module Base
{
	model en_chr_newyorker_71_Base
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_DoorFL
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = DoorFLBone 1.0,
	}
	model en_chr_newyorker_71_DoorFR
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = DoorFRBone 1.0,
	}
	model en_chr_newyorker_71_DoorRL
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|DoorRearLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = DoorRLBone 1.0,
	}
	model en_chr_newyorker_71_DoorRR
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|DoorRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = DoorRRBone 1.0,
	}
	model en_chr_newyorker_71_Hood
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Hood,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = HoodBone 1.0,
	}
	model en_chr_newyorker_71_Trunk
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Tailgate,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = TrunkBone 1.0,
	}
	model en_chr_newyorker_71_WindowFL
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|WindowFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = WindowFLBone 1.0,
	}
	model en_chr_newyorker_71_WindowFR
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|WindowFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = WindowFRBone 1.0,
	}
	model en_chr_newyorker_71_WindowRL
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|WindowRearLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = WindowRLBone 1.0,
	}
	model en_chr_newyorker_71_WindowRR
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|WindowRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = WindowRRBone 1.0,
	}
	model en_chr_newyorker_71_WindshieldFront
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|WindshieldFront,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_WindshieldRear
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|WindshieldRear,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_Interior
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Interior,
		texture = Vehicles/Vehicle_en_chr_newyorker_71_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_Battery
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Battery,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_Muffler
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Muffler,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_Spare
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Spare,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_BrakeFL
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|BrakeFrontLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_BrakeFR
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|BrakeFrontRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_BrakeRL
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|BrakeRearLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_BrakeRR
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|BrakeRearRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_SuspensionRL
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|SuspensionRearLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_SuspensionRR
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|SuspensionRearRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_chr_newyorker_71_Wheel
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Wheel,
		texture = Vehicles/Vehicle_en_chr_newyorker_71_Wheel,
		shader = vehiclewheel,
		static = TRUE,
		scale = 0.004519,
	}
	model enVehicleArmor_chr_newyorker_71
	{
		mesh = vehicles/Vehicle_en_chr_newyorker_71|Armor,
		shader = vehicle,
		static = TRUE,
		invertX = FALSE,
		scale = 0.004519,
	}
}