module Base
{
	model en_che_luminaapv_90_Base
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_DoorFL
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFL 1.0,
	}
	model en_che_luminaapv_90_DoorFR
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFR 1.0,
	}
	model en_che_luminaapv_90_DoorRR
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|DoorRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorRR 1.0,
	}
	model en_che_luminaapv_90_Hood
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Hood,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_Hood 1.0,
	}
	model en_che_luminaapv_90_Trunk
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Tailgate,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_Tailgate 1.0,
	}
	model en_che_luminaapv_90_WindowFL
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|WindowFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFL 1.0,
	}
	model en_che_luminaapv_90_WindowFR
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|WindowFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFR 1.0,
	}
	model en_che_luminaapv_90_WindowRL
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|WindowRearLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_WindowRR
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|WindowRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_Windshield
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|WindshieldFront,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_WindshieldRear
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|WindshieldRear,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_Interior
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Interior,
		texture = Vehicles/Vehicle_en_che_luminaapv_90_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_Battery
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Battery,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_Muffler
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Muffler,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_BrakeFL
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|BrakeFrontLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_BrakeFR
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|BrakeFrontRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_BrakeRL
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|BrakeRearLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_BrakeRR
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|BrakeRearRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_che_luminaapv_90_Wheel
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Wheel,
		texture = Vehicles/Vehicle_en_che_luminaapv_90_Wheel,
		shader = vehiclewheel,
		static = TRUE,
		scale = 0.004519,
	}
	model enVehicleArmor_che_luminaapv_90
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90|Armor,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
}