Sandbox_CN = {


Sandbox_Guns93 = "Guns93禁用项目"
Sandbox_Guns93R = "Guns93物品稀有度"
Sandbox_Guns9322LRAmmoDistro = "禁用所有.22LR子弹枪支"
Sandbox_Guns9322LRAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9325ACPAmmoDistro = "禁用所有.25自动子弹枪支"
Sandbox_Guns9325ACPAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93380ACPAmmoDistro = "禁用所有.380自动子弹枪支"
Sandbox_Guns93380ACPAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9338SPCAmmoDistro = "禁用所有.38特制子弹枪支"
Sandbox_Guns9338SPCAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns939mmAmmoDistro = "禁用所有9mm子弹枪支"
Sandbox_Guns939mmAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9340SWAmmoDistro = "禁用所有.40子弹枪支"
Sandbox_Guns9340SWAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9345ACPAmmoDistro = "禁用所有.45自动子弹枪支"
Sandbox_Guns9345ACPAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9345ColtAmmoDistro = "禁用所有.45柯尔特子弹枪支"
Sandbox_Guns9345ColtAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9310mmAmmoDistro = "禁用所有10mm子弹枪支"
Sandbox_Guns9310mmAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93357MAGAmmoDistro = "禁用所有.357马格南子弹枪支"
Sandbox_Guns93357MAGAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9344MAGAmmoDistro = "禁用所有.44马格南子弹枪支"
Sandbox_Guns9344MAGAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93223556AmmoDistro = "禁用所有.223/5.56子弹枪支"
Sandbox_Guns93223556AmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns9330CARAmmoDistro = "禁用所有.30卡宾子弹枪支"
Sandbox_Guns9330CARAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93308AmmoDistro = "禁用所有.308子弹枪支"
Sandbox_Guns93308AmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns933006AmmoDistro = "禁用所有.30-06子弹枪支"
Sandbox_Guns933006AmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns933030AmmoDistro = "禁用所有.30-30子弹枪支"
Sandbox_Guns933030AmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93762x39AmmoDistro = "禁用所有7.62x39子弹枪支"
Sandbox_Guns93762x39AmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93MauserAmmoDistro = "禁用所有7.92x57毛瑟子弹枪支"
Sandbox_Guns93MauserAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93ShotgunAmmoDistro = "禁用所有12ga霰弹枪"
Sandbox_Guns93ShotgunAmmoDistro_tooltip = "如果未禁用独头弹，将会生成所有霰弹枪为独头弹枪。目前不会移除僵尸身上的武器（正在处理中）"
Sandbox_Guns93SlugsAmmoDistro = "禁用所有12ga独头弹药"
Sandbox_Guns93SlugsAmmoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"
Sandbox_Guns93AmmoSwitching = "禁用在弹药和装填类型之间切换"
Sandbox_Guns93AmmoSwitching_tooltip = "将禁止霰弹与独头弹, .357马格南与.38pc的弹药类型转换."
Sandbox_Guns93StockFold = "禁用折叠/折叠枪托"
Sandbox_Guns93StockFold_tooltip = "禁用枪械上折叠或折叠枪托的能力."
Sandbox_Guns93RailsDistro = "禁用瞄准器导轨"
Sandbox_Guns93RailsDistro_tooltip = "移除枪械的可安装瞄准器导轨能力"
Sandbox_Guns93BayoDistro = "禁用刺刀"
Sandbox_Guns93BayoDistro_tooltip = "将禁用枪械的使用和修理刺刀的能力."
Sandbox_Guns93AutoDistro = "禁用全自动枪械和可调射击模式枪械的生成"
Sandbox_Guns93AutoDistro_tooltip = "当前不移除丧尸身上的武器（正在处理中）"	
Sandbox_Guns93DIYAutoDistro = "禁用全自动转换"
Sandbox_Guns93DIYAutoDistro_tooltip = "移除将半自动枪械转换为自动枪械的功能(尚未实现)"
Sandbox_Guns93SilencerDistro = "禁止消音器生成"
Sandbox_Guns93SilencerDistro_tooltip = "目前不会移除已安装在武器上的消音器（正在处理中）"
Sandbox_Guns93DIYSilencerDistro = "禁用自制消音器的制作"
Sandbox_Guns93DIYSilencerDistro_tooltip = "移除制造消音器的功能"
Sandbox_Guns93BarrelThreading = "禁止枪管和膛线"
Sandbox_Guns93BarrelThreading_tooltip = "会移除枪管和枪膛安装扼流圈收束器、消音器和枪口装置的功能"

Sandbox_Guns93PistolRarity = "手枪稀有度"
Sandbox_Guns93PistolRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93RevolverRarity = "左轮稀有度"
Sandbox_Guns93RevolverRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93RifleRarity = "步枪和卡宾枪稀有度"
Sandbox_Guns93RifleRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93ShotgunRarity = "霰弹枪稀有度"
Sandbox_Guns93ShotgunRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93MagazineRarity = "弹匣/弹夹/弹链箱稀有度"
Sandbox_Guns93MagazineRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93UpgradeRarity = "武器配件稀有率"
Sandbox_Guns93UpgradeRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93SilencerRarity = "消音器稀有率"
Sandbox_Guns93SilencerRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9322LRRarity = ".22LR子弹稀有率"
Sandbox_Guns9322LRRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9325ACPRarity = ".25自动子弹稀有率"
Sandbox_Guns9325ACPRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93380ACPRarity = ".380自动子弹稀有率"
Sandbox_Guns93380ACPRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9338SPCRarity = ".38特制子弹稀有率"
Sandbox_Guns9338SPCRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns939mmRarity = "9mm子弹稀有率"
Sandbox_Guns939mmRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9340SWRarity = ".40子弹稀有率"
Sandbox_Guns9340SWRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9345ACPRarity = ".45自动子弹稀有率"
Sandbox_Guns9345ACPRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9345ColtRarity = ".45柯尔特子弹稀有率"
Sandbox_Guns9345ColtRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9310mmRarity = "10mm子弹稀有率"
Sandbox_Guns9310mmRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93357MAGRarity = ".357马格南子弹稀有率"
Sandbox_Guns93357MAGRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9344MAGRarity = ".44马格南子弹稀有率"
Sandbox_Guns9344MAGRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93223556Rarity = ".223/5.56子弹稀有率"
Sandbox_Guns93223556Rarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns9330CARRarity = ".30卡宾子弹稀有率"
Sandbox_Guns9330CARRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93308Rarity = ".308子弹稀有率"
Sandbox_Guns93308Rarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns933006Rarity = ".30-06子弹稀有率"
Sandbox_Guns933006Rarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns933030Rarity = ".30-30子弹稀有率"
Sandbox_Guns933030Rarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93762x39Rarity = "7.62x39子弹稀有率"
Sandbox_Guns93762x39Rarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93MauserRarity = "7.92x57毛瑟子弹稀有率"
Sandbox_Guns93MauserRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93ShotShellRarity = "霰弹子弹稀有率"
Sandbox_Guns93ShotShellRarity_tooltip = "生成率将乘以的数字."
Sandbox_Guns93SoundAdjust = "调整枪械的默认声音半径"
Sandbox_Guns93SoundAdjust_tooltip = "声音半径乘以的数。较低的数字会减小声音半径，而较高的数字会增加声音半径."
Sandbox_Guns93SilencerEff = "消音器抑制效率"
Sandbox_Guns93SilencerEff_tooltip = "消音器效率将乘以的数字。较低的数字会减小声音半径，而较高的数字会增加声音半径."


}