BanditProc = BanditProc or {}

function BanditProc.MilitaryTent (sx, sy, sz)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_66", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_58", sx + 1, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 2, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 1, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 1, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_tables_high_01_49", sx + 1, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 1, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_tables_high_01_48", sx + 1, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 1, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 1, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 1, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_58", sx + 1, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_65", sx + 1, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_65", sx + 2, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_59", sx + 2, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_indoor_01_63", sx + 2, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 2, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_bedding_01_59", sx + 2, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_65", sx + 2, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_65", sx + 3, sy + 1, sz + 0)
	-- BanditBasePlacements.IsoObject ("furniture_storage_02_29", sx + 3, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 3, sy + 6, sz + 0)
	-- BanditBasePlacements.IsoObject ("furniture_storage_02_29", sx + 3, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_65", sx + 3, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_65", sx + 4, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("furniture_seating_indoor_01_60", sx + 4, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("trash_01_11", sx + 4, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("floors_interior_tilesandwood_01_18", sx + 4, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_65", sx + 4, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_generic_01_15", sx + 4, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_99", sx + 5, sy + 0, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 5, sy + 1, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_98", sx + 5, sy + 1, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_74", sx + 5, sy + 2, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_96", sx + 5, sy + 2, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 5, sy + 3, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_97", sx + 5, sy + 3, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_72", sx + 5, sy + 4, sz + 0)
	BanditBasePlacements.IsoCurtain ("location_military_tent_01_124", sx + 5, sy + 4, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_96", sx + 5, sy + 4, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 5, sy + 5, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_96", sx + 5, sy + 5, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_64", sx + 5, sy + 6, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_97", sx + 5, sy + 6, sz + 0)
	BanditBasePlacements.IsoThumpable ("location_military_tent_01_67", sx + 5, sy + 7, sz + 0)
	BanditBasePlacements.IsoObject ("location_military_tent_01_112", sx + 1, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_80", sx + 1, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_80", sx + 1, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_80", sx + 1, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_80", sx + 1, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_80", sx + 1, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_80", sx + 1, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_112", sx + 1, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_113", sx + 2, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_86", sx + 2, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_86", sx + 2, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_86", sx + 2, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_86", sx + 2, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_86", sx + 2, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_86", sx + 2, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_113", sx + 2, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_116", sx + 3, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_87", sx + 3, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_87", sx + 3, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_87", sx + 3, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_87", sx + 3, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_87", sx + 3, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_87", sx + 3, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_116", sx + 3, sy + 7, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_117", sx + 4, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_85", sx + 4, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_85", sx + 4, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_85", sx + 4, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_85", sx + 4, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_85", sx + 4, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_85", sx + 4, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("location_military_tent_01_117", sx + 4, sy + 7, sz + 1)
	
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 1, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 2, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 3, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 4, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 5, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 1, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 2, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 3, sy + 6, sz + 1)
	BanditBasePlacements.IsoObject ("carpentry_02_56", sx + 4, sy + 6, sz + 1)

end