module Base
{
	model VVA_Vehicles_VVE_SWagon_Trunk
	{
		mesh = vehicles/VVE/Normal/trunk_wagon|Trunk_obj,
		shader = vehicle_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = Trunk.T 1.0,
		boneWeight = Trunk.B 1.0,
	}
	model VVA_Vehicles_VVE_SWagon_Trunk_nr
	{
		mesh = vehicles/VVE/Normal/trunk_wagon|Trunk_obj,
		shader = vehicle_norandom_multiuv_noreflect,
		static = FALSE,
		scale = 0.004,
		boneWeight = Trunk.T 1.0,
		boneWeight = Trunk.B 1.0,
	}
	template vehicle VVA_VVE_SWagon_Trunk {
		part TrunkDoor
		{
			model Default
			{
				file = VVA_Vehicles_VVE_SWagon_Trunk,
			}
		}
		template! = VVA_TrunkDoor_Common,
		part WindshieldRear
		{
			parent = TrunkDoor,
		}
		template! = VVA_VVE_SWagon_RearWindow,

	}
	template vehicle VVA_VVE_SWagon_Trunk_nr {
		part TrunkDoor
		{
			model Default
			{
				file = VVA_Vehicles_VVE_SWagon_Trunk_nr,
			}
		}
		template! = VVA_TrunkDoor_Common,
 		part WindshieldRear
		{
			parent = TrunkDoor,
		}
		template! = VVA_VVE_SWagon_RearWindow,
	}
}
