineSilencedAction
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/CarbineSilencedAction.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound RifleSilenced
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/RifleSilenced.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound RifleSilencedAction
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/RifleSilencedAction.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound ShotgunSilenced
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/ShotgunSilenced.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound ShotgunSilencedAction
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/ShotgunSilencedAction.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 0.6,
		}
	}

	sound ColtHammerCock
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/ColtHammerCock.ogg,
			distanceMax = 10,
			volume = 1,
		}
	}

	sound ColtShoot
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/ColtShoot.ogg,
        	distanceMin = 0,
        	distanceMax = 80,
			volume = 1.2,
		}
	}

	sound GarandPing
	{
		category = Item,
		is3D = true,
		clip
		{
			file = media/sound/GarandPing.ogg,
			distanceMax = 10,
			volume = 0.5,
		}
	}
}