module Base
{
	model en_hon_civicwagon_85_Base
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_DoorFL
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFL 1.0,
	}
	model en_hon_civicwagon_85_DoorFR
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFR 1.0,
	}
	model en_hon_civicwagon_85_DoorRL
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|DoorRearLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorRL 1.0,
	}
	model en_hon_civicwagon_85_DoorRR
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|DoorRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorRR 1.0,
	}
	model en_hon_civicwagon_85_Trunk
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Trunk,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_Tailgate 1.0,
	}
	model en_hon_civicwagon_85_Hood
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Hood,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_Hood 1.0,
	}
	model en_hon_civicwagon_85_WindowFL
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|WindowFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFL 1.0,
	}
	model en_hon_civicwagon_85_WindowFR
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|WindowFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFR 1.0,
	}
	model en_hon_civicwagon_85_WindowRL
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|WindowRearLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowRL 1.0,
	}
	model en_hon_civicwagon_85_WindowRR
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|WindowRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowRR 1.0,
	}
	model en_hon_civicwagon_85_Windshield
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Windshield,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}

	model en_hon_civicwagon_85_Interior
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Interior,
		texture = Vehicles/Vehicle_en_hon_civicwagon_85_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_Battery
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Battery,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_Muffler
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Muffler,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_BrakeFL
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|BrakeFrontLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_BrakeFR
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|BrakeFrontRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_BrakeRL
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|BrakeRearLeft,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_BrakeRR
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|BrakeRearRight,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_hon_civicwagon_85_Wheel
	{
		mesh = vehicles/Vehicle_en_hon_civicwagon_85|Wheel,
		texture = Vehicles/Vehicle_en_hon_civicwagon_85_Wheel,
		shader = vehiclewheel,
		static = TRUE,
		scale = 0.004519,
	}
}