module Base							
{							
	item R308Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	39	,
	Aimingtime =	42	,
	Weight =	4.1	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	46	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	41	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	176	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOR308Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	41	,
	Aimingtime =	36	,
	Weight =	3.8	,
	DoorDamage =	10	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	22	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MinSightRange =	2	,
	MaxSightRange =	13.0	,
	KnockdownMod =	3	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem700,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R3006Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	40	,
	Aimingtime =	42	,
	Weight =	4.1	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	49	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	43	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	196	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOR3006Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	42	,
	Aimingtime =	36	,
	Weight =	3.8	,
	DoorDamage =	10	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	24	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	31	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	203	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	3	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem700,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R223Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	Aimingtime =	42	,
	Weight =	3.8	,
	DoorDamage =	10	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	22	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	33	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	124	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MagazineType =	Base.223RemMag	,
	MinSightRange =	2	,
	MaxSightRange =	15.0	,
	KnockdownMod =	2	,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 223RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOR223Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	31	,
	Aimingtime =	36	,
	Weight =	3.5	,
	DoorDamage =	10	,
	MinDamage =	1.1	,
	MaxDamage =	1.5	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	11	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	129	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MagazineType =	Base.223RemMag	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	2	,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 223RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R3030Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	38	,
	Aimingtime =	42	,
	Weight =	3.8	,
	DoorDamage =	10	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	29	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	33	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	140	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_3030	,
	AmmoBox =	Base.3030Box	,
	MagazineType =	Base.3030RemMag	,
	MinSightRange =	2	,
	MaxSightRange =	15.0	,
	KnockdownMod =	3	,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .30-30,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 3030RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOR3030Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	39	,
	Aimingtime =	36	,
	Weight =	3.5	,
	DoorDamage =	10	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	14	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	146	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_3030	,
	AmmoBox =	Base.3030Box	,
	MagazineType =	Base.3030RemMag	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	3	,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .30-30,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 3030RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R44Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	37	,
	Aimingtime =	42	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	27	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_44	,
	AmmoBox =	Base.Bullets44Box	,
	MagazineType =	Base.44RemMag	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	4	,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .44 Mag,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 44RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOR44Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	38	,
	Aimingtime =	36	,
	Weight =	3.5	,
	DoorDamage =	5	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	21	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	26	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_44	,
	AmmoBox =	Base.Bullets44Box	,
	MagazineType =	Base.44RemMag	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	4	,
	DropSound =	MSR788Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .44 Mag,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 44RemMag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R223Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	28	,
	Aimingtime =	42	,
	Weight =	4.1	,
	DoorDamage =	10	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	22	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	33	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	124	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MinSightRange =	2	,
	MaxSightRange =	15.0	,
	KnockdownMod =	2	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR700CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	modSpawn_Rem = true,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOR223Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	Aimingtime =	36	,
	Weight =	3.8	,
	DoorDamage =	10	,
	MinDamage =	1.1	,
	MaxDamage =	1.5	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	11	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	129	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	2	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem700,
	ImpactSound	=	null,
	WeaponSprite	=	SORem700,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR700CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R308Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	40	,
	Aimingtime =	41	,
	Weight =	3.8	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	46	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	41	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	176	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308Rem788Mag	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	modSpawn_Rem = true,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 308Rem788Mag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOR308Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	42	,
	Aimingtime =	35	,
	Weight =	3.5	,
	DoorDamage =	10	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	22	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308Rem788Mag	,
	MinSightRange =	2	,
	MaxSightRange =	13.0	,
	KnockdownMod =	3	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SORem788,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem788,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem788,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType = boltaction,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = 788WalnutStock 788WalnutStock stock stock,
	ModelWeaponPart = 788WalnutStockCheck 788WalnutStockCheck stock stock,
	ModelWeaponPart = 788DarkWalnutStock 788DarkWalnutStock stock stock,
	ModelWeaponPart = 788DarkWalnutStockCheck 788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 788BeechStock 788BeechStock stock stock,
	ModelWeaponPart = SO788WalnutStock SO788WalnutStock stock stock,
	ModelWeaponPart = SO788WalnutStockCheck SO788WalnutStockCheck stock stock,
	ModelWeaponPart = SO788DarkWalnutStock SO788DarkWalnutStock stock stock,
	ModelWeaponPart = SO788DarkWalnutStockCheck SO788DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO788BeechStock SO788BeechStock stock stock,
	ModelWeaponPart = 788PolymerStock 788PolymerStock stock stock,
	ModelWeaponPart = 788PolymerStockCheck 788PolymerStockCheck stock stock,
	ModelWeaponPart = 788SmearStock 788SmearStock stock stock,
	ModelWeaponPart = 308Rem788Mag 788Magazine clip clip,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item M24						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	Aimingtime =	44	,
	Weight =	6.0	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	46	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	41	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	176	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93M24,
	ImpactSound	=	null,
	WeaponSprite	=	M24,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	M24,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M24,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOM24						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	33	,
	Aimingtime =	37	,
	Weight =	5.7	,
	DoorDamage =	10	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	22	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MinSightRange =	2	,
	MaxSightRange =	13.0	,
	KnockdownMod =	3	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93M24,
	ImpactSound	=	null,
	WeaponSprite	=	SOM24,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	M24,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOM24,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem700,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock; guns93:SawedOff,
	ModelWeaponPart = 700WalnutStock 700WalnutStock stock stock,
	ModelWeaponPart = 700WalnutStockCheck 700WalnutStockCheck stock stock,
	ModelWeaponPart = 700WalnutStockCap 700WalnutStockCap stock stock,
	ModelWeaponPart = 700DarkWalnutStock 700DarkWalnutStock stock stock,
	ModelWeaponPart = 700DarkWalnutStockCheck 700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = 700DarkWalnutStockCap 700DarkWalnutStockCap stock stock,
	ModelWeaponPart = 700LaminateStock 700LaminateStock stock stock,
	ModelWeaponPart = 700LaminateStockCheck 700LaminateStockCheck stock stock,
	ModelWeaponPart = 700LaminateStockCap 700LaminateStockCap stock stock,
	ModelWeaponPart = 700PolymerStock 700PolymerStock stock stock,
	ModelWeaponPart = 700PolymerStockCheck 700PolymerStockCheck stock stock,
	ModelWeaponPart = 700MapleStock 700MapleStock stock stock,
	ModelWeaponPart = 700MapleStockCheck 700MapleStockCheck stock stock,
	ModelWeaponPart = 700MapleStockCap 700MapleStockCap stock stock,
	ModelWeaponPart = SO700WalnutStock SO700WalnutStock stock stock,
	ModelWeaponPart = SO700WalnutStockCheck SO700WalnutStockCheck stock stock,
	ModelWeaponPart = SO700WalnutStockCap SO700WalnutStockCap stock stock,
	ModelWeaponPart = SO700DarkWalnutStock SO700DarkWalnutStock stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCheck SO700DarkWalnutStockCheck stock stock,
	ModelWeaponPart = SO700DarkWalnutStockCap SO700DarkWalnutStockCap stock stock,
	ModelWeaponPart = SO700LaminateStock SO700LaminateStock stock stock,
	ModelWeaponPart = SO700LaminateStockCheck SO700LaminateStockCheck stock stock,
	ModelWeaponPart = SO700LaminateStockCap SO700LaminateStockCap stock stock,
	ModelWeaponPart = SO700MapleStock SO700MapleStock stock stock,
	ModelWeaponPart = SO700MapleStockCheck SO700MapleStockCheck stock stock,
	ModelWeaponPart = SO700MapleStockCap SO700MapleStockCap stock stock,
	ModelWeaponPart = 700SmearStock 700SmearStock stock stock,
	ModelWeaponPart = M24Stock M24Stock stock stock,
	ModelWeaponPart = M24CamoStock M24CamoStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item W308WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	44	,
	Aimingtime =	40	,
	Weight =	3.0	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	46	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	41	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	176	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOW308WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	45	,
	Aimingtime =	34	,
	Weight =	2.7	,
	DoorDamage =	10	,
	MinDamage =	1.1	,
	MaxDamage =	1.5	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	7	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	184	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MinSightRange =	2	,
	MaxSightRange =	8.0	,
	KnockdownMod =	3	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SOWinM70,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SawedOff; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item W3006WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	45	,
	Aimingtime =	40	,
	Weight =	3.0	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	49	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	43	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	196	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .30-06,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
	item SOW3006WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	46	,
	Aimingtime =	34	,
	Weight =	2.7	,
	DoorDamage =	10	,
	MinDamage =	1.1	,
	MaxDamage =	1.6	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	7	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	204	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MinSightRange =	2	,
	MaxSightRange =	8.0	,
	KnockdownMod =	3	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SOWinM70,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:SawedOff; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item W223WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	33	,
	Aimingtime =	40	,
	Weight =	3.0	,
	DoorDamage =	10	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	22	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	33	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	124	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MinSightRange =	2	,
	MaxSightRange =	15.0	,
	KnockdownMod =	2	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:BarrelItem; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOW223WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	35	,
	Aimingtime =	34	,
	Weight =	2.7	,
	DoorDamage =	10	,
	MinDamage =	0.9	,
	MaxDamage =	1.3	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	5	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	129	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MinSightRange =	2	,
	MaxSightRange =	6.0	,
	KnockdownMod =	2	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	SOWinM70,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93WinM70,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_WinM70,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:SawedOff; guns93:SportRifleSights; guns93:ReqTrigger; guns93:ReqStock,
	ModelWeaponPart = WinM70WalnutStock M70WalnutStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStock SOM70WalnutStock stock stock,
	ModelWeaponPart = WinM70WalnutStockCap M70WalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70WalnutStockCap SOM70WalnutCapStock stock stock,
	ModelWeaponPart = WinM70WalnutSchnabel M70WalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70WalnutSchnabel SOM70WalnutSchnabel stock stock,
	ModelWeaponPart = WinM70DarkWalnutStock M70DarkWalnutStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStock SOM70DarkWalnutStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutStockCap M70DarkWalnutCapStock stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutStockCap SOM70DarkWalnutCapStock stock stock,
	ModelWeaponPart = WinM70DarkWalnutSchnabel M70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = SOWinM70DarkWalnutSchnabel SOM70DarkWalnutSchnabel stock stock,
	ModelWeaponPart = WinM70MapleStock M70MapleStock stock stock,
	ModelWeaponPart = SOWinM70MapleStock SOM70MapleStock stock stock,
	ModelWeaponPart = WinM70MapleStockCap M70MapleCapStock stock stock,
	ModelWeaponPart = SOWinM70MapleStockCap SOM70MapleCapStock stock stock,
	ModelWeaponPart = WinM70MapleSchnabel M70MapleSchnabel stock stock,
	ModelWeaponPart = SOWinM70MapleSchnabel SOM70MapleSchnabel stock stock,
	ModelWeaponPart = WinM70PolymerStockCheck M70PolymerStock stock stock,
	ModelWeaponPart = WinM70PolymerStockTex M70PolymerStockTex stock stock,
	ModelWeaponPart = WinM70GreenStock M70GreenStock stock stock,
	ModelWeaponPart = WinM70TanStockTex WinM70TanStockTex stock stock,
	ModelWeaponPart = WinM70TreeStock M70TreeStock stock stock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = IronSightRifle RifleFrontSight irons frontsight,
	ModelWeaponPart = IronSightRifle IronSightRifle irons rearsight,
	ModelWeaponPart = GunLight ClampWML barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS_On barrelItem light,
	ModelWeaponPart = RifleBipod RifleBipod HandguardItem bipod,
	ModelWeaponPart = RifleBipod_On RifleBipod_On HandguardItem bipod,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope2 reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope2 reddot,
	ModelWeaponPart = CMore CMore scope2 reddot,
	ModelWeaponPart = CMore_On CMore scope2 reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope2 reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope2 reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope2 reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope2 reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Win69						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	12	,
	Aimingtime =	27	,
	Weight =	2.3	,
	DoorDamage =	2	,
	MinDamage =	0.5	,
	MaxDamage =	0.7	,
	CriticalChance =	13	,
	CritDmgMultiplier =	2	,
	StopPower =	5	,
	PushBackMod =	0.1	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	59	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_22	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.Win69AMag	,
	MinSightRange =	2	,
	MaxSightRange =	5.0	,
	KnockdownMod =	1	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Win69,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_cap_gun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 69,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	22shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win69,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win69,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R308RugM77						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	55	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	25	,
	Aimingtime =	27	,
	Weight =	3.1	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	46	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	41	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	176	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_RugM77,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R3006RugM77						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	55	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	26	,
	Aimingtime =	28	,
	Weight =	3.1	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	49	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	43	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	196	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_RugM77,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR700Equip,
	UnequipSound                =   MSR700UnEquip,
	InsertAmmoSound              =   MSR700InsertAmmo,
	EjectAmmoSound               =   MSR700EjectAmmo,
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item R223RugM77						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	7	,
	HitChance =	55	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	14	,
	Aimingtime =	27	,
	Weight =	3.1	,
	DoorDamage =	10	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	22	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	33	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	124	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MinSightRange =	2	,
	MaxSightRange =	15.0	,
	KnockdownMod =	2	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR700BringToBear,
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR700Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_RugM77,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGRail scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item M1903						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	Aimingtime =	29	,
	Weight =	3.9	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	49	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	43	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	196	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	M1903,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93M1903,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1903,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M1903,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Mauser,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	isbayoRange = 0.92,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	hasClip =	Base.3006clip,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:StripperClip; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:M5guns93:Bayonet; guns93:M1905Bayonet,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = M1905BayonetPart M1905Bayonet bayonet bayonet,
	ModelWeaponPart = M5BayonetPart M5Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item M1917						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	28	,
	Aimingtime =	29	,
	Weight =	4.1	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	53	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	44	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	194	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MinSightRange =	2	,
	MaxSightRange =	20.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	M1917,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93M1917,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	M1917 Enfield,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M1917,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_EnfieldBolt,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	isbayoRange = 0.91,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	hasClip =	Base.3006clip,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:StripperClip; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:M1917Bayonet,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = M1917BayonetPart M1917Bayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Mauser98K						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	Aimingtime =	29	,
	Weight =	4.0	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	25	,
	CritDmgMultiplier =	7	,
	StopPower =	36	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	42	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	170	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_792	,
	AmmoBox =	Base.792Box	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	MSR700Drop,
	DisplayCategory             =   Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Mauser98K,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Mauser Kar98K,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound             =   MSR788BringToBear,
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletImpact,
	ClickSound                   =   MSR788Jam,
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Mauser98K,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   true,
	SoundGain                    =   2,
	Reloadtime                   =   25,
	RequiresEquippedBothHands    =   true,
	BreakSound                   =   MSR700Break,
	MetalValue                   =   45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Mauser,
	modParts_Level = 2,
	TwoHandWeapon                =   true,
	isbayoRange = 0.93,
	EquipSound                  =   MSR788Equip,
	UnequipSound                =   MSR788UnEquip,
	InsertAmmoSound              =   MSR788InsertAmmo,
	EjectAmmoSound               =   MSR788EjectAmmo,
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,
	ShellFallSound              =   MSR788CartridgeFall,
	RackSound                    =   MSR788Rack,
	WeaponReloadType             =   boltactionnomag,
	RackAfterShoot               =   true,
	AttachmentType               =   Rifle,
	hasClip =	Base.Mauserclip,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:StripperClip; guns93:ThreadBarrel; guns93:Mauser; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:MauserBayonet,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = MauserBayonetPart MauserBayonet bayonet bayonet,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRailLong scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Marlin3363030						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	27	,
	Aimingtime =	26	,
	Weight =	3.4	,
	DoorDamage =	10	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	24	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	31	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	142	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	base:bullets_3030	,
	AmmoBox =	Base.3030Box	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	3	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Marlin 336 - .30-30,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	PiercingBullets              =   true,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_MarlinLever,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
    InsertAmmoSound = L92InsertAmmo,
    InsertAmmoStartSound = L92InsertAmmoStart,
    InsertAmmoStopSound = L92InsertAmmoStop,
    EjectAmmoSound = L92EjectAmmo,
    EjectAmmoStartSound = L92EjectAmmoStart,
    EjectAmmoStopSound = L92EjectAmmoStop,
    RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Marlin33644						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	25	,
	Aimingtime =	26	,
	Weight =	3.4	,
	DoorDamage =	5	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	27	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	base:bullets_44	,
	AmmoBox =	Base.Bullets44Box	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	4	,
	DropSound =	M14Drop,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Marlin 336 - .44 Magnum,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_MarlinLever,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip
    InsertAmmoSound = L92InsertAmmo,
    InsertAmmoStartSound = L92InsertAmmoStart,
    InsertAmmoStopSound = L92InsertAmmoStop,
    EjectAmmoSound = L92EjectAmmo,
    EjectAmmoStartSound = L92EjectAmmoStart,
    EjectAmmoStopSound = L92EjectAmmoStop,
    RackSound = L92Rack,
	PiercingBullets              =   true,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Marlin39A						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	12	,
	Aimingtime =	26	,
	Weight =	2.9	,
	DoorDamage =	2	,
	MinDamage =	0.5	,
	MaxDamage =	0.7	,
	CriticalChance =	13	,
	CritDmgMultiplier =	2	,
	StopPower =	5	,
	PushBackMod =	0.1	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	59	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	19	,
	AmmoType =	guns93:bullets_22	,
	AmmoBox =	Base.22Box	,
	MinSightRange =	2	,
	MaxSightRange =	5.0	,
	KnockdownMod =	1	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmRail,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Marlin39A,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_cap_gun	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Marlin Model 39A,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound = 22shoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Marlin39A,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_MarlinLever,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
    InsertAmmoSound = L92InsertAmmo,
    InsertAmmoStartSound = L92InsertAmmoStart,
    InsertAmmoStopSound = L92InsertAmmoStop,
    EjectAmmoSound = L92EjectAmmo,
    EjectAmmoStartSound = L92EjectAmmoStart,
    EjectAmmoStopSound = L92EjectAmmoStop,
    RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Win943030						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	Aimingtime =	25	,
	Weight =	3.0	,
	DoorDamage =	10	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	24	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	31	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	142	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	base:bullets_3030	,
	AmmoBox =	Base.3030Box	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	3	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1894 - .30-30,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_LockingBlock,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
    InsertAmmoSound = L92InsertAmmo,
    InsertAmmoStartSound = L92InsertAmmoStart,
    InsertAmmoStopSound = L92InsertAmmoStop,
    EjectAmmoSound = L92EjectAmmo,
    EjectAmmoStartSound = L92EjectAmmoStart,
    EjectAmmoStopSound = L92EjectAmmoStop,
    RackSound = L92Rack,
	PiercingBullets              =   true,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:FastRack,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Win94357						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	16	,
	Aimingtime =	25	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	1.1	,
	MaxDamage =	1.6	,
	CriticalChance =	20	,
	CritDmgMultiplier =	6	,
	StopPower =	28	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	32	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	83	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	9	,
	AmmoType =	base:bullets_357	,
	AmmoBox =	Base.Bullets357Box	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	3	,
	DropSound =	M14Drop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	PiercingBullets              =   true,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1894 - .357 Magnum,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_LockingBlock,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
    InsertAmmoSound = L92InsertAmmo,
    InsertAmmoStartSound = L92InsertAmmoStart,
    InsertAmmoStopSound = L92InsertAmmoStop,
    EjectAmmoSound = L92EjectAmmo,
    EjectAmmoStartSound = L92EjectAmmoStart,
    EjectAmmoStopSound = L92EjectAmmoStop,
    RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:FastRack,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Win9445						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	21	,
	Aimingtime =	25	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	1.0	,
	MaxDamage =	1.4	,
	CriticalChance =	25	,
	CritDmgMultiplier =	5	,
	StopPower =	11	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	89	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	11	,
	AmmoType =	guns93:bullets_45lc	,
	AmmoBox =	Base.45LCBox	,
	MinSightRange =	2	,
	MaxSightRange =	8.0	,
	KnockdownMod =	4	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_long	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1894 - .45 Colt,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	M625Shoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_LockingBlock,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
    InsertAmmoSound = L92InsertAmmo,
    InsertAmmoStartSound = L92InsertAmmoStart,
    InsertAmmoStopSound = L92InsertAmmoStop,
    EjectAmmoSound = L92EjectAmmo,
    EjectAmmoStartSound = L92EjectAmmoStart,
    EjectAmmoStopSound = L92EjectAmmoStop,
    RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:45cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:FastRack,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Win61						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	12	,
	Aimingtime =	26	,
	Weight =	2.7	,
	DoorDamage =	2	,
	MinDamage =	0.5	,
	MaxDamage =	0.7	,
	CriticalChance =	13	,
	CritDmgMultiplier =	2	,
	StopPower =	5	,
	PushBackMod =	0.1	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	59	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	guns93:bullets_22	,
	AmmoBox =	Base.22Box	,
	MinSightRange =	2	,
	MaxSightRange =	5.0	,
	KnockdownMod =	1	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmRail,
	ImpactSound	=	null,
	WeaponSprite	=	Win61,
	SoundVolume	=	30,
	ItemType	=	Weapon,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_revolver_cap_gun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 61,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound = 22shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win61,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win61,
	modParts_Level = 2,
	WeaponReloadType = boltaction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Rem3006760						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	24	,
	Aimingtime =	28	,
	Weight =	3.2	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	45	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	41	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	197	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_3006	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006Rem760Mag	,
	MinSightRange =	2	,
	MaxSightRange =	19.0	,
	KnockdownMod =	4	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .30-06,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets              =   true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem760,
	modParts_Level = 2,
	WeaponReloadType = boltaction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}						
							
	item Rem308760						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	23	,
	Aimingtime =	28	,
	Weight =	3.2	,
	DoorDamage =	10	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	24	,
	CritDmgMultiplier =	5	,
	StopPower =	42	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	40	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	177	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_308	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308Rem760Mag	,
	MinSightRange =	2	,
	MaxSightRange =	18.0	,
	KnockdownMod =	4	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .308,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound = M14Shoot,
	HitSound = BulletImpact,
	ClickSound = M14Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M14InsertAmmo,
	EjectAmmoSound = M14EjectAmmo,
	InsertAmmoStartSound = M14InsertAmmoStart,
	InsertAmmoStopSound = M14InsertAmmoStop,
	EjectAmmoStartSound = M14EjectAmmoStart,
	EjectAmmoStopSound = M14EjectAmmoStop,
	ShellFallSound = M14CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets              =   true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem760,
	modParts_Level = 2,
	WeaponReloadType = boltaction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:30cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}						
							
	item Rem223760						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	13	,
	Aimingtime =	28	,
	Weight =	3.2	,
	DoorDamage =	10	,
	MinDamage =	1.2	,
	MaxDamage =	1.7	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	20	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	32	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	125	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	base:bullets_556	,
	AmmoBox =	Base.556Box	,
	MagazineType =	Base.223Rem760Mag	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	2	,
	DropSound =	M14Drop,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmScopes,
	MinimumSwingtime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun	,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .223Rem,
	Swingtime	=	0.5,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = M14BringToBear,
	SwingSound	=	M16Shoot,
	HitSound = BulletImpact,
	ClickSound = M16Jam,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,
	ClipSize = 20,
	Reloadtime = 25,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoSound = M16InsertAmmo,
	EjectAmmoSound = M16EjectAmmo,
	InsertAmmoStartSound = M16InsertAmmoStart,
	InsertAmmoStopSound = M16InsertAmmoStop,
	EjectAmmoStartSound = M16EjectAmmoStart,
	EjectAmmoStopSound = M16EjectAmmoStop,
	ShellFallSound = M16CartridgeFall,
	RackSound = JS2000ShotgunRack,
	RequiresEquippedBothHands = true,
	BreakSound = M14Break,
	PiercingBullets              =   true,
	TwoHandWeapon = true,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem760,
	modParts_Level = 2,
	WeaponReloadType = boltaction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}						
}							