module Base
{
	model VVA_Vehicles_Racer_DoorFrontRight
	{
		mesh = vehicles/VVA/Racer/doorF|Door_FrontRight_obj,
		shader = vehicle_multiuv_noreflect,
		static = FALSE,
		scale = 0.01,,
		boneWeight = VehicleBone 1.0,
		boneWeight = NetR1Bone 1.0,
		boneWeight = NetR2Bone 1.0,
		boneWeight = NetR3Bone 1.0,
		boneWeight = NetR4Bone 1.0,
		boneWeight = NetR5Bone 1.0,
	}
	model VVA_Vehicles_Racer_DoorFrontRight_nr
	{
		mesh = vehicles/VVA/Racer/doorF|Door_FrontRight_obj,
		shader = vehicle_norandom_multiuv_noreflect,
		static = FALSE,
		scale = 0.01,,
		boneWeight = VehicleBone 1.0,
		boneWeight = NetR1Bone 1.0,
		boneWeight = NetR2Bone 1.0,
		boneWeight = NetR3Bone 1.0,
		boneWeight = NetR4Bone 1.0,
		boneWeight = NetR5Bone 1.0,
	}
	model VVA_Vehicles_Racer_WindowFrontRight
	{
		mesh = vehicles/VVA/Racer/doorF|Window_FrontRight_obj,
		shader = vehicle_multiuv,
		static = FALSE,
		scale = 0.01,,
	}

	template vehicle VVA_Racer_FrontRightShared {
		part WindowFrontRight
        {
			model Default
            {
            	file = VVA_Vehicles_Racer_WindowFrontRight,
            }
		}
		template! = VVA_DoorFR_Common,
	}

	template vehicle VVA_Racer_FrontRight {
		part DoorFrontRight
		{
			model Default
			{
				file = VVA_Vehicles_Racer_DoorFrontRight,
			}
		}
		template! = VVA_Racer_FrontRightShared,
	}
	template vehicle VVA_Racer_FrontRight_nr {
		part DoorFrontRight
		{
			model Default
			{
				file = VVA_Vehicles_Racer_DoorFrontRight_nr,
			}
		}
		template! = VVA_Racer_FrontRightShared,
	}
}
