module BanditsVoiceMale16 {
    sound ZSSpotted_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/spotted_male_16_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/spotted_male_16_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/spotted_male_16_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/spotted_male_16_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/spotted_male_16_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_16_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/spotted_male_16_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/reloading_male_16_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/reloading_male_16_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/reloading_male_16_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/reloading_male_16_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/reloading_male_16_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_16_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/reloading_male_16_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_9.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_10.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_11.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_12.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_13.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_16_16 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/hit_male_16_16.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/breach_male_16_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/breach_male_16_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/breach_male_16_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/breach_male_16_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/breach_male_16_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_16_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/breach_male_16_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/car_male_16_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/car_male_16_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/car_male_16_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/car_male_16_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/car_male_16_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_16_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/car_male_16_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_16_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_7.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/death_male_16_8.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dead_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dead_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dead_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dead_male_16_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dead_male_16_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_16_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dead_male_16_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBurn_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/burn_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBurn_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/burn_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBurn_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/burn_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDragdown_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dragdown_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDragdown_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dragdown_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDragdown_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/dragdown_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSInside_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/inside_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSInside_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/inside_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSInside_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/inside_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSUpstairs_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/upstairs_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSOutside_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/outside_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSOutside_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/outside_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSOutside_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/outside_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSRoom_Kitchen_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/room_kitchen_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSRoom_Bathroom_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/room_bathroom_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/defender_spot_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/defender_spot_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/defender_spot_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/defender_spot_male_16_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_16_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/thief_spot_male_16_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_16_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/thief_spot_male_16_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_16_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/thief_spot_male_16_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_16_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/thief_spot_male_16_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_16_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/thief_spot_male_16_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_16_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_16/thief_spot_male_16_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }
}