module Base
{
	model en_che_luminaapv_90_burned
	{
		mesh = vehicles/Vehicle_en_che_luminaapv_90_burned|Body,
		shader = vehicle,
		static = TRUE,
		invertX = FALSE,
		scale = 0.004519,
	}
	vehicle en_che_luminaapv_90_Burnt
	{
		model
		{
			file = en_che_luminaapv_90_burned,
			scale = 1.0000,
			offset = 0.0000 0.6600 0.0000,
		}

		spawnOffsetY = 0.24999994,

		skin
		{
			texture = Vehicles/Vehicle_en_che_luminaapv_90_Burned,
		}

		extents = 1.8200 1.1000 4.1400,
		physicsChassisShape = 1.6200 1.1000 4.0600,
		centerOfMassOffset = 0.0000 0.6300 0.0000,
		shadowExtents = 1.7100 4.1400,
		shadowOffset = 0.0000 0.0000,
		mass = 500,

		attachment trailer
		{
			offset = 0.0000 -0.3600 -1.9800,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2700 1.9900,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
