module Base
{
	model VVA_Vehicles_Sport_LightFL
	{
		mesh = vehicles/VVA/Sport/hood|Light_FrontLeft_obj,
		shader = vehicle_multiuv,
		static = FALSE,
		scale = 0.01,
	}
	model VVA_Vehicles_Sport_LightFR
	{
		mesh = vehicles/VVA/Sport/hood|Light_FrontRight_obj,
		shader = vehicle_multiuv,
		static = FALSE,
		scale = 0.01,
	}
	model VVA_Vehicles_Sport_LightFL_static
	{
		mesh = vehicles/VVA/Sport/hood|Light_FrontLeft_sobj,
		shader = vehicle_multiuv,
		static = TRUE,
		scale = 0.01,
	}
	model VVA_Vehicles_Sport_LightFR_static
	{
		mesh = vehicles/VVA/Sport/hood|Light_FrontRight_sobj,
		shader = vehicle_multiuv,
		static = TRUE,
		scale = 0.01,
	}

	template vehicle VVA_Sport_FrontLights_static {
		part HeadlightLeft
		{
			model Static
			{
				file = VVA_Vehicles_Sport_LightFL_static,
			}
		}
		part HeadlightRight
		{
			model Static
			{
				file = VVA_Vehicles_Sport_LightFR_static,
			}
		}
	}
	template vehicle VVA_Sport_FrontLights {
		part HeadlightLeft
		{
			model Default
			{
				file = VVA_Vehicles_Sport_LightFL,
			}
			model Static
			{
				file = VVA_Vehicles_Sport_LightFL_static,
			}
		}
		part HeadlightRight
		{
			model Default
			{
				file = VVA_Vehicles_Sport_LightFR,
			}
			model Static
			{
				file = VVA_Vehicles_Sport_LightFR_static,
			}
		}
	}
}
