module Base
{
    model VVA_Vehicles_Racer
	{
		mesh = vehicles/VVA/Racer/static|Model,
		shader = vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.01,
	}
    model VVA_Vehicles_Racer_nr
	{
		mesh = vehicles/VVA/Racer/static|Model,
		shader = vehicle_norandom_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.01,
	}
}
