module Base
{
    model VVA_Vehicles_VVE_Van
	{
		mesh = vehicles/VVE/Vans/static|Model,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_nr
	{
		mesh = vehicles/VVE/Vans/static|Model,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_radio
	{
		mesh = vehicles/VVE/Vans/static|Model_radio,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_radio_nr
	{
		mesh = vehicles/VVE/Vans/static|Model_radio,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_seats
	{
		mesh = vehicles/VVE/Vans/static|Model_seats,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_seats_nr
	{
		mesh = vehicles/VVE/Vans/static|Model_seats,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_Ambulance
	{
		mesh = vehicles/VVE/Vans/static|Model_Ambulance,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_Ambulance_nr
	{
		mesh = vehicles/VVE/Vans/static|Model_Ambulance,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_blind
	{
		mesh = vehicles/VVE/Vans/static|Model_blind,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_VVE_Van_blind_nr
	{
		mesh = vehicles/VVE/Vans/static|Model_blind,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
}
