local distributionTable = VehicleDistributions[1]

VehicleDistributions.GNXgunrack = {
    rolls = 1,
    items = {
    	"Shotgun", 100,
    }
}

VehicleDistributions.GNX87 = {

	GloveBox = VehicleDistributions.GloveBox;
	GNX87Gunrack = VehicleDistributions.GNXgunrack;
	GNX87Trunk = VehicleDistributions.TrunkStandard;
	GNX87Roofrack = VehicleDistributions.TrunkStandard;
}

distributionTable["87buickRegalTurboT"] = { Normal = VehicleDistributions.GNX87; }
distributionTable["87buickRegalTurboTfbi"] = { Normal = VehicleDistributions.GNX87; }
distributionTable["87buickRegalGNX"] = { Normal = VehicleDistributions.GNX87; }
