local distributionTable = VehicleDistributions[1]

VehicleDistributions.SUB87CUCVgunrack = {
    rolls = 1,
    items = {
    	"Shotgun", 100,
    }
}

VehicleDistributions.SUB87 = {

	GloveBox = VehicleDistributions.GloveBox;
	SUB87Trunk = VehicleDistributions.TrunkHeavy;
}

VehicleDistributions.SUB87CUCV = {

	GloveBox = VehicleDistributions.GloveBox;
	SUB87Trunk = VehicleDistributions.TrunkHeavy;
	SUB87Gunrack = VehicleDistributions.SUB87CUCVgunrack;
}

distributionTable["87chevySuburban"] = { Normal = VehicleDistributions.SUB87; }
distributionTable["87chevySuburbanOP"] = { Normal = VehicleDistributions.SUB87CUCV; }
distributionTable["87chevySuburbanCUCV"] = { Normal = VehicleDistributions.SUB87CUCV; }