module Base
{
    model VVA_Vehicles_Van
	{
		mesh = vehicles/VVA/Vans/static|Model,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_nr
	{
		mesh = vehicles/VVA/Vans/static|Model,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_Radio
	{
		mesh = vehicles/VVA/Vans/static|Model_Radio,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_Radio_nr
	{
		mesh = vehicles/VVA/Vans/static|Model_Radio,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_seats
	{
		mesh = vehicles/VVA/Vans/static|Model_seats,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_seats_nr
	{
		mesh = vehicles/VVA/Vans/static|Model_seats,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_Ambulance
	{
		mesh = vehicles/VVA/Vans/static|Model_Ambulance,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_Ambulance_nr
	{
		mesh = vehicles/VVA/Vans/static|Model_Ambulance,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_RadioBlind
	{
		mesh = vehicles/VVA/Vans/static|Model_RadioBlind,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
    model VVA_Vehicles_Van_RadioBlind_nr
	{
		mesh = vehicles/VVA/Vans/static|Model_RadioBlind,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004,
	}
}
