module Base
{
	model VVA_Vehicles_Normal_Trunk
	{
		mesh = vehicles/VVA/Normal/trunk|Trunk_obj,
		shader = vehicle_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = TrunkBone 1.0,
	}
	model VVA_Vehicles_Normal_Trunk_nr
	{
		mesh = vehicles/VVA/Normal/trunk|Trunk_obj,
		shader = vehicle_norandom_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = TrunkBone 1.0,
	}
	template vehicle VVA_Normal_Trunk {
		part TrunkDoor
		{
			model Default
			{
				file = VVA_Vehicles_Normal_Trunk,
			}
		}
		template! = VVA_TrunkDoor_Common,

	}
	template vehicle VVA_Normal_Trunk_nr {
		part TrunkDoor
		{
			model Default
			{
				file = VVA_Vehicles_Normal_Trunk_nr,
			}
		}
		template! = VVA_TrunkDoor_Common,
	}
}
