module Base
{
	model VVA_Vehicles_Cattle_Trunk
	{
		mesh = vehicles/VVA/cattle|Trunk_obj,
		shader = vehicle_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = TrunkBone 1.0,
		boneWeight = RampBone 1.0,
	}
	model VVA_Vehicles_Cattle_Trunk_nr
	{
		mesh = vehicles/VVA/cattle|Trunk_obj,
		shader = vehicle_norandom_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = TrunkBone 1.0,
		boneWeight = RampBone 1.0,
	}
	template vehicle VVA_Cattle_Trunk {
		part TrunkDoorOpened
		{
			model Default
			{
				file = VVA_Vehicles_Cattle_Trunk,
			}
		}
		template! = VVA_TrunkDoorOpened_Common,

	}
	template vehicle VVA_Cattle_Trunk_nr {
		part TrunkDoorOpened
		{
			model Default
			{
				file = VVA_Vehicles_Cattle_Trunk_nr,
			}
		}
		template! = VVA_TrunkDoorOpened_Common,
	}
}
