module Base
{
	model VVA_Vehicles_Normal_SeatRL
	{
		mesh = vehicles/VVA/Normal/static|Seat_RearLeft_obj,
		shader = vva_fixetex,
		texture = Vehicles/vehicle_carnormalshell,
		static = TRUE,
		scale = 0.004,
	}
	model VVA_Vehicles_Normal_SeatRR
	{
		mesh = vehicles/VVA/Normal/static|Seat_RearRight_obj,
		shader = vva_fixetex,
		texture = Vehicles/vehicle_carnormalshell,
		static = TRUE,
		scale = 0.004,
	}
	template vehicle VVA_Normal_SeatsR {
		part SeatRearLeft
		{
			model Default
			{
				file = VVA_Vehicles_Normal_SeatRL,
			}
		}
		part SeatRearRight
		{
			model Default
			{
				file = VVA_Vehicles_Normal_SeatRR,
			}
		}
	}
}
