module Base
{

	model VVA_Vehicles_Offroad_WindowRearLeft
	{
		mesh = vehicles/VVA/Offroad/static|Window_RearLeft_obj,
		shader = vehicle_multiuv_vva,
		static = TRUE,
		scale = 0.004,
	}


	template vehicle VVA_Offroad_RearLeftShared {
		part WindowRearLeft
        {
			model Default
            {
            	file = VVA_Vehicles_Offroad_WindowRearLeft,
            }
		}
	}

	template vehicle VVA_Offroad_RearLeft {
		template! = VVA_Offroad_RearLeftShared,
	}
}
