module Base
{
	model en_for_bronco2_84_Base
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_for_bronco2_84_DoorFL
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFrontLeft 1.0,
	}
	model en_for_bronco2_84_WindowFL
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_WindowFrontLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = Bone_WindowFrontLeft 1.0,
	}
	model en_for_bronco2_84_DoorFR
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFrontRight 1.0,
	}
	model en_for_bronco2_84_WindowFR
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_WindowFrontRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = Bone_WindowFrontRight 1.0,
	}

	model en_for_bronco2_84_WindowRL
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_WindowRearLeft,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_for_bronco2_84_WindowRR
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_WindowRearRight,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_for_bronco2_84_Windshield
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_Windshield,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_for_bronco2_84_WindshieldRear
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_WindshieldRear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model en_for_bronco2_84_Interior
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_Interior,
		texture = Vehicles/Vehicle_en_for_bronco2_84_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_for_bronco2_84_Wheel
	{
		mesh = vehicles/Vehicle_en_for_bronco2_84|83Bronco2_Wheel,
		texture = Vehicles/Vehicle_en_for_bronco2_84_Wheel,
		shader = vehiclewheel,
		scale = 0.004519,
		static = TRUE,
	}
}