module BanditsVoiceMale21 {
    sound ZSSpotted_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/spotted_male_21_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/spotted_male_21_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/spotted_male_21_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/spotted_male_21_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/spotted_male_21_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSSpotted_Male_21_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/spotted_male_21_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/reloading_male_21_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/reloading_male_21_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/reloading_male_21_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/reloading_male_21_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/reloading_male_21_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSReloading_Male_21_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/reloading_male_21_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_9.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_10.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_11.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_12.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_13.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSHit_Male_21_21 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/hit_male_21_21.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/breach_male_21_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/breach_male_21_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/breach_male_21_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/breach_male_21_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/breach_male_21_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBreach_Male_21_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/breach_male_21_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/car_male_21_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/car_male_21_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/car_male_21_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/car_male_21_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/car_male_21_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSCar_Male_21_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/car_male_21_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_21_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_7.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDeath_Male_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/death_male_21_8.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dead_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dead_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dead_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dead_male_21_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dead_male_21_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDead_Male_21_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dead_male_21_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBurn_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/burn_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBurn_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/burn_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSBurn_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/burn_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDragdown_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dragdown_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDragdown_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dragdown_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDragdown_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/dragdown_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSInside_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/inside_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSInside_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/inside_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSInside_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/inside_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSUpstairs_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/upstairs_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSOutside_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/outside_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSOutside_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/outside_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSOutside_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/outside_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSRoom_Kitchen_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/room_kitchen_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSRoom_Bathroom_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/room_bathroom_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/defender_spot_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/defender_spot_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/defender_spot_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSDefender_Spot_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/defender_spot_male_21_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_21_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/thief_spot_male_21_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_21_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/thief_spot_male_21_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_21_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/thief_spot_male_21_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_21_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/thief_spot_male_21_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_21_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/thief_spot_male_21_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }

    sound ZSThief_Spot_Male_21_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_21/thief_spot_male_21_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.5, 
        } 
    }
}