VERSION = 1,

/***** GENERAL *****/

option Bandits.General_KillCounter = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.KillCounter,
}

option Bandits.General_StunlockHitSpeed = {
    type = double, min = 1, max = 5, default = 2.40,
    page = Bandits_General, translation = Bandits.StunlockHitSpeed,
}

option Bandits.General_SpawnMultiplier = {
    type = double, min = 0.25, max = 4, default = 1.00,
    page = Bandits_General, translation = Bandits.SpawnMultiplier,
}

option Bandits.General_SizeMultiplier = {
    type = double, min = 0.25, max = 4, default = 1.00,
    page = Bandits_General, translation = Bandits.SizeMultiplier,
}

option Bandits.General_DensityScore = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.DensityScore,
}

option Bandits.General_OriginalBandits = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.OriginalBandits,
}

option Bandits.General_Surrender = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.Surrender,
}

option Bandits.General_BleedOut = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.BleedOut,
}

option Bandits.General_Infection = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.Infection,
}

option Bandits.General_LimitedEndurance = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.LimitedEndurance,
}

option Bandits.General_RunAway = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.RunAway,
}

option Bandits.General_DestroyDoor = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.DestroyDoor,
}

option Bandits.General_SmashWindow = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.SmashWindow,
}

option Bandits.General_RemoveBarricade = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.RemoveBarricade,
}

option Bandits.General_DestroyThumpable = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.DestroyThumpable,
}

option Bandits.General_SabotageVehicles = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.SabotageVehicles,
}

option Bandits.General_Theft = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.Theft,
}

option Bandits.General_SabotageCrops = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.SabotageCrops,
}

option Bandits.General_EnterVehicles = {
    type = boolean, default = false,
    page = Bandits_General, translation = Bandits.EnterVehicles,
}

option Bandits.General_GeneratorCutoff = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.GeneratorCutoff,
}

option Bandits.General_BuildBridge = {
    type = boolean, default = false,
    page = Bandits_General, translation = Bandits.BuildBridge,
}

option Bandits.General_BuildRoadblock = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.BuildRoadblock,
}

option Bandits.General_Speak = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.Speak,
}

option Bandits.General_Captions = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.Captions,
}

option Bandits.General_SneakAtNight = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.SneakAtNight,
}

option Bandits.General_CarryTorches = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.CarryTorches,
}

option Bandits.General_ArrivalIcon = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.ArrivalIcon,
}

option Bandits.General_OverallAccuracy = {
    type = enum, numValues=5, default = 3,
    page = Bandits_General, translation = Bandits.OverallAccuracy, _tooltip=Bandits.OverallAccuracyTooltip, valueTranslation=Bandits.OverallAccuracy,
}

option Bandits.General_DefenderLootAmount = {
    type = enum, numValues=7, default = 5,
    page = Bandits_General, translation = Bandits.DefenderLootAmount, valueTranslation=Rarity,
}

option Bandits.General_CorpseSwapper = {
    type = boolean, default = true,
    page = Bandits_General, translation = Bandits.CorpseSwapper,
}