module Base
{
	model SVU_Offroad_Hood_Scoop
	{
		mesh = vehicles/VVA/Offroad/hood|Hood_Scoop_obj,
		shader = vehicle_multiuv_noreflect,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}
	model SVU_Offroad_Hood_Scoop_nr
	{
		mesh = vehicles/VVA/Offroad/hood|Hood_Scoop_obj,
		shader = vehicle_norandom_multiuv_noreflect,
		scale = 0.004,
		static = FALSE,
		boneWeight = HoodBone 1.0,
	}

	template vehicle VVA_SVU_Hood_Offroad {
		template! = VVA_SVU_SwapHood,
		part EngineDoor
		{
			model Scooped
			{
				file = SVU_Offroad_Hood_Scoop,
			}
		}
	}
	template vehicle VVA_SVU_Hood_Offroad_nr {
		template! = VVA_SVU_SwapHood,
		part EngineDoor
		{
			model Scooped
			{
				file = SVU_Offroad_Hood_Scoop_nr,
			}
		}
	}
}
