module BanditsVoiceMale2 {
    sound ZSSpotted_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/spotted_male_2_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSSpotted_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/spotted_male_2_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSSpotted_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/spotted_male_2_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSSpotted_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/spotted_male_2_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSSpotted_Male_2_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/spotted_male_2_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSSpotted_Male_2_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/spotted_male_2_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSReloading_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/reloading_male_2_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSReloading_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/reloading_male_2_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSReloading_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/reloading_male_2_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSReloading_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/reloading_male_2_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSReloading_Male_2_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/reloading_male_2_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSReloading_Male_2_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/reloading_male_2_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_9.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_10.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_11.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_12.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_13.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit_Male_2_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/hit_male_2_14.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBreach_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/breach_male_2_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBreach_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/breach_male_2_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBreach_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/breach_male_2_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBreach_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/breach_male_2_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBreach_Male_2_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/breach_male_2_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBreach_Male_2_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/breach_male_2_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCar_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/car_male_2_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCar_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/car_male_2_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCar_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/car_male_2_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCar_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/car_male_2_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSCar_Male_2_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/car_male_2_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_2_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/car_male_2_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDeath_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDeath_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDeath_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDeath_Male_2_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDeath_Male_2_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDeath_Male_2_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDeath_Male_2_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/death_male_2_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDead_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dead_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dead_male_2_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dead_male_2_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dead_male_2_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_2_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dead_male_2_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_2_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dead_male_2_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBurn_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/burn_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBurn_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/burn_male_2_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSBurn_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/burn_male_2_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDragdown_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dragdown_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDragdown_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dragdown_male_2_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDragdown_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/dragdown_male_2_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSInside_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/inside_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSInside_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/inside_male_2_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSInside_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/inside_male_2_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSUpstairs_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/upstairs_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSOutside_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/outside_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSOutside_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/outside_male_2_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSOutside_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/outside_male_2_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSRoom_Kitchen_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/room_kitchen_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSRoom_Bathroom_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/room_bathroom_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDefender_Spot_Male_2_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/defender_spot_male_2_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDefender_Spot_Male_2_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/defender_spot_male_2_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDefender_Spot_Male_2_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/defender_spot_male_2_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSDefender_Spot_Male_2_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_2/defender_spot_male_2_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

}