module BanditsVoiceFemale3 {
    sound ZSSpotted_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Female_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Female_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Female_3_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Female_3_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/spotted_female_3_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/reloading_female_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/reloading_female_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/reloading_female_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/reloading_female_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Female_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/reloading_female_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Female_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/reloading_female_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromGlassCut,
        } 

    }

    sound ZSHit_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromHitBlunt,
        } 

    }

    sound ZSHit_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromRunIntoWall,
        } 

    }

    sound ZSHit_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromLacerate,
        } 

    }

    sound ZSHit_Female_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromScratch,
        } 


    }

    sound ZSHit_Female_3_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSHit_Female_3_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromBite,
        } 

    }

    sound ZSBreach_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/breach_female_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/breach_female_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/breach_female_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/breach_female_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Female_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/breach_female_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Female_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/breach_female_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/car_female_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/car_female_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/car_female_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/car_female_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_7.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Female_3_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/death_female_3_8.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromFallHigh,
        } 
     }

    sound ZSDead_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Pain/FromFallHigh,
        } 
     }

    sound ZSDead_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/DeathFall,
        }
    }

    sound ZSDead_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/DeathFall,
        }
    }

    sound ZSDead_Female_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/DeathFall,
        }
    }

    sound ZSDead_Female_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/DeathFall,
        }
    }

    sound ZSBurn_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Death/Eaten,
        } 
    }

    sound ZSBurn_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Death/Eaten,
        } 
    }

    sound ZSBurn_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Death/Eaten,
        } 
    }

    sound ZSDragdown_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Death/Eaten,
        } 
    }

    sound ZSDragdown_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Death/Eaten,
        } 
    }

    sound ZSDragdown_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip
        {
            event = Character/Voice/Female/Death/Eaten,
        } 
    }

    sound ZSInside_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/inside_female_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSInside_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/inside_female_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSInside_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/inside_female_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSOutside_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/outside_female_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSUpstairs_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/upstairs_female_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSOutside_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/outside_female_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSOutside_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/outside_female_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSRoom_Kitchen_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/room_kitchen_female_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSRoom_Bathroom_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/room_bathroom_female_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Female_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/defender_spot_female_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Female_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/defender_spot_female_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Female_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/defender_spot_female_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Female_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_3/defender_spot_female_3_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

}