module BanditsVoiceMale5 {
    sound ZSSpotted_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSSpotted_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSSpotted_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSSpotted_Male_5_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSSpotted_Male_5_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSSpotted_Male_5_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSSpotted_Male_5_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSSpotted_Male_5_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/spotted_male_5_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSReloading_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/reloading_male_5_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSReloading_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/reloading_male_5_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSReloading_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/reloading_male_5_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSReloading_Male_5_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/reloading_male_5_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSReloading_Male_5_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/reloading_male_5_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSReloading_Male_5_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/reloading_male_5_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_9.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_10.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_11.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_12.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_13.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSHit_Male_5_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/hit_male_5_14.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSBreach_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/breach_male_5_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSBreach_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/breach_male_5_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSBreach_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/breach_male_5_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSBreach_Male_5_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/breach_male_5_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSBreach_Male_5_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/breach_male_5_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSBreach_Male_5_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/breach_male_5_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSCar_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/car_male_5_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSCar_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/car_male_5_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSCar_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/car_male_5_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSCar_Male_5_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/car_male_5_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_7.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDeath_Male_5_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/death_male_5_8.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSBurn_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/burn_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/burn_male_5_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/burn_male_5_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/dragdown_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/dragdown_male_5_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/dragdown_male_5_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/inside_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSInside_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/inside_male_5_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSInside_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/inside_male_5_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSOutside_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/outside_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSOutside_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/outside_male_5_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSOutside_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/outside_male_5_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSUpstairs_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/upstairs_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSRoom_Kitchen_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/room_kitchen_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSRoom_Bathroom_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/room_bathroom_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDefender_Spot_Male_5_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/defender_spot_male_5_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDefender_Spot_Male_5_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/defender_spot_male_5_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDefender_Spot_Male_5_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/defender_spot_male_5_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }

    sound ZSDefender_Spot_Male_5_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_5/defender_spot_male_5_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.2, 
        } 
    }
}