module Base
{
	model en_sub_brat_82_Base
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_Body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_sub_brat_82_DoorFL
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Door_FrontLeft 1.0,
	}
	model en_sub_brat_82_DoorFR
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Door_FrontRight 1.0,
	}
	model en_sub_brat_82_Trunk
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_Tailgate,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Tailgate 1.0,
	}
	model en_sub_brat_82_Hood
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_Hood,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Hood 1.0,
	}
	model en_sub_brat_82_Rollbar
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_Rollbar,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_sub_brat_82_WindowFL
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_WindowFrontLeft,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = Window_FrontLeft 1.0,
	}
	model en_sub_brat_82_WindowFR
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_WindowFrontRight,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = Window_FrontRight 1.0,
	}
	model en_sub_brat_82_Windshield
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_WindshieldFront,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model en_sub_brat_82_WindshieldRear
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_WindshieldRear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	model en_sub_brat_82_Interior
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_Interior,
		texture = Vehicles/Vehicle_en_sub_brat_82_Int,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model en_sub_brat_82_Wheel
	{
		mesh = vehicles/Vehicle_en_sub_brat_82|82Brat_Wheel,
		texture = Vehicles/Vehicle_en_sub_brat_82_Wheel,
		shader = vehiclewheel,
		scale = 0.004519,
		static = TRUE,
	}
}