module Base
{
	model VVA_Vehicles_VVE_Offroad_LightFL
	{
		mesh = vehicles/VVE/Offroad/static|Light_FrontLeft_obj,
		shader = vehicle_multiuv,
		static = TRUE,
		scale = 0.004,
	}
	model VVA_Vehicles_VVE_Offroad_LightFR
	{
		mesh = vehicles/VVE/Offroad/static|Light_FrontRight_obj,
		shader = vehicle_multiuv,
		static = TRUE,
		scale = 0.004,
	}
	template vehicle VVA_VVE_Offroad_FrontLights {
		part HeadlightLeft
		{
			model Default
			{
				file = VVA_Vehicles_VVE_Offroad_LightFL,
			}
		}
		part HeadlightRight
		{
			model Default
			{
				file = VVA_Vehicles_VVE_Offroad_LightFR,
			}
		}
	}
}
