module Base
{

	model VVA_Vehicles_Normal_internals
	{
		mesh = vehicles/VVA/Normal/static|Vehicles_Interior,
		shader = vva_fixetex,
		texture = Vehicles/vehicle_carnormalshell,
		static = TRUE,
		scale = 0.004,
	}

	template vehicle VVA_Normal_Interior {
		template! = VVA_Interior,
		part Interior
		{
			model Default
			{
				file = VVA_Vehicles_Normal_internals,
			}
		}
		part Battery
		{
			model Default
			{
				file = VVA_Battery,
				offset = 0.2585032 -0.0391472 0.9228,
			}
		}
	}
}
