local distributionTable = VehicleDistributions[1]

VehicleDistributions.SUB87GloveBox = {
    rolls = 1,
    items = {
        "Base.87chevySuburbanMagazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.SUB87CUCVgunrack = {
    rolls = 1,
    items = {
    	"Shotgun", 130,
    }
}

VehicleDistributions.SUB87 = {

	GloveBox = VehicleDistributions.SUB87GloveBox;
	SUB87Trunk = VehicleDistributions.TrunkHeavy;
}

VehicleDistributions.SUB87CUCV = {

	GloveBox = VehicleDistributions.SUB87GloveBox;
	SUB87Trunk = VehicleDistributions.PoliceTruckBed;
	DAMNGunrack = VehicleDistributions.SUB87CUCVgunrack;
}

distributionTable["87chevySuburban"] = { Normal = VehicleDistributions.SUB87; }
distributionTable["87chevySuburbanOP"] = { Normal = VehicleDistributions.SUB87CUCV; }
distributionTable["87chevySuburbanCUCV"] = { Normal = VehicleDistributions.SUB87CUCV; }