module Base							
{							
	item Win94357_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	Aimingtime =	25	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.9	,
	MaxDamage =	1.3	,
	CriticalChance =	20	,
	CritDmgMultiplier =	5	,
	StopPower =	9	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	76	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	9	,
	AmmoType =	base:bullets_38	,
	AmmoBox =	Base.Bullets38Box	,
	MinSightRange =	2	,
	MaxSightRange =	9.0	,
	KnockdownMod =	3	,
	DropSound =	M14Drop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	PiercingBullets              =   true,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_handgun03	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1894 - .357 Magnum,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	MagnumShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LeverActionParts,
	modParts_Group = ContextMenu_Guns93Parts_LockingBlock,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
    InsertAmmoSound = L92InsertAmmo,
    InsertAmmoStartSound = L92InsertAmmoStart,
    InsertAmmoStopSound = L92InsertAmmoStop,
    EjectAmmoSound = L92EjectAmmo,
    EjectAmmoStartSound = L92EjectAmmoStart,
    EjectAmmoStopSound = L92EjectAmmoStop,
    RackSound = L92Rack,
	WeaponReloadType = leveraction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:FastRack,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
}							