module CL_clothingHorse {
	
	item openClotheshorse
	{ 
		DisplayCategory = Furniture,
		Weight 		= 5,
		Type 		= Moveable,
		DisplayName	=  Clothes Horse,
		WorldObjectSprite =	clothesHorse_0,
		Icon 		= CH,
	}

	item closedClotheshorse
	{ 
		DisplayCategory = Furniture,
		Weight 		= 1,
		Type 		= Normal,
		DisplayName	=  Folded Clothes Horse,
		WorldStaticModel = CL_clothingHorse.CL_CH,
		Icon 		= CH_folded,
	}
}