module Base							
{							
	item Rem870_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	56	,
	Aimingtime =	42	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	isBaseAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem870,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Rem870,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Remington 870,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem870,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 870StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 870CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 870ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 870CorncobWoodDark 870CorncobWoodDark handguard handguard,
	ModelWeaponPart = 870StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 870CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 870ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 870CorncobWoodLight 870CorncobWoodLight handguard handguard,
	ModelWeaponPart = 870StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 870PistolStock 870PistolStock stock stock,
	ModelWeaponPart = 870PistolGrip 870PistolGrip stock stock,
	ModelWeaponPart = 870ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 870CorncobSynthetic 870CorncobSynthetic handguard handguard,
	ModelWeaponPart = 870StrapSynthetic 870StrapSynthetic handguard handguard,
	ModelWeaponPart = 870PistolPump 870PistolPump handguard handguard,
	ModelWeaponPart = 870ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 870ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 870SideFoldOut 870SideFoldOut stock stock,
	ModelWeaponPart = 870SideFoldIn 870SideFoldIn stock stock,
	ModelWeaponPart = 870TopFoldOut 870TopFoldOut stock stock,
	ModelWeaponPart = 870TopFoldIn 870TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = 870MagExtenBlue 870MagExtenBlue barrelItem MagExten,
	ModelWeaponPart = 870MagExtenPark 870MagExtenPark barrelItem MagExten,
	ModelWeaponPart = 870MagExtenMarine 870MagExtenMarine barrelItem MagExten,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 870ScopeRail 870ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Rem870P_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	57	,
	Aimingtime =	38	,
	Weight =	3.2	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	39	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.6	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	179	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	isBaseAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	6	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Rem870P,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93870P,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Remington 870 Police,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem870P,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem870,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem; guns93:WMLBarrelBlock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 870StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 870CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 870ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 870CorncobWoodDark 870CorncobWoodDark handguard handguard,
	ModelWeaponPart = 870StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 870CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 870ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 870CorncobWoodLight 870CorncobWoodLight handguard handguard,
	ModelWeaponPart = 870StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 870PistolStock 870PistolStock stock stock,
	ModelWeaponPart = 870PistolGrip 870PistolGrip stock stock,
	ModelWeaponPart = 870ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 870CorncobSynthetic 870CorncobSynthetic handguard handguard,
	ModelWeaponPart = 870StrapSynthetic 870StrapSynthetic handguard handguard,
	ModelWeaponPart = 870PistolPump 870PistolPump handguard handguard,
	ModelWeaponPart = 870ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 870ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 870SideFoldOut 870SideFoldOut stock stock,
	ModelWeaponPart = 870SideFoldIn 870SideFoldIn stock stock,
	ModelWeaponPart = 870TopFoldOut 870TopFoldOut stock stock,
	ModelWeaponPart = 870TopFoldIn 870TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = 870MagExtenBlue 870MagExtenBlue barrelItem MagExten,
	ModelWeaponPart = 870MagExtenPark 870MagExtenPark barrelItem MagExten,
	ModelWeaponPart = 870MagExtenMarine 870MagExtenMarine barrelItem MagExten,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 870ScopeRail 870ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SORem870_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	58	,
	Aimingtime =	33	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	22	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	2.0	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	19	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	184	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	9.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem870,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SORem870,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Remington 870,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem870Blue,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem870,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:SawedOff,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 870StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 870CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 870ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 870CorncobWoodDark 870CorncobWoodDark handguard handguard,
	ModelWeaponPart = 870StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 870CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 870ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 870CorncobWoodLight 870CorncobWoodLight handguard handguard,
	ModelWeaponPart = 870StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 870PistolStock 870PistolStock stock stock,
	ModelWeaponPart = 870PistolGrip 870PistolGrip stock stock,
	ModelWeaponPart = 870ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 870CorncobSynthetic 870CorncobSynthetic handguard handguard,
	ModelWeaponPart = 870StrapSynthetic 870StrapSynthetic handguard handguard,
	ModelWeaponPart = 870PistolPump 870PistolPump handguard handguard,
	ModelWeaponPart = 870ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 870ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 870SideFoldOut 870SideFoldOut stock stock,
	ModelWeaponPart = 870SideFoldIn 870SideFoldIn stock stock,
	ModelWeaponPart = 870TopFoldOut 870TopFoldOut stock stock,
	ModelWeaponPart = 870TopFoldIn 870TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 870ScopeRail 870ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item M870_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	56	,
	Aimingtime =	40	,
	Weight =	3.5	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	43	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.5	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	25	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	178	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	M870,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93M870,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	M870,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem870,
	modParts_Level = 2,
	isbayoRange = 0.83,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem; guns93:WMLBarrelBlock; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 870CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 870CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 870StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 870ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 870CorncobWoodDark 870CorncobWoodDark handguard handguard,
	ModelWeaponPart = 870StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 870ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 870CorncobWoodLight 870CorncobWoodLight handguard handguard,
	ModelWeaponPart = 870StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 870PistolStock 870PistolStock stock stock,
	ModelWeaponPart = 870PistolGrip 870PistolGrip stock stock,
	ModelWeaponPart = 870ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 870CorncobSynthetic 870CorncobSynthetic handguard handguard,
	ModelWeaponPart = 870StrapSynthetic 870StrapSynthetic handguard handguard,
	ModelWeaponPart = 870PistolPump 870PistolPump handguard handguard,
	ModelWeaponPart = 870ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 870ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 870SideFoldOut 870SideFoldOut stock stock,
	ModelWeaponPart = 870SideFoldIn 870SideFoldIn stock stock,
	ModelWeaponPart = 870TopFoldOut 870TopFoldOut stock stock,
	ModelWeaponPart = 870TopFoldIn 870TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 870ScopeRail 870ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Moss500_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	58	,
	Aimingtime =	43	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Moss500,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Moss500Blue,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Mossberg 500,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Moss500Blue,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Moss500,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 500StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 500CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 500ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 500RoundWoodDark 500RoundWoodDark handguard handguard,
	ModelWeaponPart = 500StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 500CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 500ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 500RoundWoodLight 500RoundWoodLight handguard handguard,
	ModelWeaponPart = 500StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 500StockCamo 500CamoStock stock stock,
	ModelWeaponPart = 500PistolStock 500PistolStock stock stock,
	ModelWeaponPart = 500PistolGrip 500PistolGrip stock stock,
	ModelWeaponPart = 500ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 500RoundSynthetic 500RoundSynthetic handguard handguard,
	ModelWeaponPart = 500ForendCamo 500CamoForend handguard handguard,
	ModelWeaponPart = 500PistolPump 500PistolPump handguard handguard,
	ModelWeaponPart = 500ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 500ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 500SideFoldOut 500SideFoldOut stock stock,
	ModelWeaponPart = 500SideFoldIn 500SideFoldIn stock stock,
	ModelWeaponPart = 500TopFoldOut 500TopFoldOut stock stock,
	ModelWeaponPart = 500TopFoldIn 500TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 500ScopeRail 500ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SOMoss500_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	60	,
	Aimingtime =	37	,
	Weight =	2.7	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	35	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.6	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	23	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	180	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Moss500,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOMoss500Blue,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Mossberg 500,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOMoss500Blue,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Moss500,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:SawedOff,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 500StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 500CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 500ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 500RoundWoodDark 500RoundWoodDark handguard handguard,
	ModelWeaponPart = 500StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 500CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 500ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 500RoundWoodLight 500RoundWoodLight handguard handguard,
	ModelWeaponPart = 500StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 500StockCamo 500CamoStock stock stock,
	ModelWeaponPart = 500PistolStock 500PistolStock stock stock,
	ModelWeaponPart = 500PistolGrip 500PistolGrip stock stock,
	ModelWeaponPart = 500ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 500RoundSynthetic 500RoundSynthetic handguard handguard,
	ModelWeaponPart = 500ForendCamo 500CamoForend handguard handguard,
	ModelWeaponPart = 500PistolPump 500PistolPump handguard handguard,
	ModelWeaponPart = 500ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 500ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 500SideFoldOut 500SideFoldOut stock stock,
	ModelWeaponPart = 500SideFoldIn 500SideFoldIn stock stock,
	ModelWeaponPart = 500TopFoldOut 500TopFoldOut stock stock,
	ModelWeaponPart = 500TopFoldIn 500TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 500ScopeRail 500ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Moss590_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	57	,
	Aimingtime =	39	,
	Weight =	3.3	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	39	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.6	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	179	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	6	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Moss590Blue,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Moss590,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Mossberg 590,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Moss590Blue,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	TwoHandWeapon = true,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Moss500,
	modParts_Level = 2,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem; guns93:WMLBarrelBlock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 500StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 500CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 500ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 500RoundWoodDark 500RoundWoodDark handguard handguard,
	ModelWeaponPart = 500StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 500CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 500ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 500RoundWoodLight 500RoundWoodLight handguard handguard,
	ModelWeaponPart = 500StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 500StockCamo 500CamoStock stock stock,
	ModelWeaponPart = 500PistolStock 500PistolStock stock stock,
	ModelWeaponPart = 500PistolGrip 500PistolGrip stock stock,
	ModelWeaponPart = 500ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 500RoundSynthetic 500RoundSynthetic handguard handguard,
	ModelWeaponPart = 500ForendCamo 500CamoForend handguard handguard,
	ModelWeaponPart = 500PistolPump 500PistolPump handguard handguard,
	ModelWeaponPart = 500ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 500ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 500SideFoldOut 500SideFoldOut stock stock,
	ModelWeaponPart = 500SideFoldIn 500SideFoldIn stock stock,
	ModelWeaponPart = 500TopFoldOut 500TopFoldOut stock stock,
	ModelWeaponPart = 500TopFoldIn 500TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 500ScopeRail 500ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item M590_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	58	,
	Aimingtime =	40	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	43	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.5	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	25	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	178	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	M590,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93M590,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	M590,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	M590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Moss500,
	modParts_Level = 2,
	isbayoRange = 0.82,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem; guns93:WMLBarrelBlock; guns93:Bayonet; guns93:M7Bayonet; guns93:M9Bayonet,
	ModelWeaponPart = M9BayonetPart M9Bayonet bayonet bayonet,
	ModelWeaponPart = M7BayonetPart M7Bayonet bayonet bayonet,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 500StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = 500CutStockDark 870CutStockDark stock stock,
	ModelWeaponPart = 500ForendWoodDark 870ForendWoodDark handguard handguard,
	ModelWeaponPart = 500RoundWoodDark 500RoundWoodDark handguard handguard,
	ModelWeaponPart = 500StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = 500CutStockLight 870CutStockLight stock stock,
	ModelWeaponPart = 500ForendWoodLight 870ForendWoodLight handguard handguard,
	ModelWeaponPart = 500RoundWoodLight 500RoundWoodLight handguard handguard,
	ModelWeaponPart = 500StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = 500StockCamo 500CamoStock stock stock,
	ModelWeaponPart = 500PistolStock 500PistolStock stock stock,
	ModelWeaponPart = 500PistolGrip 500PistolGrip stock stock,
	ModelWeaponPart = 500ForendSynthetic 870ForendSynthetic handguard handguard,
	ModelWeaponPart = 500RoundSynthetic 500RoundSynthetic handguard handguard,
	ModelWeaponPart = 500ForendCamo 500CamoForend handguard handguard,
	ModelWeaponPart = 500PistolPump 500PistolPump handguard handguard,
	ModelWeaponPart = 500ForendLight 870ForendLight handguard handguard,
	ModelWeaponPart = 500ForendLight_On 870ForendLight_On handguard handguard,
	ModelWeaponPart = 500SideFoldOut 500SideFoldOut stock stock,
	ModelWeaponPart = 500SideFoldIn 500SideFoldIn stock stock,
	ModelWeaponPart = 500TopFoldOut 500TopFoldOut stock stock,
	ModelWeaponPart = 500TopFoldIn 500TopFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 500ScopeRail 500ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Win1912_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	39	,
	Aimingtime =	30	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win1912,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 12,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win12,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOWin1912_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	41	,
	Aimingtime =	24	,
	Weight =	2.8	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	37	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.6	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	180	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	6	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOWin1912,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Winchester Model 12,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWin1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win12,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Win1200_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	37	,
	Aimingtime =	30	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win1200,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 1200,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win1200,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOWin1200_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	40	,
	Aimingtime =	23	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	28	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.8	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	21	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	182	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	10.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOWin1200,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Winchester Model 1200,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWin1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win1200,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Win1200Def_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	38	,
	Aimingtime =	25	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	39	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.6	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	179	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	6	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win1200Def,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93TacShotgunSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester 1200 Defender,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win1200Def,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Win1200,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Ithaca37_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	56	,
	Aimingtime =	43	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Ithaca37,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Ithaca37Blued,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Ithaca Model 37,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Ithaca37Blued,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Ithaca37,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = Ithaca37StockWoodDark Ithaca37StockWoodDark stock stock,
	ModelWeaponPart = Ithaca37CutStockDark Ithaca37CutStockDark stock stock,
	ModelWeaponPart = Ithaca37ForendWoodDark Ithaca37ForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodDark Ithaca37CheckForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodDark Ithaca37WideWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37StockWoodLight Ithaca37StockWoodLight stock stock,
	ModelWeaponPart = Ithaca37CutStockLight Ithaca37CutStockLight stock stock,
	ModelWeaponPart = Ithaca37ForendWoodLight Ithaca37ForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodLight Ithaca37CheckForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodLight Ithaca37WideWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37StockSynthetic Ithaca37StockSynthetic stock stock,
	ModelWeaponPart = Ithaca37PistolStock Ithaca37PistolStock stock stock,
	ModelWeaponPart = Ithaca37PistolGrip Ithaca37PistolGrip stock stock,
	ModelWeaponPart = HicksGrip HicksGrip stock stock,
	ModelWeaponPart = Ithaca37ForendSynthetic Ithaca37ForendSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37WideSynthetic Ithaca37WideSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37StrapSynthetic Ithaca37StrapSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37PistolPump Ithaca37PistolPump handguard handguard,
	ModelWeaponPart = Ithaca37SideFoldOut Ithaca37SideFoldOut stock stock,
	ModelWeaponPart = Ithaca37SideFoldIn Ithaca37SideFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = Ithaca37ScopeRail Ithaca37ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SOIthaca37_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	59	,
	Aimingtime =	35	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	28	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.8	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	21	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	182	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	10.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Ithaca37,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOIthaca37Blued,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Ithaca Model 37,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOIthaca37Blued,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Ithaca37,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:SawedOff,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = Ithaca37StockWoodDark Ithaca37StockWoodDark stock stock,
	ModelWeaponPart = Ithaca37CutStockDark Ithaca37CutStockDark stock stock,
	ModelWeaponPart = Ithaca37ForendWoodDark Ithaca37ForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodDark Ithaca37CheckForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodDark Ithaca37WideWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37StockWoodLight Ithaca37StockWoodLight stock stock,
	ModelWeaponPart = Ithaca37CutStockLight Ithaca37CutStockLight stock stock,
	ModelWeaponPart = Ithaca37ForendWoodLight Ithaca37ForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodLight Ithaca37CheckForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodLight Ithaca37WideWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37StockSynthetic Ithaca37StockSynthetic stock stock,
	ModelWeaponPart = Ithaca37PistolStock Ithaca37PistolStock stock stock,
	ModelWeaponPart = Ithaca37PistolGrip Ithaca37PistolGrip stock stock,
	ModelWeaponPart = HicksGrip HicksGrip stock stock,
	ModelWeaponPart = Ithaca37ForendSynthetic Ithaca37ForendSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37WideSynthetic Ithaca37WideSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37StrapSynthetic Ithaca37StrapSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37PistolPump Ithaca37PistolPump handguard handguard,
	ModelWeaponPart = Ithaca37SideFoldOut Ithaca37SideFoldOut stock stock,
	ModelWeaponPart = Ithaca37SideFoldIn Ithaca37SideFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = Ithaca37ScopeRail Ithaca37ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Ithaca37MP_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	57	,
	Aimingtime =	39	,
	Weight =	3.2	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	43	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.5	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	25	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	178	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	7	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Ithaca37,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Ithaca37MPBlued,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Ithaca Model 37,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Ithaca37MPBlued,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Ithaca37,
	modParts_Level = 2,
	isbayoRange = 0.83,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = Ithaca37BayoLug Ithaca37BayoLug barrelItem barrelItem,
	ModelWeaponPart = M1917BayonetPart M1917Bayonet bayonet bayonet,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = Ithaca37StockWoodDark Ithaca37StockWoodDark stock stock,
	ModelWeaponPart = Ithaca37CutStockDark Ithaca37CutStockDark stock stock,
	ModelWeaponPart = Ithaca37ForendWoodDark Ithaca37ForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodDark Ithaca37CheckForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodDark Ithaca37WideWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37StockWoodLight Ithaca37StockWoodLight stock stock,
	ModelWeaponPart = Ithaca37CutStockLight Ithaca37CutStockLight stock stock,
	ModelWeaponPart = Ithaca37ForendWoodLight Ithaca37ForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodLight Ithaca37CheckForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodLight Ithaca37WideWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37StockSynthetic Ithaca37StockSynthetic stock stock,
	ModelWeaponPart = Ithaca37PistolStock Ithaca37PistolStock stock stock,
	ModelWeaponPart = Ithaca37PistolGrip Ithaca37PistolGrip stock stock,
	ModelWeaponPart = HicksGrip HicksGrip stock stock,
	ModelWeaponPart = Ithaca37ForendSynthetic Ithaca37ForendSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37WideSynthetic Ithaca37WideSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37StrapSynthetic Ithaca37StrapSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37PistolPump Ithaca37PistolPump handguard handguard,
	ModelWeaponPart = Ithaca37SideFoldOut Ithaca37SideFoldOut stock stock,
	ModelWeaponPart = Ithaca37SideFoldIn Ithaca37SideFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = Ithaca37ScopeRail Ithaca37ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item M37_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	57	,
	Aimingtime =	39	,
	Weight =	3.2	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	43	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.5	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	25	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	178	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	7	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Ithaca37,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Ithaca37MPBlued,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Ithaca M37 Trench Gun,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Ithaca37MPBlued,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Ithaca37,
	modParts_Level = 2,
	isbayoRange = 0.83,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = Ithaca37BayoLug Ithaca37BayoLug barrelItem barrelItem,
	ModelWeaponPart = M1917BayonetPart M1917Bayonet bayonet bayonet,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = Ithaca37StockWoodDark Ithaca37StockWoodDark stock stock,
	ModelWeaponPart = Ithaca37CutStockDark Ithaca37CutStockDark stock stock,
	ModelWeaponPart = Ithaca37ForendWoodDark Ithaca37ForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodDark Ithaca37CheckForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodDark Ithaca37WideWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37StockWoodLight Ithaca37StockWoodLight stock stock,
	ModelWeaponPart = Ithaca37CutStockLight Ithaca37CutStockLight stock stock,
	ModelWeaponPart = Ithaca37ForendWoodLight Ithaca37ForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodLight Ithaca37CheckForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodLight Ithaca37WideWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37StockSynthetic Ithaca37StockSynthetic stock stock,
	ModelWeaponPart = Ithaca37PistolStock Ithaca37PistolStock stock stock,
	ModelWeaponPart = Ithaca37PistolGrip Ithaca37PistolGrip stock stock,
	ModelWeaponPart = HicksGrip HicksGrip stock stock,
	ModelWeaponPart = Ithaca37ForendSynthetic Ithaca37ForendSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37WideSynthetic Ithaca37WideSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37StrapSynthetic Ithaca37StrapSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37PistolPump Ithaca37PistolPump handguard handguard,
	ModelWeaponPart = Ithaca37SideFoldOut Ithaca37SideFoldOut stock stock,
	ModelWeaponPart = Ithaca37SideFoldIn Ithaca37SideFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = Ithaca37ScopeRail Ithaca37ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
							
	item Ithaca37Riot_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	57	,
	Aimingtime =	39	,
	Weight =	3.3	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	43	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.5	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	25	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	178	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Ithaca37RiotPark,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93Ithaca37,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Ithaca Model 37 Riot Gun,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Ithaca37RiotPark,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.PumpActionParts,
	modParts_Group = ContextMenu_Guns93Parts_Ithaca37,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = shotgun,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ReqTrigger; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:FrontSwivel; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost MossGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = Ithaca37StockWoodDark Ithaca37StockWoodDark stock stock,
	ModelWeaponPart = Ithaca37CutStockDark Ithaca37CutStockDark stock stock,
	ModelWeaponPart = Ithaca37ForendWoodDark Ithaca37ForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodDark Ithaca37CheckForendWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodDark Ithaca37WideWoodDark handguard handguard,
	ModelWeaponPart = Ithaca37StockWoodLight Ithaca37StockWoodLight stock stock,
	ModelWeaponPart = Ithaca37CutStockLight Ithaca37CutStockLight stock stock,
	ModelWeaponPart = Ithaca37ForendWoodLight Ithaca37ForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37CheckForendWoodLight Ithaca37CheckForendWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37WideWoodLight Ithaca37WideWoodLight handguard handguard,
	ModelWeaponPart = Ithaca37StockSynthetic Ithaca37StockSynthetic stock stock,
	ModelWeaponPart = Ithaca37PistolStock Ithaca37PistolStock stock stock,
	ModelWeaponPart = Ithaca37PistolGrip Ithaca37PistolGrip stock stock,
	ModelWeaponPart = HicksGrip HicksGrip stock stock,
	ModelWeaponPart = Ithaca37ForendSynthetic Ithaca37ForendSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37WideSynthetic Ithaca37WideSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37StrapSynthetic Ithaca37StrapSynthetic handguard handguard,
	ModelWeaponPart = Ithaca37PistolPump Ithaca37PistolPump handguard handguard,
	ModelWeaponPart = Ithaca37SideFoldOut Ithaca37SideFoldOut stock stock,
	ModelWeaponPart = Ithaca37SideFoldIn Ithaca37SideFoldIn stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = Ithaca37ScopeRail Ithaca37ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope2 reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item StoegerUplander_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	38	,
	Aimingtime =	28	,
	Weight =	3.3	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.0	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	DoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93StoegerUplander,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	StoegerUplander,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Stoeger Uplander,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = DoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	StoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   DoubleBarrelShotgunBreak,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_SxS,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:FrontSwivel; guns93:ReqTrigger,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = UplanderStock UplanderStock stock stock,
	ModelWeaponPart = UplanderCutStock UplanderCutStock stock stock,
	ModelWeaponPart = UplanderStraightStock UplanderStraightStock stock stock,
	ModelWeaponPart = UplanderCutStraightStock UplanderCutStraightStock stock stock,
	ModelWeaponPart = UplanderHandguard UplanderHandguard handguard handguard,
	ModelWeaponPart = UplanderStockDark UplanderStockDark stock stock,
	ModelWeaponPart = UplanderCutStockDark UplanderCutStockDark stock stock,
	ModelWeaponPart = UplanderStraightStockDark UplanderStraightStockDark stock stock,
	ModelWeaponPart = UplanderCutStraightStockDark UplanderCutStraightStockDark stock stock,
	ModelWeaponPart = UplanderHandguardDark UplanderHandguardDark handguard handguard,
	ModelWeaponPart = UplanderStockCheck UplanderStockCheck stock stock,
	ModelWeaponPart = UplanderCutStockCheck UplanderCutStockCheck stock stock,
	ModelWeaponPart = UplanderHandguardCheck UplanderHandguardCheck handguard handguard,
	ModelWeaponPart = UplanderStockDarkCheck UplanderStockDarkCheck stock stock,
	ModelWeaponPart = UplanderCutStockDarkCheck UplanderCutStockDarkCheck stock stock,
	ModelWeaponPart = UplanderHandguardDarkCheck UplanderHandguardDarkCheck handguard handguard,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	}						
							
	item SOStoegerUplander_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	41	,
	Aimingtime =	19	,
	Weight =	2.9	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	24	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.9	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	20	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	9.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffDoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93StoegerUplander,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOStoegerUplander,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Stoeger Uplander,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOStoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  = doublebarrelshotgunsawn,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_SxS,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = SawnOffDoubleBarrelShotgunEquip,
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:FrontSwivel; guns93:ReqTrigger,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = UplanderStock UplanderStock stock stock,
	ModelWeaponPart = UplanderCutStock UplanderCutStock stock stock,
	ModelWeaponPart = UplanderStraightStock UplanderStraightStock stock stock,
	ModelWeaponPart = UplanderCutStraightStock UplanderCutStraightStock stock stock,
	ModelWeaponPart = UplanderHandguard UplanderHandguard handguard handguard,
	ModelWeaponPart = UplanderStockDark UplanderStockDark stock stock,
	ModelWeaponPart = UplanderCutStockDark UplanderCutStockDark stock stock,
	ModelWeaponPart = UplanderStraightStockDark UplanderStraightStockDark stock stock,
	ModelWeaponPart = UplanderCutStraightStockDark UplanderCutStraightStockDark stock stock,
	ModelWeaponPart = UplanderHandguardDark UplanderHandguardDark handguard handguard,
	ModelWeaponPart = UplanderStockCheck UplanderStockCheck stock stock,
	ModelWeaponPart = UplanderCutStockCheck UplanderCutStockCheck stock stock,
	ModelWeaponPart = UplanderHandguardCheck UplanderHandguardCheck handguard handguard,
	ModelWeaponPart = UplanderStockDarkCheck UplanderStockDarkCheck stock stock,
	ModelWeaponPart = UplanderCutStockDarkCheck UplanderCutStockDarkCheck stock stock,
	ModelWeaponPart = UplanderHandguardDarkCheck UplanderHandguardDarkCheck handguard handguard,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	}						
							
	item SavageFox_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	57	,
	Aimingtime =	41	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	DoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93SavageFox,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SavageFox,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Savage Fox Model B,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = DoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   DoubleBarrelShotgunBreak,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_SxS,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:FrontSwivel; guns93:ReqTrigger,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = SavageFoxStock SavageFoxStock stock stock,
	ModelWeaponPart = SavageFoxCutStock SavageFoxCutStock stock stock,
	ModelWeaponPart = SavageFoxCapStock SavageFoxCapStock stock stock,
	ModelWeaponPart = SavageFoxCutCapStock SavageFoxCutCapStock stock stock,
	ModelWeaponPart = SavageFoxHandguard SavageFoxHandguard handguard handguard,
	ModelWeaponPart = SavageFoxSlimHandguard SavageFoxSlimHandguard handguard handguard,
	ModelWeaponPart = SavageFoxStockDark SavageFoxStockDark stock stock,
	ModelWeaponPart = SavageFoxCutStockDark SavageFoxCutStockDark stock stock,
	ModelWeaponPart = SavageFoxCapStockDark SavageFoxCapStockDark stock stock,
	ModelWeaponPart = SavageFoxCutCapStockDark SavageFoxCutCapStockDark stock stock,
	ModelWeaponPart = SavageFoxHandguardDark SavageFoxHandguardDark handguard handguard,
	ModelWeaponPart = SavageFoxSlimHandguardDark SavageFoxSlimHandguardDark handguard handguard,
	ModelWeaponPart = SavageFoxStockBeech SavageFoxStockBeech stock stock,
	ModelWeaponPart = SavageFoxCutStockBeech SavageFoxCutStockBeech stock stock,
	ModelWeaponPart = SavageFoxHandguardBeech SavageFoxHandguardBeech handguard handguard,
	ModelWeaponPart = SavageFoxSlimHandguardBeech SavageFoxSlimHandguardBeech handguard handguard,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	}						
							
	item SOSavageFox_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	60	,
	Aimingtime =	32	,
	Weight =	2.7	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	24	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.9	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	20	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	9.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffDoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93SavageFox,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOSavageFox,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Savage Fox Model B,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOSavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  = doublebarrelshotgunsawn,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_SxS,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = SawnOffDoubleBarrelShotgunEquip,
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:FrontSwivel; guns93:ReqTrigger,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = SavageFoxStock SavageFoxStock stock stock,
	ModelWeaponPart = SavageFoxCutStock SavageFoxCutStock stock stock,
	ModelWeaponPart = SavageFoxCapStock SavageFoxCapStock stock stock,
	ModelWeaponPart = SavageFoxCutCapStock SavageFoxCutCapStock stock stock,
	ModelWeaponPart = SavageFoxHandguard SavageFoxHandguard handguard handguard,
	ModelWeaponPart = SavageFoxSlimHandguard SavageFoxSlimHandguard handguard handguard,
	ModelWeaponPart = SavageFoxStockDark SavageFoxStockDark stock stock,
	ModelWeaponPart = SavageFoxCutStockDark SavageFoxCutStockDark stock stock,
	ModelWeaponPart = SavageFoxCapStockDark SavageFoxCapStockDark stock stock,
	ModelWeaponPart = SavageFoxCutCapStockDark SavageFoxCutCapStockDark stock stock,
	ModelWeaponPart = SavageFoxHandguardDark SavageFoxHandguardDark handguard handguard,
	ModelWeaponPart = SavageFoxSlimHandguardDark SavageFoxSlimHandguardDark handguard handguard,
	ModelWeaponPart = SavageFoxStockBeech SavageFoxStockBeech stock stock,
	ModelWeaponPart = SavageFoxCutStockBeech SavageFoxCutStockBeech stock stock,
	ModelWeaponPart = SavageFoxHandguardBeech SavageFoxHandguardBeech handguard handguard,
	ModelWeaponPart = SavageFoxSlimHandguardBeech SavageFoxSlimHandguardBeech handguard handguard,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	}						
							
	item BrownCitori_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	7	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	Aimingtime =	28	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	56	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	29	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	175	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	13.0	,
	KnockdownMod =	7	,
	DropSound =	DoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93BreakShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	BrownCitori,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Browning Citori,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = DoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	BrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   DoubleBarrelShotgunBreak,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_OU,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOBrownCitori_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	7	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	Aimingtime =	20	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	31	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.7	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	22	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	181	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	10.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffDoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOBrownCitori,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Browning Citori,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = DoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOBrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   DoubleBarrelShotgunBreak,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_OU,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Beretta682_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	7	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	Aimingtime =	28	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	56	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	29	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	175	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	13.0	,
	KnockdownMod =	7	,
	DropSound =	DoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93BreakShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Beretta682,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Beretta 682,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = DoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Beretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   DoubleBarrelShotgunBreak,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_OU,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOBeretta682_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	7	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	Aimingtime =	20	,
	Weight =	2.6	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	31	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.7	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	22	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	181	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	10.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffDoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOBeretta682,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Beretta 682,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = DoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOBeretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   DoubleBarrelShotgunBreak,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_OU,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item Win37_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	41	,
	Aimingtime =	27	,
	Weight =	2.7	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	DoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93BreakShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win37,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester Model 37,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = DoubleBarrelShotgunBringToBear,
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = DoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 13,
	RequiresEquippedBothHands = true,
	BreakSound  =   DoubleBarrelShotgunBreak,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_SingleBarrel,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = DoubleBarrelShotgunEquip,
	UnequipSound = DoubleBarrelShotgunUnEquip,
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	}						
							
	item SOWin37_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	45	,
	Aimingtime =	18	,
	Weight =	2.2	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	23	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.9	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	20	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	9.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffDoubleBarrelShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOWin37,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Winchester Model 37,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWin37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 13,
	RequiresEquippedBothHands = true,
	BreakSound  = doublebarrelshotgunsawn,
	MetalValue = 45,
	modParts_Type = Base.BreakActionParts,
	modParts_Group = ContextMenu_Guns93Parts_SingleBarrel,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = SawnOffDoubleBarrelShotgunEquip,
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
	WeaponReloadType = doublebarrelshotgun,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	InsertAllBulletsReload = true,
	Needtobeclosedoncereload = 		true,
	RackAfterShoot = false,
	haveChamber = false,
	ManuallyRemoveSpentRounds = true,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	/****************************** ITEM_AUTOSHOTGUNS ******************************/						
							
	item Auto5_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	25	,
	Aimingtime =	32	,
	Weight =	4.1	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Auto5,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Auto5,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Browning Auto-5,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Auto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LongRecoilParts,
	modParts_Group = ContextMenu_Guns93Parts_Auto5,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SOAuto5_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	27	,
	Aimingtime =	23	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.8	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	25	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.9	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	20	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	200	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	9.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Browning Auto-5,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.LongRecoilParts,
	modParts_Group = ContextMenu_Guns93Parts_Auto5,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Win1400_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	28	,
	Aimingtime =	31	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.0	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Win1400,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Winchester 1400,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Win1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.InertiaDrivenParts,
	modParts_Group = ContextMenu_Guns93Parts_Win1400,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SOWin1400_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	Aimingtime =	23	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	29	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.7	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	22	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	182	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	250	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	10.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Winchester 1400,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.InertiaDrivenParts,
	modParts_Group = ContextMenu_Guns93Parts_Win1400,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Rem1100_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	45	,
	Aimingtime =	43	,
	Weight =	3.6	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	isBaseAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem1100,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Rem1100Blue,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Remington 1100,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.GasOperatedParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem1100,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:BarrelItem,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 870StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = Rem1100ForendWoodDark Rem1100ForendWoodDark handguard handguard,
	ModelWeaponPart = 870StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = Rem1100ForendWoodLight Rem1100ForendWoodLight handguard handguard,
	ModelWeaponPart = 870StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = Rem1100ForendSynthetic Rem1100ForendSynthetic handguard handguard,
	ModelWeaponPart = 870PistolStock 870PistolStock stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = 870MagExtenBlue 870MagExtenBlue barrelItem MagExten,
	ModelWeaponPart = 870MagExtenPark 870MagExtenPark barrelItem MagExten,
	ModelWeaponPart = 870MagExtenMarine 870MagExtenMarine barrelItem MagExten,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 870ScopeRail 870ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item Rem1187P_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	46	,
	Aimingtime =	43	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	39	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.6	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	24	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	179	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	11.0	,
	KnockdownMod =	6	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem1100,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	Rem1187PBlue,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Remington 11-87 Police,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	Rem1187PBlue,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.GasOperatedParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem1100,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:BarrelItem; guns93:WMLBarrelBlock,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 870StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = Rem1100ForendWoodDark Rem1100ForendWoodDark handguard handguard,
	ModelWeaponPart = 870StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = Rem1100ForendWoodLight Rem1100ForendWoodLight handguard handguard,
	ModelWeaponPart = 870StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = Rem1100ForendSynthetic Rem1100ForendSynthetic handguard handguard,
	ModelWeaponPart = 870PistolStock 870PistolStock stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = 870MagExtenBlue 870MagExtenBlue barrelItem MagExten,
	ModelWeaponPart = 870MagExtenPark 870MagExtenPark2 barrelItem MagExten,
	ModelWeaponPart = 870MagExtenMarine 870MagExtenMarine barrelItem MagExten,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = 870ScopeRail 870ScopeRail Receiver Receiver,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SORem1100_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	47	,
	Aimingtime =	36	,
	Weight =	3.2	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	32	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.7	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	22	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	181	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	250	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	10.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93Rem1100,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SORem1100Blue,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Remington 1100,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.GasOperatedParts,
	modParts_Group = ContextMenu_Guns93Parts_Rem1100,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem; guns93:SawedOff,
	ModelWeaponPart = LeatherRecoilPad Leather870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RedRecoilPad Red870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BrownRecoilPad Brown870Pad RecoilPad RecoilPad,
	ModelWeaponPart = RecoilPad Black870Pad RecoilPad RecoilPad,
	ModelWeaponPart = BeadSight ShotgunBeadSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightGhost ShotgunGhostRing irons irons2,
	ModelWeaponPart = IronSightNotch ShotgunFrontSight irons irons,
	ModelWeaponPart = IronSightNotch ShotgunNotchSight irons irons3,
	ModelWeaponPart = 870StockWoodDark 870StockWoodDark stock stock,
	ModelWeaponPart = Rem1100ForendWoodDark Rem1100ForendWoodDark handguard handguard,
	ModelWeaponPart = 870StockWoodLight 870StockWoodLight stock stock,
	ModelWeaponPart = Rem1100ForendWoodLight Rem1100ForendWoodLight handguard handguard,
	ModelWeaponPart = 870StockSynthetic 870StockSynthetic stock stock,
	ModelWeaponPart = Rem1100ForendSynthetic Rem1100ForendSynthetic handguard handguard,
	ModelWeaponPart = 870PistolStock 870PistolStock stock stock,
	ModelWeaponPart = 870HeatShield 870HeatShield Shield Shield,
	ModelWeaponPart = 870HeatShieldSS 870HeatShieldSS Shield Shield,
	ModelWeaponPart = GunLight ClampWML2 barrelItem light,
	ModelWeaponPart = GunLight_On ClampWML2_On barrelItem light,
	ModelWeaponPart = Laser ClampLaser2 barrelItem light,
	ModelWeaponPart = Laser_On ClampLaser2_On barrelItem light,
	ModelWeaponPart = LaserSS ClampLaserSS2 barrelItem light,
	ModelWeaponPart = LaserSS_On ClampLaserSS2_On barrelItem light,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item BenelliM3_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	Aimingtime =	27	,
	Weight =	3.2	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	43	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.5	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	25	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	178	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	OnCreate = Guns93GunConfig.Guns93BreakShotgunSpawns,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Benelli M3,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.InertiaDrivenParts,
	modParts_Group = ContextMenu_Guns93Parts_BenelliSuper,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel; guns93:Stockitem,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SPAS12_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	42	,
	Aimingtime =	41	,
	Weight =	4.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.0	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	43	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.5	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	25	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	178	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	300	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MinSightRange =	2	,
	MaxSightRange =	12.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93SPAS12Spawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SPAS12,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	SPAS-12,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SPAS12,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.ShortStrokePistonParts,
	modParts_Group = ContextMenu_Guns93Parts_SPAS12,
	modParts_Level = 3,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound = JS2000ShotgunRack,
	WeaponReloadType = boltactionnomag,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:Sidesaddle; guns93:RearSwivel; guns93:FrontSwivel,
	ModelWeaponPart = SPAS12StockIn SPAS12StockIn stock stock,
	ModelWeaponPart = SPAS12StockOut SPAS12StockOut stock stock,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item L395K_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	3	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	37	,
	Aimingtime =	30	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.4	,
	MaxDamage =	2.1	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	60	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.4	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	30	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	174	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	400	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MagazineType =	Base.L395KMag	,
	MinSightRange =	2	,
	MaxSightRange =	14.0	,
	KnockdownMod =	7	,
	DropSound =	JS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	L395K,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Lakefield Mossberg L395K,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	L395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_L395K,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltaction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:SlowReload,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
							
	item SOL395K_Alt						
	{						
	MinAngle =	0.95	,
	MaxHitcount =	2	,
	AimingPerkCritModifier =	6	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	40	,
	Aimingtime =	22	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	1.3	,
	MaxDamage =	1.9	,
	CriticalChance =	61	,
	CritDmgMultiplier =	8	,
	StopPower =	26	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	ProjectileSpread =	1.8	,
	ProjectileWeightCenter =	1.0	,
	MinRange =	0.61	,
	MaxRange =	21	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	183	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	350	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	guns93:bullets_slug	,
	AmmoBox =	Base.SlugBulletBox	,
	MagazineType =	Base.L395KMagSlugs	,
	MinSightRange =	2	,
	MaxSightRange =	9.0	,
	KnockdownMod =	6	,
	DropSound =	SawnOffJS2000ShotgunDrop,
	isAltAmmo = false,
	DisplayCategory = Weapon,
	OnCreate = Guns93GunConfig.Guns93ShotgunSpawns,
	ImpactSound	=	null,
	RangeFalloff	=	true,
	WeaponSprite	=	SOL395K,
	SoundVolume	=	200,
	ItemType	=	Weapon,
	KnockBackOnNoDeath	=	true,
	Ranged	=	true,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off	,
	IsAimedHandWeapon	=	true,
	IsAimedFirearm	=	true,
	UseEndurance	=	false,
	DisplayName	=	Sawed Off Mossberg L395K,
	Swingtime	=	2,
	AngleFalloff	=	true,
	MultipleHitConditionAffected	=	false,
	BringToBearSound = JS2000ShotgunBringToBear,
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletImpact,
	ClickSound = JS2000ShotgunJam,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	true,
	Icon	=	SOL395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,
	Reloadtime = 25,
	RequiresEquippedBothHands = true,
	BreakSound  =   JS2000ShotgunBreak,
	ShellFallSound = JS2000ShotgunCartridgeFall,
	MetalValue = 45,
	modParts_Type = Base.BoltActionParts,
	modParts_Group = ContextMenu_Guns93Parts_L395K,
	modParts_Level = 2,
	TwoHandWeapon = true,
	EquipSound = JS2000ShotgunEquip,
	UnequipSound = JS2000ShotgunUnEquip,
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
	InsertAmmoSound = JS2000ShotgunInsertAmmo,
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
	EjectAmmoSound = JS2000ShotgunEjectAmmo,
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
	RackSound                    =   MSR700Rack,
	WeaponReloadType             =   boltaction,
	RackAfterShoot = true,
	isMustRack = true,
	AttachmentType = Rifle,
	Tags =	guns93:AmmoSwitch; guns93:AltAmmo; base:HasMetal; base:Firearm; guns93:Guns93; guns93:BoreThread; guns93:ShotgunSights; guns93:BeadSight; guns93:RearSwivel; guns93:FrontSwivel; guns93:StockitemMag; guns93:SawedOff; guns93:SlowReload,
	ModelWeaponPart = RedDot RedDot scope reddot,
	ModelWeaponPart = RedDot_On RedDot scope2 reddot,
	ModelWeaponPart = AccuDot AccuDot scope reddot,
	ModelWeaponPart = AccuDot_On AccuDot scope reddot,
	ModelWeaponPart = CMore CMore scope reddot,
	ModelWeaponPart = CMore_On CMore scope reddot,
	ModelWeaponPart = SinglePoint SinglePoint scope reddot,
	ModelWeaponPart = ArmsonRail ArmsonRail scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = AccuDotSilver_On AccuDotSilver scope reddot,
	ModelWeaponPart = x2Scope 2Scope scope2 scope,
	ModelWeaponPart = x3Scope 3Scope scope2 scope,
	ModelWeaponPart = x4Scope 4Scope scope2 scope,
	ModelWeaponPart = x6Scope 6Scope scope2 scope,
	ModelWeaponPart = x8Scope 8Scope scope2 scope,
	ModelWeaponPart = x10Scope 10Scope scope2 scope,
	ModelWeaponPart = AccuDotSilver AccuDotSilver scope reddot,
	ModelWeaponPart = x2ScopeSilver 2ScopeSilver scope2 scope,
	ModelWeaponPart = x3ScopeSilver 3ScopeSilver scope2 scope,
	ModelWeaponPart = x4ScopeSilver 4ScopeSilver scope2 scope,
	ModelWeaponPart = x6ScopeSilver 6ScopeSilver scope2 scope,
	ModelWeaponPart = x8ScopeSilver 8ScopeSilver scope2 scope,
	ModelWeaponPart = x10ScopeSilver 10ScopeSilver scope2 scope,
	ModelWeaponPart = x4ACOG ACOGMount scope2 scope,
	ModelWeaponPart = ARTScope ARTScope scope2 scope,
	ModelWeaponPart = RailLaser RailLaser scope2 scope,
	ModelWeaponPart = RailLaser_On RailLaser_On scope2 scope,
	ModelWeaponPart = RailLaserSS RailLaserSS scope2 scope,
	ModelWeaponPart = RailLaserSS_On RailLaserSS_On scope2 scope,
	ModelWeaponPart = LaserProd LaserProd scope2 scope,
	ModelWeaponPart = LaserProd_On LaserProd_On scope2 scope,
	ModelWeaponPart = LS45 LS45Laser scope2 scope,
	ModelWeaponPart = LS45_On LS45Laser_On scope2 scope,
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs receiver receiver,
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier stockitem stockitem,
	ModelWeaponPart = NylonCheekPad NylonCheekPad stockitem stockitem,
	ModelWeaponPart = ODCheekPad ODCheekPad stockitem stockitem,
	ModelWeaponPart = LeatherCheekPad LeatherCheekPad stockitem stockitem,
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,
	}						
}							