module Base
{

	model VVA_Vehicles_VVE_Modern_DoorRearLeft
	{
		mesh = vehicles/VVE/Modern/doorR|Door_RearLeft_obj,
		shader = vehicle_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = RearDoor.L 1.0,
	}
	model VVA_Vehicles_VVE_Modern_DoorRearLeft_nr
	{
		mesh = vehicles/VVE/Modern/doorR|Door_RearLeft_obj,
		shader = vehicle_norandom_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = RearDoor.L 1.0,
	}
	model VVA_Vehicles_VVE_Modern_WindowRearLeft
	{
		mesh = vehicles/VVE/Modern/doorR|Window_RearLeft_obj,
		shader = vehicle_multiuv_vva,
		static = FALSE,
		scale = 0.004,
		boneWeight = RearWindow.L 1.0,
	}
	model VVA_Vehicles_VVE_Modern_WindowRearLeft_static
	{
		mesh = vehicles/VVE/Modern/doorR|Window_RearLeft_sobj,
		shader = vehicle_multiuv_vva,
		static = TRUE,
		scale = 0.004,
	}


	template vehicle VVA_VVE_Modern_RearLeftShared {
		part WindowRearLeft
        {
			model Default
            {
            	file = VVA_Vehicles_VVE_Modern_WindowRearLeft,
            }
			model Static
            {
            	file = VVA_Vehicles_VVE_Modern_WindowRearLeft_static,
            }
		}
		template! = VVA_WindowRL,
		template! = VVA_DoorRL_Common,
	}

	template vehicle VVA_VVE_Modern_RearLeft {
		part DoorRearLeft
		{
			model Default
			{
				file = VVA_Vehicles_VVE_Modern_DoorRearLeft,
			}
		}
		template! = VVA_VVE_Modern_RearLeftShared,
	}
	template vehicle VVA_VVE_Modern_RearLeft_nr {
		part DoorRearLeft
		{
			model Default
			{
				file = VVA_Vehicles_VVE_Modern_DoorRearLeft_nr,
			}
		}
		template! = VVA_VVE_Modern_RearLeftShared,
	}
}
