module Base
{
	/****************************** Bayonet as knives ******************************/						
	item SKSBayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	SKSBayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	10,
	Weight	=	0.5,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	SKS Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKSBayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.5,
	MaxDamage	=	1,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,						
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Tags = guns93:UseDriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal,
	AttachmentType = Knife,
	}
							
	item T56Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	T56Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	10,
	Weight	=	0.5,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	Type 56S Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	T56Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.5,
	MaxDamage	=	1,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Tags = guns93:UseDriver; base:killanimal; base:hasmetal,
	AttachmentType = Knife,
	}
							
	item AKBayonet
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	AKBayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.6,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	AK Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKBayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_AKBayo,
	}
							
	item AK47Bayonet
	{
	DisplayCategory = Weapon,
	MaxRange	=	1.04,
	WeaponSprite	=	AK47Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.6,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	AK-47 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AK47Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.39,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_AKBayo,
	}
							
	item AKOldBayonet
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	AKOldBayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.6,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	AK Type I Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKOldBayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_AKBayo,
	}
							
	item AKBayonetBlack
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	AKBayonetBlack,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.6,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	AK Type II Black Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKBayonetBlack,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_AKBayo,
	}
							
	item AKBayonetBake
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	AKBayonetBake,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.6,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	AK Type II Bake Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKBayonetBake,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_AKBayo,
	}
							
	item M4Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	M4Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.3,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	M4 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M4Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_M4Bayo,
	}
							
	item M5Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	M5Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.4,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	M5 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M5Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	AttachmentType = Knife,
	Sharpness = 1.0,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_M5Bayo,
	}
							
	item M6Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	M6Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.4,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	M6 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M6Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_M6Bayo,
	}
							
	item M9Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	M9Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.7,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	M9 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M9Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_M9Bayo,
	}
							
	item M7Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	M7Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.7,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	M7 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M7Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	Sharpness = 1.0,
	AttachmentType = Knife,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_M9Bayo,
	}
							
	item M1905Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	1.2,
	WeaponSprite	=	M1905Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.9,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	M1905 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1905Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	AttachmentType = Knife,
	Sharpness = 1.0,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_M5Bayo,
	}
							
	item M1917Bayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	1.2,
	WeaponSprite	=	M1917Bayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.5,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	M1917 Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1917Bayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	AttachmentType = Knife,
	Sharpness = 1.0,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_M1917Bayo,
	}
							
	item MauserBayonet						
	{
	DisplayCategory = Weapon,
	MaxRange	=	0.9,
	WeaponSprite	=	MauserBayonet,
	MinAngle	=	0.65,
	ItemType = base:weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	15,
	Weight	=	0.6,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	S84/98 III Bayonet,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MauserBayonet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   2,
	EnduranceMod = 0.5,
	BreakSound  =   HuntingKnifeBreak,
	MetalValue = 30,
	CriticalChance	=	50,
	CritDmgMultiplier = 3,
	MinDamage	=	0.6,
	MaxDamage	=	1.2,
	WeaponLength = 0.25,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	HitFloorSound	=	HuntingKnifeHit,
	ImpactSound	=	HuntingKnifeHit,
	DoorHitSound = HuntingKnifeHit,
	HitSound	=	HuntingKnifeHit,
	SwingSound = HuntingKnifeSwing,
	AttachmentType = Knife,
	Sharpness = 1.0,
	Tags = guns93:Bayonet; guns93:NoScrewdriver; base:sharpknife; base:butcheranimal; base:sharpenable; guns93:Sharp; base:killanimal; base:hasmetal, 
	Tooltip = Tooltip_MauserBayo,
	}
							
	/****************************** Bayonet In Use ******************************/						
							
	item UseBayoBlade						
	{
	Maxrange =	1.3	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.3	,
	MinDamage =	0.7	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	3.5	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	base:shotgun_shells,
	AmmoBox =	Base.ShotgunShellsBox,
	ReloadTime = 25,
	WeaponReloadType = shotgun,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = TRUE,
	BreakSound  =   JS2000ShotgunBreak,
	DisplayCategory = Weapon,
	WeaponSprite	=	M870BayoUse,
	MinAngle	=	0.8,
	ItemType = base:weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	100,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	Condition	=	20,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Repair = 0,
	Sharpness = 1.0,
	isAltAmmo = FALSE,
	isStoreGun = null,
	HeadCondition = 20,
	HeadConditionMax = 21,
	HeadConditionLowerChanceMultiplier = 0.5,
	DisplayName	=	M870 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M870BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,
	TwoHandWeapon = TRUE,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	BreakSound  =   SpearHuntingKnifeBreak,
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,
	AttachmentType = Rifle,
	Tags =	guns93:Bayonet; guns93:BayoUsed; base:sharpenable; guns93:Sharp; base:sharpknife; base:FishingSpear; base:HasMetal; base:Firearm; guns93:Guns93,
	Tooltip = Tooltip_Bayonet,
	}
							
	item UseBayoSpike						
	{
	Maxrange =	1.3	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.3	,
	MinDamage =	0.7	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	3.5	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	base:shotgun_shells,
	AmmoBox =	Base.ShotgunShellsBox,
	ReloadTime = 25,
	WeaponReloadType = shotgun,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = TRUE,
	BreakSound  =   JS2000ShotgunBreak,
	DisplayCategory = Weapon,
	WeaponSprite	=	M870BayoUse,
	MinAngle	=	0.8,
	ItemType = base:weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	100,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	Condition	=	20,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Repair = 0,
	HeadCondition = 10,
	HeadConditionMax = 10,
	HeadConditionLowerChanceMultiplier = 0.4,
	isAltAmmo = FALSE,
	isStoreGun = null,
	HeadCondition = 20,
	HeadConditionMax = 21,
	HeadConditionLowerChanceMultiplier = 0.5,
	DisplayName	=	M870 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M870BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,
	TwoHandWeapon = TRUE,
	DamageCategory = Slash,
	SubCategory = Stab,
	DamageMakeHole = TRUE,
	BreakSound  =   SpearHuntingKnifeBreak,
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,
	AttachmentType = Rifle,
	Tags =	guns93:Bayonet; guns93:BayoUsed; base:FishingSpear; base:HasMetal; base:Firearm; guns93:Guns93,
	Tooltip = Tooltip_Bayonet,
	}
}