module Base
{
	model en_amc_javelin_72_Base
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_DoorFL
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = BoneDoorFL 1.0,
	}
	model en_amc_javelin_72_DoorFR
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = BoneDoorFR 1.0,
	}
	model en_amc_javelin_72_Hood
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Hood,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = BoneHood 1.0,
	}
	model en_amc_javelin_72_Trunk
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Trunk,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = BoneTrunk 1.0,
	}
	model en_amc_javelin_72_WindowFL
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|WindowFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = BoneWindowFL 1.0,
	}
	model en_amc_javelin_72_WindowFR
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|WindowFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = BoneWindowFR 1.0,
	}
	model en_amc_javelin_72_WindowRL
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|WindowRearLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_WindowRR
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|WindowRearRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_Windshield
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Windshield,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_WindshieldRear
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|WindshieldRear,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_Interior
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Interior,
		texture = Vehicles/Vehicle_en_amc_javelin_72_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_amc_javelin_72_Battery
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Battery,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_GasTank
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|GasTank,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_Muffler
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Muffler,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_BrakeFL
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|BrakeFrontLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_BrakeFR
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|BrakeFrontRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_BrakeRL
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|BrakeRearLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_BrakeRR
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|BrakeRearRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_amc_javelin_72_Wheel
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Wheel,
		texture = Vehicles/Vehicle_en_amc_javelin_72_Wheel,
		shader = vehiclewheel,
		static = TRUE,
		scale = 0.004519,
	}
	model enVehicleArmor_amc_javelin_72
	{
		mesh = vehicles/Vehicle_en_amc_javelin_72|Armor,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
}