module Base
{
	model VVA_Vehicles_VVE_Offroad_Windshield
	{
		mesh = vehicles/VVE/Offroad/static|Windshield_obj,
		shader = vehicle_multiuv_vva,
		scale = 0.004,
	}
	template vehicle VVA_VVE_Offroad_Windshield {
		part Windshield
		{
			model Default
			{
				file = VVA_Vehicles_VVE_Offroad_Windshield,
			}
		}
	}
}
