BanditProc = BanditProc or {}

function BanditProc.Dungeon (sx, sy, sz)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 1, sy + 2, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 1, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 1, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 1, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 1, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 1, sy + 7, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 1, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 1, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 1, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 1, sy + 11, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 1, sy + 12, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 1, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 2, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 2, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 3, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("carpentry_02_98", sx + 3, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("carpentry_02_97", sx + 3, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("carpentry_02_96", sx + 3, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 3, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 3, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 4, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 4, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 4, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 4, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 4, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 4, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 4, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 4, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 4, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_1", sx + 4, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 4, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 4, sy + 7, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 4, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 4, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_1", sx + 4, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 4, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 4, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 4, sy + 10, sz + 0)
	BanditBasePlacements.IsoLightSwitch ("lighting_outdoor_01_34", sx + 4, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 4, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 4, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 5, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 5, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 5, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 5, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 5, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 5, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_3", sx + 5, sy + 6, sz + 0)
    BanditBasePlacements.IsoDoor ("location_community_police_01_5", sx + 5, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 5, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 5, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_3", sx + 5, sy + 8, sz + 0)
    BanditBasePlacements.IsoDoor ("location_community_police_01_5", sx + 5, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 5, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 5, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_outdoor_01_20", sx + 5, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 5, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 5, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 6, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 6, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 6, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 6, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 6, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 6, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 6, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_10", sx + 6, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 6, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_1", sx + 6, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_10", sx + 6, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 6, sy + 7, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 6, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 6, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_1", sx + 6, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 6, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 6, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 6, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_outdoor_01_21", sx + 6, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 6, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 6, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 7, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 7, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 7, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 7, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 7, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 7, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_3", sx + 7, sy + 6, sz + 0)
    BanditBasePlacements.IsoDoor ("location_community_police_01_5", sx + 7, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 7, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 7, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_community_police_01_3", sx + 7, sy + 8, sz + 0)
    BanditBasePlacements.IsoDoor ("location_community_police_01_5", sx + 7, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 7, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 7, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 7, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 7, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 8, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 8, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 8, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 8, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("fixtures_bathroom_01_26", sx + 8, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_30", sx + 8, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 8, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("fixtures_bathroom_02_5", sx + 8, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_30", sx + 8, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 8, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 8, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 8, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("appliances_cooking_01_16", sx + 8, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_10", sx + 8, sy + 7, sz + 0)
	BanditBasePlacements.IsoDoor ("fixtures_doors_01_32", sx + 8, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 8, sy + 7, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 8, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 8, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 8, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 8, sy + 9, sz + 0)
	BanditBasePlacements.IsoLightSwitch ("lighting_outdoor_01_34", sx + 8, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 8, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 8, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 8, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 9, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 9, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 9, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("fixtures_bathroom_01_27", sx + 9, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_30", sx + 9, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_30", sx + 9, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_11", sx + 9, sy + 6, sz + 0)
	BanditBasePlacements.IsoDoor ("fixtures_doors_01_33", sx + 9, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 9, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 9, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 9, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_11", sx + 9, sy + 9, sz + 0)
	BanditBasePlacements.IsoDoor ("fixtures_doors_01_33", sx + 9, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 9, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 9, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 9, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 10, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 10, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 10, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("fixtures_counters_01_77", sx + 10, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("fixtures_sinks_01_2", sx + 10, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_30", sx + 10, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_30", sx + 10, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 10, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_tables_low_01_13", sx + 10, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("appliances_television_01_1", sx + 10, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 10, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 10, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 10, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 10, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 10, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("trashcontainers_01_17", sx + 10, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 10, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 10, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 11, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 11, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 11, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 11, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_storage_01_33", sx + 11, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 11, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 11, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 11, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 11, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 11, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 11, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 11, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_indoor_02_54", sx + 11, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 11, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 11, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 11, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 12, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 12, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 12, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_5", sx + 12, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 12, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_4", sx + 12, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 12, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 12, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("appliances_com_01_47", sx + 12, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 12, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 12, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_indoor_02_55", sx + 12, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 12, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_outdoor_01_20", sx + 12, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 12, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 12, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 13, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 13, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 13, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_7", sx + 13, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 13, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_6", sx + 13, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 13, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 13, sy + 6, sz + 0)
	BanditBasePlacements.IsoLightSwitch ("lighting_outdoor_01_51", sx + 13, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 13, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 13, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("location_entertainment_theatre_01_124", sx + 13, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 13, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_outdoor_01_21", sx + 13, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 13, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 13, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 14, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 14, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 14, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_storage_01_33", sx + 14, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 14, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 14, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 14, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 14, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_exterior_street_01_14", sx + 14, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("location_entertainment_theatre_01_125", sx + 14, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_1", sx + 14, sy + 10, sz + 0)
	BanditBasePlacements.IsoLightSwitch ("lighting_outdoor_01_34", sx + 14, sy + 10, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 14, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 14, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 15, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 15, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 15, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 15, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 15, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 7, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 15, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("industry_01_5", sx + 15, sy + 8, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("walls_exterior_house_02_0", sx + 15, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 9, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_11", sx + 15, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 15, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 16, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 16, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 17, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_88", sx + 17, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 18, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_89", sx + 18, sy + 13, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 19, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 19, sy + 2, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 19, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 19, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 19, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 19, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 19, sy + 7, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 19, sy + 8, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 19, sy + 9, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 19, sy + 10, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_91", sx + 19, sy + 11, sz + 0)
	BanditBasePlacements.IsoThumpable ("fencing_01_90", sx + 19, sy + 12, sz + 0)
	BanditBasePlacements.IsoObject ("carpentry_02_57", sx + 3, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 4, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 4, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 4, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 4, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 4, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 4, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 4, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 5, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 5, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 5, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 6, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 6, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 6, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 7, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 7, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 7, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 8, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 8, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 8, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 8, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_52", sx + 9, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 9, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 9, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 9, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 10, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 10, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 10, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 11, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("furniture_tables_low_01_20", sx + 11, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 11, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 11, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 11, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 12, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 12, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 12, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("furniture_seating_outdoor_01_25", sx + 12, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 12, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("furniture_seating_outdoor_01_24", sx + 12, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 12, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 12, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 12, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 12, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 13, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 13, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 13, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 13, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 13, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 13, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 13, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 13, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 14, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 14, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 14, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 14, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 14, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 14, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 14, sy + 9, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_101", sx + 14, sy + 10, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 15, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 15, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 15, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 15, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 15, sy + 8, sz + 1)
	BanditBasePlacements.IsoObject ("walls_interior_detailing_01_100", sx + 15, sy + 9, sz + 1)
end