module BanditsVoiceMale1 {
    sound ZSSpotted_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/spotted_male_1_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/spotted_male_1_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/spotted_male_1_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/spotted_male_1_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/spotted_male_1_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSSpotted_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/spotted_male_1_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/reloading_male_1_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/reloading_male_1_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/reloading_male_1_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/reloading_male_1_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/reloading_male_1_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSReloading_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/reloading_male_1_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_7.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_8.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_9.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_10.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_11.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_12.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_13.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSHit_Male_101_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/hit_male_1_14.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/breach_male_1_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/breach_male_1_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/breach_male_1_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/breach_male_1_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/breach_male_1_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBreach_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/breach_male_1_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/car_male_1_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/car_male_1_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/car_male_1_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/car_male_1_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/car_male_1_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSCar_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/car_male_1_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_4.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_5.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_6.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_7.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDeath_Male_101_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/death_male_1_8.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dead_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dead_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dead_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dead_male_1_4.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dead_male_1_5.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDead_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dead_male_1_6.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBurn_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/burn_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBurn_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/burn_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSBurn_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/burn_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDragdown_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dragdown_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDragdown_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dragdown_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDragdown_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/dragdown_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSInside_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/inside_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSInside_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/inside_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSInside_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/inside_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSUpstairs_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/upstairs_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSOutside_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/outside_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSOutside_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/outside_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSOutside_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/outside_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSRoom_Kitchen_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/room_kitchen_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSRoom_Bathroom_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/room_bathroom_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/defender_spot_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/defender_spot_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/defender_spot_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSDefender_Spot_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/defender_spot_male_1_4.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSThief_Spot_Male_101_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/thief_spot_male_1_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSThief_Spot_Male_101_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/thief_spot_male_1_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSThief_Spot_Male_101_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/thief_spot_male_1_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSThief_Spot_Male_101_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/thief_spot_male_1_4.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSThief_Spot_Male_101_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/thief_spot_male_1_5.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }

    sound ZSThief_Spot_Male_101_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/special_polish/thief_spot_male_1_6.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.4, 
        } 
    }
}