module Base
{
	model en_lam_countach_87_Base
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_lam_countach_87_DoorFL
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Door_FrontLeft 1.0,
	}
	model en_lam_countach_87_DoorFR
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Door_FrontRight 1.0,
	}
	model en_lam_countach_87_Trunk
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|Trunk,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Trunk 1.0,
	}
	model en_lam_countach_87_Hood
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|Hood,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Hood 1.0,
	}
	model en_lam_countach_87_WindowFL
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|WindowFrontLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = Window_FrontLeft 1.0,
	}

	model en_lam_countach_87_WindowFR
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|WindowFrontRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = Window_FrontRight 1.0,
	}

	model en_lam_countach_87_Windshield
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|Windshield,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_lam_countach_87_WindshieldRear
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|WindshieldRear,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_lam_countach_87_Interior
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|Interior,
		texture = Vehicles/Vehicle_en_lam_countach_87_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_lam_countach_87_Muffler
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|Muffler,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	model en_lam_countach_87_WheelFront
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|WheelFront,
		texture = Vehicles/Vehicle_en_lam_countach_87_Wheel,
		shader = vehiclewheel,
		scale = 0.004519,
		static = TRUE,
	}
	model en_lam_countach_87_WheelRear
	{
		mesh = vehicles/Vehicle_en_lam_countach_87|WheelRear,
		texture = Vehicles/Vehicle_en_lam_countach_87_Wheel,
		shader = vehiclewheel,
		scale = 0.004519,
		static = TRUE,
	}
}