module Base
{
	model VVA_Vehicles_Normal_Windshield
	{
		mesh = vehicles/VVA/Normal/static|Windshield_obj,
		shader = vehicle_multiuv_vva,
		scale = 0.004,
	}
	template vehicle VVA_Normal_Windshield {
		part Windshield
		{
			model Default
			{
				file = VVA_Vehicles_Normal_Windshield,
			}
		}
	}
}
