module RandomAirdropsASV {
    imports {
        Base
    }

   model SmokeFlare {
       mesh = WorldItems/Flare,
       texture = WorldItems/FlareTexture,
       scale = 1,
   }

   model SmokeFlare_Static {
       mesh = StaticItems/Flare,
       texture = WorldItems/FlareTexture,
       scale = 1,
   }

   model airdrop {
       mesh = Vehicles/Airdrop,
       shader = vehicle_multiuv,
       invertX = FALSE,
       scale = 0.01,
   }
}