module Base
{

	model VVA_Vehicles_Offroad_WindowRearRight
	{
		mesh = vehicles/VVA/Offroad/static|Window_RearRight_obj,
		shader = vehicle_multiuv_vva,
		static = TRUE,
		scale = 0.004,
	}


	template vehicle VVA_Offroad_RearRightShared {
		part WindowRearRight
        {
			model Default
            {
            	file = VVA_Vehicles_Offroad_WindowRearRight,
            }
		}
	}

	template vehicle VVA_Offroad_RearRight {
		template! = VVA_Offroad_RearRightShared,
	}
}
