module Base
{

	model VVA_Vehicles_VVE_Modern_DoorRearRight
	{
		mesh = vehicles/VVE/Modern/doorR|Door_RearRight_obj,
		shader = vehicle_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = RearDoor.R 1.0,
	}
	model VVA_Vehicles_VVE_Modern_DoorRearRight_nr
	{
		mesh = vehicles/VVE/Modern/doorR|Door_RearRight_obj,
		shader = vehicle_norandom_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = RearDoor.R 1.0,
	}
	model VVA_Vehicles_VVE_Modern_WindowRearRight
	{
		mesh = vehicles/VVE/Modern/doorR|Window_RearRight_obj,
		shader = vehicle_multiuv_vva,
		static = FALSE,
		scale = 0.004,
		boneWeight = RearWindow.R 1.0,
	}
	model VVA_Vehicles_VVE_Modern_WindowRearRight_static
	{
		mesh = vehicles/VVE/Modern/doorR|Window_RearRight_sobj,
		shader = vehicle_multiuv_vva,
		static = TRUE,
		scale = 0.004,
	}


	template vehicle VVA_VVE_Modern_RearRightShared {
		part WindowRearRight
        {
			model Default
            {
            	file = VVA_Vehicles_VVE_Modern_WindowRearRight,
            }
		}
		template! = VVA_WindowRR,
		template! = VVA_DoorRR_Common,
	}

	template vehicle VVA_VVE_Modern_RearRight {
		part DoorRearRight
		{
			model Default
			{
				file = VVA_Vehicles_VVE_Modern_DoorRearRight,
			}
		}
		template! = VVA_VVE_Modern_RearRightShared,
	}
	template vehicle VVA_VVE_Modern_RearRight_nr {
		part DoorRearRight
		{
			model Default
			{
				file = VVA_Vehicles_VVE_Modern_DoorRearRight_nr,
			}
		}
		template! = VVA_VVE_Modern_RearRightShared,
	}
}
