module Base							
{
	/****************************** ITEM_PISTOLS ******************************/						
							
	item M9						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 16,
	Aimingtime = 29,
	Weight = 1.0,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 19.8,
	CritDmgMultiplier = 4.7,
	StopPower = 5.0,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13.2,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.Beretta92Mag,
	MinSightRange = 2.0,
	MaxSightRange = 6.0,
	KnockdownMod = 2.0,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = M9,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93M9,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Beretta M9,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Beretta92Black,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.LockingBlockPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_92FS,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	modSpawn_Rem = true,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = Beretta92Mag PistolMag clip clip,
	ModelWeaponPart = 20M9Mag ExtPistolMag clip clip,
	ModelWeaponPart = M9FixSights M9FrontSight irons frontsight,
	ModelWeaponPart = M9FixSights PistolSightRear irons rearsight,
	ModelWeaponPart = M9FixSightsSS M9FrontSightSS irons frontsight,
	ModelWeaponPart = M9FixSightsSS PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = M9StockGrips M9StockGrips grip grip,
	ModelWeaponPart = M9RubberGrips M9RubberGrips grip grip,
	ModelWeaponPart = M9WrapGrips M9WrapGrips grip grip,
	ModelWeaponPart = M9WoodGrips M9WoodGrips grip grip,
	ModelWeaponPart = M9Wood2Grips M9Wood2Grips grip grip,
	ModelWeaponPart = M9SamEdgeGrips M9SamEdgeGrips grip grip,
	ModelWeaponPart = M9PearlGrips M9PearlGrips grip grip,
	ModelWeaponPart = M9WML M9WML light light,
	ModelWeaponPart = M9WML_On M9WML_On light light,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Beretta92FS						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 16,
	Aimingtime = 29,
	Weight = 1.0,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.Beretta92Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = M9,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93M9,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Beretta 92FS,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Beretta92Black,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.LockingBlockPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_92FS,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = Beretta92Mag PistolMag clip clip,
	ModelWeaponPart = 20M9Mag ExtPistolMag clip clip,
	ModelWeaponPart = M9FixSights M9FrontSight irons frontsight,
	ModelWeaponPart = M9FixSights PistolSightRear irons rearsight,
	ModelWeaponPart = M9FixSightsSS M9FrontSightSS irons frontsight,
	ModelWeaponPart = M9FixSightsSS PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = M9StockGrips M9StockGrips grip grip,
	ModelWeaponPart = M9RubberGrips M9RubberGrips grip grip,
	ModelWeaponPart = M9WrapGrips M9WrapGrips grip grip,
	ModelWeaponPart = M9WoodGrips M9WoodGrips grip grip,
	ModelWeaponPart = M9Wood2Grips M9Wood2Grips grip grip,
	ModelWeaponPart = M9SamEdgeGrips M9SamEdgeGrips grip grip,
	ModelWeaponPart = M9PearlGrips M9PearlGrips grip grip,
	ModelWeaponPart = M9WML M9WML light light,
	ModelWeaponPart = M9WML_On M9WML_On light light,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item M1911						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 17,
	Aimingtime = 29,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 7,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.1911Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 4,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = Gov1911Park,
	SoundVolume = 50,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93M1911A1,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = M1911A1,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = 1911,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	modSpawn_Rem = true,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension M1911Thread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Gov1911						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 17,
	Aimingtime = 29,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 7,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.1911Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 4,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Gov1911,
	ImpactSound = null,
	WeaponSprite = Gov1911Blue,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = 1911 Government Model,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = 1911Gov,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Longslide						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 19,
	Aimingtime = 31,
	Weight = 1.3,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 6,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 7,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.1911Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 4,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = Longslide,
	SoundVolume = 50,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns931911Longslide,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = AMT Longslide,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Longslide,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsDeltaWrap 1911GripsWrapDeltagrip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Command1911						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 17,
	Aimingtime = 29,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 11,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 7,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.1911Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 4,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Com1911,
	ImpactSound = null,
	WeaponSprite = Com1911Blue,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = 1911 Commander Model,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = 1911Command,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = 1911Mag 1911Mag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Officer1911						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 18,
	Aimingtime = 28,
	Weight = 1.0,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 11,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 87,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 6,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.OfficerMag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 3,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Officer,
	ImpactSound = null,
	WeaponSprite = Officer1911Blue,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = 1911 Officer Model,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = 1911Officer,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = OfficerMag 1911OfficerMag clip clip,
	ModelWeaponPart = 1911MagExtend 1911MagExtend clip clip,
	ModelWeaponPart = 1911MagSS 1911MagSS clip clip,
	ModelWeaponPart = 1911MagExtendSS 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = OfficerGripsGI OfficerGripsGI grip grip,
	ModelWeaponPart = OfficerGripsRubber OfficerGripsRubber grip grip,
	ModelWeaponPart = OfficerGripsWood OfficerGripsWood grip grip,
	ModelWeaponPart = OfficerGripsElk OfficerGripsElk grip grip,
	ModelWeaponPart = OfficerGripsDelta OfficerGripsDelta grip grip,
	ModelWeaponPart = OfficerGripsPearl OfficerGripsPearl grip grip,
	ModelWeaponPart = OfficerGripsMedal OfficerGripsMedal grip grip,
	ModelWeaponPart = OfficerGripsMedal2 OfficerGripsMedal2 grip grip,
	ModelWeaponPart = OfficerGripsWood2 OfficerGripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item DeltaElite						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 21,
	Aimingtime = 29,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 22,
	CritDmgMultiplier = 4,
	StopPower = 5,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 15,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 90,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 8,
	AmmoType = guns93:bullets_10mm,
	AmmoBox = Base.10mmBox,
	MagazineType = Base.DeltaEliteMag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 3,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93DeltaElite,
	ImpactSound = null,
	WeaponSprite = Gov1911SS,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Colt Delta Elite,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = MagnumShoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = DeltaElite,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DeltaEliteMagBlue 1911Mag clip clip,
	ModelWeaponPart = DeltaEliteMagExtendBlue 1911MagExtend clip clip,
	ModelWeaponPart = DeltaEliteMag 1911MagSS clip clip,
	ModelWeaponPart = DeltaEliteMagExtend 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911GripsWrap 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Javelina						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 20,
	Aimingtime = 31,
	Weight = 1.3,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.4,
	CriticalChance = 22,
	CritDmgMultiplier = 4,
	StopPower = 7,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 18,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 89,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 8,
	AmmoType = guns93:bullets_10mm,
	AmmoBox = Base.10mmBox,
	MagazineType = Base.DeltaEliteMag,
	MinSightRange = 2,
	MaxSightRange = 8.0,
	KnockdownMod = 3,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns931911Longslide,
	ImpactSound = null,
	WeaponSprite = Longslide,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = AMT Javelina,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = MagnumShoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Longslide,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_1911,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	FireModePossibilities = Single,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DeltaEliteMagBlue 1911Mag clip clip,
	ModelWeaponPart = DeltaEliteMagExtendBlue 1911MagExtend clip clip,
	ModelWeaponPart = DeltaEliteMag 1911MagSS clip clip,
	ModelWeaponPart = DeltaEliteMagExtend 1911MagExtendSS clip clip,
	ModelWeaponPart = 1911Rail 1911RailPart grip grip,
	ModelWeaponPart = 1911RailSS 1911RailPartSS grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightRearPark irons irons,
	ModelWeaponPart = 1911FixSightsPark PistolFixSightFrontPark irons irons2,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightRearBlue irons irons,
	ModelWeaponPart = 1911FixSightsBlue PistolFixSightFrontBlue irons irons2,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightRearSS irons irons,
	ModelWeaponPart = 1911FixSightsSS PistolFixSightFrontSS irons irons2,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons irons,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons irons2,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons irons,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons irons2,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons irons,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons irons2,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons irons,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons irons2,
	ModelWeaponPart = 1911WML 1911WML light light,
	ModelWeaponPart = 1911WML_On 1911WML_On light light,
	ModelWeaponPart = 1911GripsGI 1911GripsGI grip grip,
	ModelWeaponPart = 1911GripsRubber 1911GripsRubber grip grip,
	ModelWeaponPart = 1911WrapGrip 1911WrapGrip grip grip,
	ModelWeaponPart = 1911GripsWood 1911GripsWood grip grip,
	ModelWeaponPart = 1911GripsElk 1911GripsElk grip grip,
	ModelWeaponPart = 1911GripsDelta 1911GripsDelta grip grip,
	ModelWeaponPart = 1911GripsWrapDelta 1911GripsWrapDelta grip grip,
	ModelWeaponPart = 1911GripsPearl 1911GripsPearl grip grip,
	ModelWeaponPart = 1911GripsMedal 1911GripsMedal grip grip,
	ModelWeaponPart = 1911GripsMedal2 1911GripsMedal2 grip grip,
	ModelWeaponPart = 1911GripsWood2 1911GripsWood2 grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 1911Comp 1911Comp canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item DE44						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 24,
	Aimingtime = 31,
	Weight = 1.9,
	DoorDamage = 5,
	MinDamage = 1.1,
	MaxDamage = 1.5,
	CriticalChance = 24,
	CritDmgMultiplier = 5,
	StopPower = 11,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 20,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 114,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 8,
	AmmoType = base:bullets_44,
	AmmoBox = Base.Bullets44Box,
	MagazineType = Base.DE44Mag,
	MinSightRange = 2,
	MaxSightRange = 9.0,
	KnockdownMod = 4,
	DropSound = DesertEagleDrop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93DE44,
	ImpactSound = null,
	WeaponSprite = DE44,
	SoundVolume = 75,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	ConditionLowerChanceOneIn = 70,
	SplatNumber = 3,
	SubCategory = Firearm,
	ConditionMax = 10,
	MuzzleFlashModelKey = muzzle_flash_shotgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Desert Eagle,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = DesertEagleBringToBear,
	SwingSound = DesertEagleShoot,
	HitSound = BulletImpact,
	ClickSound = DesertEagleJam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = DE44,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	Reloadtime = 30,
	BreakSound = DesertEagleBreak,
	MetalValue = 30,
	modParts_Type = Base.GasOperatedPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_DE,
	modParts_Level = 4,
	AmmoBox = Bullets44Box,
	MaxAmmo = 8,
	EquipSound = DesertEagleEquip,
	UnequipSound = DesertEagleUnequip,
	InsertAmmoSound = DesertEagleInsertAmmo,
	EjectAmmoSound = DesertEagleEjectAmmo,
	InsertAmmoStartSound = DesertEagleInsertAmmoStart,
	InsertAmmoStopSound = DesertEagleInsertAmmoStop,
	EjectAmmoStartSound = DesertEagleEjectAmmoStart,
	EjectAmmoStopSound = DesertEagleEjectAmmoStop,
	ShellFallSound = DesertEagleCartridgeFall,
	RackSound = DesertEagleRack,
	PiercingBullets = true,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	modSpawn_Rem = true,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DE44Mag DE44Mag clip clip,
	ModelWeaponPart = IronPistolBasic DE44RearSight irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights DE44RearNightSight irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat DE44RearDotSight irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget DE44RearTargetSight irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = DE44RubberGrips DE44RubberGrips grip grip,
	ModelWeaponPart = DE44WrapGrips DE44WrapGrips grip grip,
	ModelWeaponPart = DE44WoodGrips DE44WoodGrips grip grip,
	ModelWeaponPart = DE44PearlGrips DE44PearlGrips grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	}
							
	item DE357						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 46,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 15,
	Aimingtime = 31,
	Weight = 1.9,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 6,
	StopPower = 9,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 19,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 9,
	AmmoType = base:bullets_357,
	AmmoBox = Base.Bullets357Box,
	MagazineType = Base.DE357Mag,
	MinSightRange = 2,
	MaxSightRange = 8.0,
	KnockdownMod = 3,
	DropSound = DesertEagleDrop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93DE44,
	ImpactSound = null,
	WeaponSprite = DE44,
	SoundVolume = 75,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	ConditionLowerChanceOneIn = 70,
	SplatNumber = 3,
	SubCategory = Firearm,
	ConditionMax = 10,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Desert Eagle,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = DesertEagleBringToBear,
	SwingSound = DesertEagleShoot,
	HitSound = BulletImpact,
	ClickSound = DesertEagleJam,
	SplatSize = 3,
	KnockdownMod = 2,
	SplatBloodOnNoDeath = true,
	Icon = DE44,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	Reloadtime = 30,
	BreakSound = DesertEagleBreak,
	MetalValue = 30,
	modParts_Type = Base.GasOperatedPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_DE,
	modParts_Level = 4,
	AmmoBox = Bullets44Box,
	MaxAmmo = 8,
	EquipSound = DesertEagleEquip,
	UnequipSound = DesertEagleUnequip,
	InsertAmmoSound = DesertEagleInsertAmmo,
	EjectAmmoSound = DesertEagleEjectAmmo,
	InsertAmmoStartSound = DesertEagleInsertAmmoStart,
	InsertAmmoStopSound = DesertEagleInsertAmmoStop,
	EjectAmmoStartSound = DesertEagleEjectAmmoStart,
	EjectAmmoStopSound = DesertEagleEjectAmmoStop,
	ShellFallSound = DesertEagleCartridgeFall,
	RackSound = DesertEagleRack,
	PiercingBullets = true,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights,
	ModelWeaponPart = DE357Mag DE44Mag clip clip,
	ModelWeaponPart = IronPistolBasic DE44RearSight irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights DE44RearNightSight irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat DE44RearDotSight irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget DE44RearTargetSight irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = DE44RubberGrips DE44RubberGrips grip grip,
	ModelWeaponPart = DE44WrapGrips DE44WrapGrips grip grip,
	ModelWeaponPart = DE44WoodGrips DE44WoodGrips grip grip,
	ModelWeaponPart = DE44PearlGrips DE44PearlGrips grip grip,
	ModelWeaponPart = RedDotPistol RedDotPistol scope2 scope,
	ModelWeaponPart = RedDot_On RedDotPistol scope2 scope,
	ModelWeaponPart = AccuDot AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDot_On AccuDotPistol scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotPistolSilver scope2 scope,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope2 scope,
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope2 scope,
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope2 scope,
	ModelWeaponPart = x2ScopePistolSilver 2ScopePistolSilver scope2 scope,
	ModelWeaponPart = x3ScopePistolSilver 3ScopePistolSilver scope2 scope,
	ModelWeaponPart = x4ScopePistolSilver 4ScopePistolSilver scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope reddot,
	ModelWeaponPart = RailLaser_On RailLaser_On scope reddot,
	ModelWeaponPart = RailLaserSS RailLaserSS scope reddot,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope reddot,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	}
							
	item BHP						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 9,
	Aimingtime = 25,
	Weight = 1.0,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 13,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.BHPMag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = BHPBlue,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93BHP,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Browning Hi-Power,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = BHP,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 13,
	Reloadtime = 30,
	BreakSound = M9Break,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_BHP,
	modParts_Level = 3,
	MetalValue = 30.0,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:PistolSights; guns93:ReqBooster,
	ModelWeaponPart = BHPMag PistolMag clip clip,
	ModelWeaponPart = BHPMagSS PistolMagSS clip clip,
	ModelWeaponPart = 15BHPMag PistolMag clip clip,
	ModelWeaponPart = 17BHPMag ExtPistolMag2 clip clip,
	ModelWeaponPart = BHPFixSightsPark BHPFixSightsPark irons fixsight,
	ModelWeaponPart = BHPFixSightsInglis BHPFixSightsInglis irons fixsight,
	ModelWeaponPart = BHPFixSightsBlue BHPFixSightsBlue irons fixsight,
	ModelWeaponPart = BHPFixSightsMaria BHPFixSightsMaria irons fixsight,
	ModelWeaponPart = BHPFixSightsMk2 BHPFixSightsMk2 irons fixsight,
	ModelWeaponPart = BHPTagentSights BHPTagentSights irons fixsight,
	ModelWeaponPart = BHPTagentCapt BHPTagentCapt irons fixsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget BHPTargetSights irons fixsight,
	ModelWeaponPart = BHPGripsWood BHPGripsWood grip grip,
	ModelWeaponPart = BHPGripsLight BHPGripsLight grip grip,
	ModelWeaponPart = BHPGripsPlastic BHPGripsPlastic grip grip,
	ModelWeaponPart = BHPGripsThumb BHPGripsThumb grip grip,
	ModelWeaponPart = BHPGripsCoco BHPGripsCoco grip grip,
	ModelWeaponPart = BHPGripsWalnut BHPGripsWalnut grip grip,
	ModelWeaponPart = BHPGripsMaria BHPGripsMaria grip grip,
	ModelWeaponPart = BHPGripsElk BHPGripsElk grip grip,
	ModelWeaponPart = BHPGripsRubber BHPGripsRubber grip grip,
	ModelWeaponPart = BHPGripsWrap BHPGripsWrap grip grip,
	ModelWeaponPart = BarrelThreadExtension 1911SSThread threading threading,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock17						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 12,
	Aimingtime = 25,
	Weight = 0.7,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 17,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.G17Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound = null,
	WeaponSprite = Glock,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 17,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Glock,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock17L						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 12,
	Aimingtime = 26,
	Weight = 0.8,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 17,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.G17Mag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound = null,
	WeaponSprite = GlockLong,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 17,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = GlockLong,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock19						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 13,
	Aimingtime = 24,
	Weight = 0.6,
	DoorDamage = 5,
	MinDamage = 0.7,
	MaxDamage = 1.0,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.G19Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound = null,
	WeaponSprite = GlockCompact,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 17,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = GlockCompact,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G19Mag GlockMagShort clip clip,
	ModelWeaponPart = G19ExtMag GlockMagShortExt clip clip,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock22						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 14,
	Aimingtime = 25,
	Weight = 0.7,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 22,
	CritDmgMultiplier = 6,
	StopPower = 5,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = guns93:bullets_40,
	AmmoBox = Base.40Box,
	MagazineType = Base.G22Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = Glock,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 22,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Glock,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G22Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock24						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 13,
	Aimingtime = 26,
	Weight = 0.8,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 22,
	CritDmgMultiplier = 6,
	StopPower = 6,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = guns93:bullets_40,
	AmmoBox = Base.40Box,
	MagazineType = Base.G22Mag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = GlockLong,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 22,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = GlockLong,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G22Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock23						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 14,
	Aimingtime = 24,
	Weight = 0.6,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 22,
	CritDmgMultiplier = 6,
	StopPower = 5,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 13,
	AmmoType = guns93:bullets_40,
	AmmoBox = Base.40Box,
	MagazineType = Base.G23Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = GlockCompact,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 22,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = GlockCompact,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G23Mag GlockMagShort clip clip,
	ModelWeaponPart = G22Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = G17Mag GlockMag clip clip,
	ModelWeaponPart = G17ExtMag GlockMagExt clip clip,
	ModelWeaponPart = G17StickMag GlockStickMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock21						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 17,
	Aimingtime = 25,
	Weight = 0.8,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 13,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.G21Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 4,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = Glock,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	OnCreate = Guns93GunConfig.Guns93Glock,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 21,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Glock,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G21Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Glock20						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 17,
	Aimingtime = 25,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 22,
	CritDmgMultiplier = 4,
	StopPower = 5,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 90,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = guns93:bullets_10mm,
	AmmoBox = Base.10mmBox,
	MagazineType = Base.G20Mag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Glock,
	ImpactSound = null,
	WeaponSprite = Glock,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Glock 20,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = MagnumShoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Glock,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Glock,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqTrigger; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = G20Mag GlockMag clip clip,
	ModelWeaponPart = IronPistolBasic PistolSightRear irons rearsight,
	ModelWeaponPart = IronPistolBasic PistolSightFront irons frontsight,
	ModelWeaponPart = TritiumSights PistolNightSightRear irons rearsight,
	ModelWeaponPart = TritiumSights PistolNightSightFront irons frontsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightRear irons rearsight,
	ModelWeaponPart = IronPistolCombat PistolDotSightFront irons frontsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightRear irons rearsight,
	ModelWeaponPart = IronPistolTarget PistolTargetSightFront irons frontsight,
	ModelWeaponPart = GlockWML GlockWML light light,
	ModelWeaponPart = GlockWML_On GlockWML_On light light,
	ModelWeaponPart = GlockLaser GlockLaser light light,
	ModelWeaponPart = GlockLaser_On GlockLaser_On light light,
	ModelWeaponPart = BarrelThreadExtension GlockThread threading threading,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item SW5906						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 11,
	Aimingtime = 25,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.7,
	MaxDamage = 1.0,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.5906Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = SW5906,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = S&W 5906,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = SW5906,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SWAuto,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item SW4506						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 15,
	Aimingtime = 25,
	Weight = 1.2,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 8,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.4506Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 4,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = SW4506,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = S&W 4506,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = SW4506,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SWAuto,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item SW4006						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 13,
	Aimingtime = 25,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 22,
	CritDmgMultiplier = 6,
	StopPower = 5,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 11,
	AmmoType = guns93:bullets_40,
	AmmoBox = Base.40Box,
	MagazineType = Base.4006Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 3,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = SW5906,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = S&W 4006,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = SW5906,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SWAuto,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item RugP89						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 11,
	Aimingtime = 25,
	Weight = 0.9,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.P89Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = RugP89,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Ruger P89,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = RugP89,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_RugP,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item RugP90						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 17,
	Aimingtime = 25,
	Weight = 0.9,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 8,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.P90Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 4,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = RugP89,
	SoundVolume = 50,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Ruger P90,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M1911BringToBear,
	SwingSound = M1911Shoot,
	HitSound  = BulletImpact,
	ClickSound = M1911Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = RugP89,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M1911Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_RugP,
	modParts_Level = 3,
	EquipSound = M1911Equip,
	UnequipSound = M1911UnEquip,
	InsertAmmoSound = M1911InsertAmmo,
	EjectAmmoSound = M1911EjectAmmo,
	InsertAmmoStartSound = M1911InsertAmmoStart,
	InsertAmmoStopSound = M1911InsertAmmoStop,
	EjectAmmoStartSound = M1911EjectAmmoStart,
	EjectAmmoStopSound = M1911EjectAmmoStop,
	ShellFallSound = M1911CartridgeFall,
	RackSound = M1911Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:45cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P226						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 11,
	Aimingtime = 25,
	Weight = 1.0,
	DoorDamage = 5,
	MinDamage = 0.7,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.P226Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = P226,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Sig P226,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = P226,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SigAuto,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P228						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 12,
	Aimingtime = 24,
	Weight = 0.8,
	DoorDamage = 5,
	MinDamage = 0.7,
	MaxDamage = 1.0,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 13,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.P228Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = P228,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Sig P228,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = P228,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_SigAuto,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P7M8						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 10,
	Aimingtime = 24,
	Weight = 0.8,
	DoorDamage = 5,
	MinDamage = 0.7,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 8,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.P7M8Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = P7M8,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = HK P7M8,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = P7M8,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.GasDelayedBlowbackParts,
	modParts_Group = ContextMenu_Guns93Parts_HKCocker,
	modParts_Level = 4,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P7M13						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 10,
	Aimingtime = 24,
	Weight = 0.8,
	DoorDamage = 5,
	MinDamage = 0.7,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 13,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.P7M13Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = P7M8,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = HK P7M13,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = P7M8,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.GasDelayedBlowbackParts,
	modParts_Group = ContextMenu_Guns93Parts_HKCocker,
	modParts_Level = 4,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item USP9						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 55,
	AimingPerkHitChanceModifier = 5.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 9,
	Aimingtime = 25,
	Weight = 1.0,
	DoorDamage = 5,
	MinDamage = 0.7,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 15,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.USP9Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = USP,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = HK USP9,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = USP,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_HKUSP,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item USP40						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 55,
	AimingPerkHitChanceModifier = 5.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 10,
	Aimingtime = 25,
	Weight = 1.0,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 22,
	CritDmgMultiplier = 6,
	StopPower = 5,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 80,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 13,
	AmmoType = guns93:bullets_40,
	AmmoBox = Base.40Box,
	MagazineType = Base.USP40Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = USP,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = HK USP40,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = USP,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_HKUSP,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:40cal; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item CZ75B						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 9,
	Aimingtime = 25,
	Weight = 1.1,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 16,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.CZ75BMag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = CZ75B,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = CZ-75B,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = CZ75B,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.ShortRecoilPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_CZ75,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:ReqBooster; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Raven25						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 47,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 15,
	Aimingtime = 23,
	Weight = 0.4,
	DoorDamage = 2,
	MinDamage = 0.2,
	MaxDamage = 0.2,
	CriticalChance = 14,
	CritDmgMultiplier = 2,
	StopPower = 5,
	PushBackMod = 0.1,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 6,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 63,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 200,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 6,
	AmmoType = guns93:bullets_25,
	AmmoBox = Base.25Box,
	MagazineType = Base.R25Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 1,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound = null,
	WeaponSprite = Raven25,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Raven 25,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = 22shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Raven25,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_ZAMAK,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = HolsterSmall,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:22cal; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item J22						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 47,
	AimingPerkHitChanceModifier = 3.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 15,
	Aimingtime = 23,
	Weight = 0.4,
	DoorDamage = 2,
	MinDamage = 0.3,
	MaxDamage = 0.4,
	CriticalChance = 13,
	CritDmgMultiplier = 2,
	StopPower = 5,
	PushBackMod = 0.1,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 7,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 63,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 200,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 6,
	AmmoType = guns93:bullets_22,
	AmmoBox = Base.22Box,
	MagazineType = Base.J22Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 1,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound = null,
	WeaponSprite = J22,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Jennings J-22,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = 22shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = J22,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_ZAMAK,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = HolsterSmall,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:22cal; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item P380						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 15,
	Aimingtime = 23,
	Weight = 0.6,
	DoorDamage = 5,
	MinDamage = 0.5,
	MaxDamage = 0.7,
	CriticalChance = 20,
	CritDmgMultiplier = 4,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 8,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 76,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 200,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 5,
	AmmoType = guns93:bullets_380,
	AmmoBox = Base.380Box,
	MagazineType = Base.P380Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound = null,
	WeaponSprite = P380,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Davis Ind. P380,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M36Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = P380,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_ZAMAK,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = HolsterSmall,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item 83Cheetah						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 12,
	Aimingtime = 24,
	Weight = 0.7,
	DoorDamage = 5,
	MinDamage = 0.5,
	MaxDamage = 0.8,
	CriticalChance = 20,
	CritDmgMultiplier = 4,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 9,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 76,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 7,
	AmmoType = guns93:bullets_380,
	AmmoBox = Base.380Box,
	MagazineType = Base.83Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound = null,
	WeaponSprite = 83Cheetah,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Beretta 83 Cheetah,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M36Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Beretta92Black,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Cheetah,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = HolsterSmall,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Hammerless						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 9,
	Aimingtime = 24,
	Weight = 0.8,
	DoorDamage = 5,
	MinDamage = 0.5,
	MaxDamage = 0.7,
	CriticalChance = 20,
	CritDmgMultiplier = 4,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 9,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 76,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 6,
	AmmoType = guns93:bullets_380,
	AmmoBox = Base.380Box,
	MagazineType = Base.1908Mag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound = null,
	WeaponSprite = Hammerless,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Colt 1908 Pocket Hammerless,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M36Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Hammerless,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_Hammerless,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = HolsterSmall,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights; guns93:SlowReload,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item PPK						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 13,
	Aimingtime = 24,
	Weight = 0.5,
	DoorDamage = 5,
	MinDamage = 0.5,
	MaxDamage = 0.7,
	CriticalChance = 20,
	CritDmgMultiplier = 4,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 8,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 76,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 6,
	AmmoType = guns93:bullets_380,
	AmmoBox = Base.380Box,
	MagazineType = Base.PPKMag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 2,
	DropSound = M1911Drop,
	DisplayCategory = Weapon,
	ImpactSound = null,
	WeaponSprite = PPK,
	SoundVolume = 30,
	ItemType = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Walther PPK,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M36Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = PPK,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_PPK,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = HolsterSmall,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:9mm; guns93:PistolSights,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Bobcat						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 12,
	Aimingtime = 23,
	Weight = 0.3,
	DoorDamage = 2,
	MinDamage = 0.2,
	MaxDamage = 0.3,
	CriticalChance = 14,
	CritDmgMultiplier = 2,
	StopPower = 5,
	PushBackMod = 0.1,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 6,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 63,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 7,
	AmmoType = guns93:bullets_25,
	AmmoBox = Base.25Box,
	MagazineType = Base.BobcatMag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 1,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93FirearmSpawns,
	ImpactSound = null,
	WeaponSprite = Bobcat,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Beretta 21 Bobcat,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = 22shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Bobcat,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_TipUp,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = HolsterSmall,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadExtension; guns93:22cal; guns93:PistolSights,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Buckmark						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 10,
	Aimingtime = 26,
	Weight = 1.0,
	DoorDamage = 2,
	MinDamage = 0.4,
	MaxDamage = 0.5,
	CriticalChance = 13,
	CritDmgMultiplier = 2,
	StopPower = 5,
	PushBackMod = 0.1,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 8,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 62,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 10,
	AmmoType = guns93:bullets_22,
	AmmoBox = Base.22Box,
	MagazineType = Base.BuckMag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 1,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = Buckmark,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Browning Buck Mark,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = 22shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Buckmark,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_BuckMark,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:22cal; guns93:PistolSights,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item Rugmark						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 7,
	HitChance = 50,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 10,
	Aimingtime = 27,
	Weight = 1.0,
	DoorDamage = 2,
	MinDamage = 0.4,
	MaxDamage = 0.6,
	CriticalChance = 13,
	CritDmgMultiplier = 2,
	StopPower = 5,
	PushBackMod = 0.1,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 9,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 62,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 10,
	AmmoType = guns93:bullets_22,
	AmmoBox = Base.22Box,
	MagazineType = Base.MarkMag,
	MinSightRange = 2,
	MaxSightRange = 5.0,
	KnockdownMod = 1,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93PistolSights,
	ImpactSound = null,
	WeaponSprite = Rugmark,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Ruger Mark II,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = 22shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Rugmark,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.BlowbackPistolParts,
	modParts_Group = ContextMenu_Guns93Parts_RugStd,
	modParts_Level = 3,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel;  guns93:22cal; guns93:PistolSights,
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,
	ModelWeaponPart = M14FlashHiderThread M14FlashHider canon canon,
	ModelWeaponPart = M14CamoFlashHiderThread M14CamoFlashHider canon canon,
	ModelWeaponPart = M14Brake M14BrakeThread canon canon,
	ModelWeaponPart = RifleBrake RifleBrake canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	}
							
	item TEC9						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 45,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 22,
	Aimingtime = 38,
	Weight = 1.4,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.TEC9Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93TEC9,
	ImpactSound = null,
	WeaponSprite = TEC9,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Intratec TEC-9,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = TEC9,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_TEC9,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.70,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = TEC9Mag TEC9Mag clip clip,
	}
							
	item Uzi						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 44,
	Aimingtime = 43,
	Weight = 3.5,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 8,
	PushBackMod = 0.3,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 18,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 78,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.25UziMag,
	MinSightRange = 2,
	MaxSightRange = 8.0,
	KnockdownMod = 3,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = Uzi,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Uzi,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Uzi,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.34,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = UziBlackHandguard UziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenHandguard UziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodHandguard UziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = UziStock UziStock stock stock,
	ModelWeaponPart = UziPolymerStock UziPolymerStock stock stock,
	ModelWeaponPart = UziGreenStock UziGreenStock stock stock,
	ModelWeaponPart = UziThumbStock UziThumbStock stock stock,
	ModelWeaponPart = UziThumbPolyStock UziThumbPolyStock stock stock,
	ModelWeaponPart = UziStockOut UziStockOut stock stock,
	ModelWeaponPart = UziStockIn UziStockIn stock stock,
	ModelWeaponPart = UziMount UziMount receiver receiver,
	ModelWeaponPart = Uzi9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	ModelWeaponPart = RedDot RedDot scope scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope scope,
	ModelWeaponPart = AccuDot_On AccuDot scope scope,
	ModelWeaponPart = CMore CMore scope scope,
	ModelWeaponPart = CMore_On CMore scope scope,
	ModelWeaponPart = SinglePoint SinglePoint scope scope,
	ModelWeaponPart = ArmsonRail ArmsonRail scope scope,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item MiniUzi						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 49,
	Aimingtime = 42,
	Weight = 2.6,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 6,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 17,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.25UziMag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = MiniUzi,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Mini Uzi,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = MiniUzi,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.34,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = MiniUziBlackHandguard MiniUziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = MiniUziGreenHandguard MiniUziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = MiniUziWoodHandguard MiniUziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MiniUziStockOut MiniUziStockOut stock stock,
	ModelWeaponPart = MiniUziStockIn MiniUziStockIn stock stock,
	ModelWeaponPart = Uzi9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	}
							
	item MicroUzi						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 52,
	Aimingtime = 42,
	Weight = 2.0,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.25UziMag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = MicroUzi,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI MicroUzi,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = MicroUzi,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.34,
	hasAutoPart = Base.MicroUziAutoTrigger,
	hasSpcPart = Base.MicroUziStockIn,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MicroUziStockOut MicroUziStockOut stock stock,
	ModelWeaponPart = MicroUziStockIn MicroUziStockIn stock stock,
	ModelWeaponPart = Uzi9mmSilencer LargePistolCan canon canon2,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 10UziMag 10UziMag clip clip,
	ModelWeaponPart = UziMag UziMag clip clip,
	ModelWeaponPart = 25UziMag 25UziMag clip clip,
	ModelWeaponPart = 40UziMag 40UziMag clip clip,
	ModelWeaponPart = 10UziColtSMGMag 10UziMag clip clip,
	ModelWeaponPart = UziColtSMGMag UziMag clip clip,
	ModelWeaponPart = 25UziColtSMGMag 25UziMag clip clip,
	ModelWeaponPart = 40UziColtSMGMag 40UziMag clip clip,
	}
							
	item Uzi45						
	{
	MinAngle = 0.95,
	MaxHitcount = 2,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 51,
	Aimingtime = 43,
	Weight = 3.5,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 8,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 17,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 85,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.16Uzi45Mag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 4,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = Uzi,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Uzi,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = Uzi,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.25,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = UziBlackHandguard UziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenHandguard UziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodHandguard UziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = UziStock UziStock stock stock,
	ModelWeaponPart = UziPolymerStock UziPolymerStock stock stock,
	ModelWeaponPart = UziGreenStock UziGreenStock stock stock,
	ModelWeaponPart = UziThumbStock UziThumbStock stock stock,
	ModelWeaponPart = UziThumbPolyStock UziThumbPolyStock stock stock,
	ModelWeaponPart = UziStockOut UziStockOut stock stock,
	ModelWeaponPart = UziStockIn UziStockIn stock stock,
	ModelWeaponPart = UziMount UziMount receiver receiver,
	ModelWeaponPart = Uzi45Silencer LargePistolCan canon canon2,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	ModelWeaponPart = RedDot RedDot scope scope,
	ModelWeaponPart = RedDot_On RedDot scope2 scope,
	ModelWeaponPart = AccuDot AccuDot scope scope,
	ModelWeaponPart = AccuDot_On AccuDot scope scope,
	ModelWeaponPart = CMore CMore scope scope,
	ModelWeaponPart = CMore_On CMore scope scope,
	ModelWeaponPart = SinglePoint SinglePoint scope scope,
	ModelWeaponPart = ArmsonRail ArmsonRail scope scope,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope scope,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope scope,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	}
							
	item MiniUzi45						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 56,
	Aimingtime = 42,
	Weight = 2.6,
	DoorDamage = 5,
	MinDamage = 0.9,
	MaxDamage = 1.3,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 7,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.16Uzi45Mag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 4,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = MiniUzi,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI Mini Uzi,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = MiniUzi,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.25,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93; guns93:FrontSwivel,
	ModelWeaponPart = MiniUziBlackHandguard MiniUziHandguard handguard handguard,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = MiniUziGreenHandguard MiniUziGreenHandguard handguard handguard,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = MiniUziWoodHandguard MiniUziWoodHandguard handguard handguard,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MiniUziStockOut MiniUziStockOut stock stock,
	ModelWeaponPart = MiniUziStockIn MiniUziStockIn stock stock,
	ModelWeaponPart = Uzi45Silencer LargePistolCan canon canon2,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	}
							
	item MicroUzi45						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 11,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.01,
	RecoilDelay = 59,
	Aimingtime = 42,
	Weight = 2.0,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 12,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 32,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.12Uzi45Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 4,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Uzi,
	ImpactSound = null,
	WeaponSprite = MicroUzi,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = IMI MicroUzi,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = MicroUzi,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_Uzi,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.25,
	hasAutoPart = Base.MicroUziAutoTrigger,
	hasSpcPart = Base.MicroUziStockIn,
	Tags = base:HasMetal; base:Firearm; guns93:9mm; guns93:ThreadBarrel; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = UziBlackGrips UziGrips grip grips,
	ModelWeaponPart = UziGreenGrips UziGreenGrips grip grips,
	ModelWeaponPart = UziWoodGrips UziWoodGrips grip grips,
	ModelWeaponPart = MicroUziStockOut MicroUziStockOut stock stock,
	ModelWeaponPart = MicroUziStockIn MicroUziStockIn stock stock,
	ModelWeaponPart = Uzi45Silencer LargePistolCan canon canon2,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = 12Uzi45Mag 10UziMag clip clip,
	ModelWeaponPart = 16Uzi45Mag UziMag clip clip,
	ModelWeaponPart = 22Uzi45Mag 40UziMag clip clip,
	}
							
	item MAC10						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 5,
	HitChance = 45,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 25,
	Aimingtime = 38,
	Weight = 2.8,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.2,
	CriticalChance = 25,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.4,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 13,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 86,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 30,
	AmmoType = base:bullets_45,
	AmmoBox = Base.Bullets45Box,
	MagazineType = Base.MAC10Mag,
	MinSightRange = 2,
	MaxSightRange = 6.0,
	KnockdownMod = 4,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93MAC10,
	ImpactSound = null,
	WeaponSprite = MAC10,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_revolver_long,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Cobra MAC-10,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = MAC10,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 30,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.DirectBlowbackCarbineParts,
	modParts_Group = ContextMenu_Guns93Parts_MAC,
	modParts_Level = 2,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Rifle,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.81,
	hasAutoPart = Base.MAC10AutoTrigger,
	Tags = base:HasMetal; base:Firearm; guns93:45cal; guns93:ReqTrigger; guns93:Guns93,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = MAC10Mag M3GreaseMag clip clip,
	ModelWeaponPart = MACGreaseMag M3GreaseMag clip clip,
	}
							
	item CalicoPistol						
	{
	MinAngle = 0.95,
	MaxHitcount = 1,
	AimingPerkCritModifier = 6,
	HitChance = 45,
	AimingPerkHitChanceModifier = 4.0,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 19,
	Aimingtime = 38,
	Weight = 1.2,
	DoorDamage = 5,
	MinDamage = 0.8,
	MaxDamage = 1.1,
	CriticalChance = 20,
	CritDmgMultiplier = 5,
	StopPower = 5,
	PushBackMod = 0.2,
	ProjectileCount = 1,
	MinRange = 0.61,
	MaxRange = 14,
	AimingPerkRangeModifier = 0.0,
	SoundRadius = 79,
	ConditionMax = 20,
	ConditionLowerChanceOneIn = 300,
	JamGunChance = 1,
	mod_Jam = 1,
	mod_fouling = 0,
	MaxAmmo = 50,
	AmmoType = base:bullets_9mm,
	AmmoBox = Base.Bullets9mmBox,
	MagazineType = Base.CalicoMag,
	MinSightRange = 2,
	MaxSightRange = 7.0,
	KnockdownMod = 2,
	DropSound = M9Drop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93CalicoSpawns,
	ImpactSound = null,
	WeaponSprite = CalicoPistol,
	SoundVolume = 30,
	ItemType = Weapon,
	MinimumSwingtime = 0.5,
	NPCSoundBoost = 1.5,
	KnockBackOnNoDeath = true,
	Ranged = true,
	SwingAmountBeforeImpact = 0,
	SplatNumber = 3,
	SubCategory = Firearm,
	MuzzleFlashModelKey = muzzle_flash_handgun03,
	IsAimedFirearm = true,
	UseEndurance = false,
	SwingAnim = Handgun,
	DisplayName = Calico M590 Pistol,
	Swingtime = 0.5,
	MultipleHitConditionAffected = false,
	BringToBearSound = M9BringToBear,
	SwingSound = M9Shoot,
	HitSound  = BulletImpact,
	ClickSound = M9Jam,
	SplatSize = 3,
	SplatBloodOnNoDeath = true,
	Icon = CalicoPistol,
	RunAnim = Run_Weapon2,
	SoundGain = 1.5,
	ClipSize  = 15,
	Reloadtime = 50,
	BreakSound = M9Break,
	MetalValue = 30.0,
	modParts_Type = Base.RollerDelayedParts,
	modParts_Group = ContextMenu_Guns93Parts_Calico,
	modParts_Level = 4,
	EquipSound = M9Equip,
	UnequipSound = M9UnEquip,
	InsertAmmoSound = M9InsertAmmo,
	EjectAmmoSound = M9EjectAmmo,
	InsertAmmoStartSound = M9InsertAmmoStart,
	InsertAmmoStopSound = M9InsertAmmoStop,
	EjectAmmoStartSound = M9EjectAmmoStart,
	EjectAmmoStopSound = M9EjectAmmoStop,
	ShellFallSound = M9CartridgeFall,
	RackSound = M9Rack,
	WeaponReloadType = handgun,
	AttachmentType = Holster,
	FireMode = Single,
	modBurst_Num = 0,
	FireModePossibilities = Auto/Burst/Single,
	CyclicRateMultiplier = 1.52,
	Tags = base:HasMetal; base:Firearm; guns93:Guns93; guns93:ThreadBarrel; guns93:9mm; guns93:ReqTrigger; guns93:BadBrass,
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,
	ModelWeaponPart = DIY45BoostedSilencer DIYLargePistolCan canon canon,
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,
	ModelWeaponPart = CalicoMag CalicoMag clip clip,
	ModelWeaponPart = 100CalicoMag 100CalicoMag clip clip,
	}
}