module Base
{
	model en_fer_f40_88_Base
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_DoorFL
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFL 1.0,
	}
	model en_fer_f40_88_DoorFR
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFR 1.0,
	}
	model en_fer_f40_88_Frunk
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Frunk,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_Frunk 1.0,
	}
	model en_fer_f40_88_Tailgate
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Tailgate,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_Tailgate 1.0,
	}
	model en_fer_f40_88_WindowFL
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|WindowFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFL 1.0,
	}
	model en_fer_f40_88_WindowFR
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|WindowFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFR 1.0,
	}
	model en_fer_f40_88_WindowRL
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|WindowRearLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_WindowRR
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|WindowRearRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_Windshield
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|WindshieldFront,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_WindshieldRear
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|WindshieldRear,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_Interior
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Interior,
		texture = Vehicles/Vehicle_en_fer_f40_88_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_fer_f40_88_Battery
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Battery,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_Muffler
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Muffler,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_BrakeFL
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|BrakeFrontLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_BrakeFR
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|BrakeFrontRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_BrakeRL
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|BrakeRearLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_BrakeRR
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|BrakeRearRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_SuspensionFL
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|SuspensionFrontLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_SuspensionFR
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|SuspensionFrontRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_SuspensionRL
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|SuspensionRearLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_SuspensionRR
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|SuspensionRearRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_fer_f40_88_WheelFront
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Wheel,
		texture = Vehicles/Vehicle_en_fer_f40_88_Wheel,
		shader = vehiclewheel,
		static = TRUE,
		scale = 0.004700,
	}
	model en_fer_f40_88_WheelRear
	{
		mesh = vehicles/Vehicle_en_fer_f40_88|Wheel,
		texture = Vehicles/Vehicle_en_fer_f40_88_Wheel,
		shader = vehiclewheel,
		static = TRUE,
		scale = 0.004971,
	}
}