module BanditsVoiceMale3 {
    sound ZSSpotted_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/spotted_male_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/spotted_male_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/spotted_male_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/spotted_male_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/spotted_male_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/spotted_male_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/reloading_male_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/reloading_male_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/reloading_male_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/reloading_male_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/reloading_male_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/reloading_male_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_9.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_10.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_11.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_12.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_13.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_3_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/hit_male_3_14.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/breach_male_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/breach_male_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/breach_male_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/breach_male_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/breach_male_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/breach_male_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/car_male_3_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/car_male_3_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/car_male_3_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/car_male_3_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/car_male_3_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/car_male_3_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_7.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_3_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/death_male_3_8.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dead_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dead_male_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dead_male_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dead_male_3_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_3_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dead_male_3_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_3_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dead_male_3_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/burn_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/burn_male_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/burn_male_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dragdown_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dragdown_male_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/dragdown_male_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/inside_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/inside_male_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/inside_male_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSUpstairs_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/upstairs_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/outside_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/outside_male_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/outside_male_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSRoom_Kitchen_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/room_kitchen_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSRoom_Bathroom_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/room_bathroom_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_3_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/defender_spot_male_3_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_3_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/defender_spot_male_3_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_3_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/defender_spot_male_3_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_3_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_3/defender_spot_male_3_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }
}