module Base
{
	model SVU_RL_Window_VVE_Offroad_Light_a
 	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightleft,
		texture = Vehicles/puv_parts,
        shader = vehicle_armor,
 		scale = 0.004,
		static = TRUE,
 	}
	model SVU_RL_Window_VVE_Offroad_Light_Spiked_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightspikedleft,
        texture = Vehicles/puv_parts,
        shader = vehicle_armor,
        scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_VVE_Offroad_Heavy_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_VVE_Offroad_Heavy_Spiked_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyspikedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_VVE_Offroad_Reinforced_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearreinforcedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}

	model SVU_RL_Window_VVE_Offroad_Light_rust_a
 	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightleft,
		texture = Vehicles/puv_parts_rusted,
        shader = vehicle_armor,
 		scale = 0.004,
		static = TRUE,
 	}
	model SVU_RL_Window_VVE_Offroad_Light_Spiked_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        shader = vehicle_armor,
        scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_VVE_Offroad_Heavy_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyleft,
		texture = Vehicles/puv_parts_rusted,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_VVE_Offroad_Heavy_Spiked_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyspikedleft,
		texture = Vehicles/puv_parts_rusted,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}
	model SVU_RL_Window_VVE_Offroad_Reinforced_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearreinforcedleft,
		texture = Vehicles/puv_parts_rusted,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
	}

	model SVU_RR_Window_VVE_Offroad_Light_a
 	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightleft,
		texture = Vehicles/puv_parts,
        shader = vehicle_armor,
 		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
 	}
	model SVU_RR_Window_VVE_Offroad_Light_Spiked_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightspikedleft,
        texture = Vehicles/puv_parts,
        shader = vehicle_armor,
        scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_VVE_Offroad_Heavy_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_VVE_Offroad_Heavy_Spiked_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyspikedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_VVE_Offroad_Reinforced_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearreinforcedleft,
		texture = Vehicles/puv_parts,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}

	model SVU_RR_Window_VVE_Offroad_Light_rust_a
 	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightleft,
		texture = Vehicles/puv_parts_rusted,
        shader = vehicle_armor,
 		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
 	}
	model SVU_RR_Window_VVE_Offroad_Light_Spiked_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        shader = vehicle_armor,
        scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_VVE_Offroad_Heavy_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyleft,
		texture = Vehicles/puv_parts_rusted,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_VVE_Offroad_Heavy_Spiked_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearheavyspikedleft,
		texture = Vehicles/puv_parts_rusted,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}
	model SVU_RR_Window_VVE_Offroad_Reinforced_rust_a
	{
		mesh = vehicles/SVU/VVE/Offroad/static|windowrearreinforcedleft,
		texture = Vehicles/puv_parts_rusted,
		shader = vehicle_armor,
		scale = 0.004,
		static = TRUE,
		invertX = TRUE,
	}

    template vehicle PU_armor_VVE_Offroad_Rear {
        part ATA2ProtectionWindowRearLeft
		{
			model Light
			{
				file = SVU_RL_Window_VVE_Offroad_Light_a,
			}
			model Heavy
			{
				file = SVU_RL_Window_VVE_Offroad_Heavy_a,
			}
			model LightSpiked
			{
				file = SVU_RL_Window_VVE_Offroad_Light_Spiked_a,
			}
			model HeavySpiked
			{
				file = SVU_RL_Window_VVE_Offroad_Heavy_Spiked_a,
			}
			model LightRusted
			{
				file = SVU_RL_Window_VVE_Offroad_Light_rust_a,
			}
			model HeavyRusted
			{
				file = SVU_RL_Window_VVE_Offroad_Heavy_rust_a,
			}
			model LightSpikedRusted
			{
				file = SVU_RL_Window_VVE_Offroad_Light_Spiked_rust_a,
			}
			model HeavySpikedRusted
			{
				file = SVU_RL_Window_VVE_Offroad_Heavy_Spiked_rust_a,
			}
			model Reinforced
			{
				file = SVU_RL_Window_VVE_Offroad_Reinforced_a,
			}
			model ReinforcedRusted
			{
				file = SVU_RL_Window_VVE_Offroad_Reinforced_rust_a,
			}
		}
        part ATA2ProtectionWindowRearRight
		{
			model Light
			{
				file = SVU_RR_Window_VVE_Offroad_Light_a,
			}
			model Heavy
			{
				file = SVU_RR_Window_VVE_Offroad_Heavy_a,
			}
			model LightSpiked
			{
				file = SVU_RR_Window_VVE_Offroad_Light_Spiked_a,
			}
			model HeavySpiked
			{
				file = SVU_RR_Window_VVE_Offroad_Heavy_Spiked_a,
			}
			model LightRusted
			{
				file = SVU_RR_Window_VVE_Offroad_Light_rust_a,
			}
			model HeavyRusted
			{
				file = SVU_RR_Window_VVE_Offroad_Heavy_rust_a,
			}
			model LightSpikedRusted
			{
				file = SVU_RR_Window_VVE_Offroad_Light_Spiked_rust_a,
			}
			model HeavySpikedRusted
			{
				file = SVU_RR_Window_VVE_Offroad_Heavy_Spiked_rust_a,
			}
			model Reinforced
			{
				file = SVU_RR_Window_VVE_Offroad_Reinforced_a,
			}
			model ReinforcedRusted
			{
				file = SVU_RR_Window_VVE_Offroad_Reinforced_rust_a,
			}
		}
    }
}
