module Bandits{

    sound ZSWeaponStuck {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_weapon_stuck.ogg,
            distanceMin = 1,
            distanceMax = 10, 
            reverbFactor = 0.1, volume = 0.7, 
        } 
    }

    sound ZSHit1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_hit1.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_hit2.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSHit3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_hit3.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss1.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss2.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss3.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss4.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss5.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss6.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss7.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSMiss8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/zs_miss8.wav, 
            distanceMin = 1,
            distanceMax = 5, 
            reverbFactor = 0.1, volume = 0.1, 
        } 
    }

    sound ZSAttack_Small_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_7.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_8.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_9.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_10.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_11.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_12.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_13.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_14.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_15 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_15.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_16 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_16.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_17 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_17.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_18 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_18.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_19 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_19.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_20 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_20.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Small_21 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_quiet_21.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Medium_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_medium_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Medium_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_medium_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Medium_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_medium_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Medium_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_medium_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Medium_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_birds_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Big_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_car_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Big_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_car_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSAttack_Chopper_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/bandits_chopper_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 1, 
        } 
    }

    sound ZSRadio_Group_Small {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/radio_group_small.wav, 
            distanceMin = 4,
            distanceMax = 9, 
            reverbFactor = 0.1, volume = 0.6, 
        } 
    }

    sound ZSRadio_Group_Medium {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/radio_group_medium.wav, 
            distanceMin = 4,
            distanceMax = 9, 
            reverbFactor = 0.1, volume = 0.6, 
        } 
    }

    sound ZSRadio_Group_Big {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/radio_group_big.wav, 
            distanceMin = 4,
            distanceMax = 9, 
            reverbFactor = 0.1, volume = 0.6, 
        } 
    }

    sound ZSBreath_Male {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_breath.ogg, 
            distanceMin = 1,
            distanceMax = 4, 
            reverbFactor = 0.1, volume = 0.6, 
        } 
    }

    sound ZSBreath_Female {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/female_breath.ogg, 
            distanceMin = 1,
            distanceMax = 4, 
            reverbFactor = 0.1, volume = 0.6, 
        } 
    }

}