BanditProc = BanditProc or {}

function BanditProc.MedicalTent (sx, sy, sz)
	BanditBasePlacements.IsoObject ("location_military_tent_01_36", sx + 0, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_2", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_57", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 2, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 1, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_56", sx + 1, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 1, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_53", sx + 1, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 1, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 1, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_tables_high_01_55", sx + 1, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 1, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_tables_high_01_54", sx + 1, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 1, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_37", sx + 1, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 2, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_51", sx + 2, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_10", sx + 2, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 2, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_39", sx + 2, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 3, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_45", sx + 3, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_45", sx + 3, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_46", sx + 3, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 3, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_38", sx + 3, sy + 7, sz + 0)
	BanditBasePlacements.IsoCurtain ("location_military_tent_01_63", sx + 4, sy + 0, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_9", sx + 4, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_57", sx + 4, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_56", sx + 4, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_53", sx + 4, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_9", sx + 4, sy + 7, sz + 0)
	BanditBasePlacements.IsoCurtain ("location_military_tent_01_62", sx + 4, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_39", sx + 4, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 5, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 5, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_48", sx + 5, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 5, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 5, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 5, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 5, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 5, sy + 6, sz + 0)
	
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 5, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_39", sx + 5, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("f_bushes_1_12", sx + 6, sy + 0, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 6, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 6, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_45", sx + 6, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 6, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_46", sx + 6, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 6, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_44", sx + 6, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 6, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 6, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 6, sy + 6, sz + 0)
	
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 6, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_39", sx + 6, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 7, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 7, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_57", sx + 7, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 7, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_56", sx + 7, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 7, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_53", sx + 7, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 7, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 7, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 7, sy + 6, sz + 0)
	
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 7, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_38", sx + 7, sy + 7, sz + 0)
	BanditBasePlacements.IsoCurtain ("location_military_tent_01_63", sx + 8, sy + 0, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 8, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_9", sx + 8, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_51", sx + 8, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 8, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 8, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 8, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 8, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 8, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_9", sx + 8, sy + 7, sz + 0)
	BanditBasePlacements.IsoCurtain ("location_military_tent_01_62", sx + 8, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_39", sx + 8, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 9, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 9, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_45", sx + 9, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 9, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_45", sx + 9, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 9, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_46", sx + 9, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 9, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 9, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 9, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 9, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_80", sx + 9, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_39", sx + 9, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 10, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 10, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_57", sx + 10, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 10, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_56", sx + 10, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 10, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_53", sx + 10, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 10, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 10, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 10, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 10, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_81", sx + 10, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_39", sx + 10, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 11, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 11, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_51", sx + 11, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_44", sx + 11, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 11, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_47", sx + 11, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 11, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_46", sx + 11, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 11, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_44", sx + 11, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 11, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_47", sx + 11, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 11, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_27", sx + 11, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("location_community_medical_01_46", sx + 11, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_1", sx + 11, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_38", sx + 11, sy + 7, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 12, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 12, sy + 2, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_3", sx + 12, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 12, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_0", sx + 12, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_3", sx + 12, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_45", sx + 1, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 1, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_44", sx + 1, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 1, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_43", sx + 1, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 1, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_42", sx + 1, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 1, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_41", sx + 1, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 1, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_40", sx + 1, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 1, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 2, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 2, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 2, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 2, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 2, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 2, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 3, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 3, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 3, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 3, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 3, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 3, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 4, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 4, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 4, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 4, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 4, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 4, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 5, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 5, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 5, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 5, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 5, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 5, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 6, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 6, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 6, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 6, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 6, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 6, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 7, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 7, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 7, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 7, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 7, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 7, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 8, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 8, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 8, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 8, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 8, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 8, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 9, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 9, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 9, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 9, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 9, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 9, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 10, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 10, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 10, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 10, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 10, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 10, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_29", sx + 11, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_28", sx + 11, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_27", sx + 11, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_26", sx + 11, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_25", sx + 11, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_24", sx + 11, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_45", sx + 12, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_44", sx + 12, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_43", sx + 12, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_42", sx + 12, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_41", sx + 12, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_40", sx + 12, sy + 6, sz + 1)

    BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 6, sz + 1)
end