module Base
{
	model FemaleBody
	{
		mesh = Skinned/FemaleBody,
		static = false,
		animationsMesh = Human,

		attachment nvgmount
		{
			offset = 0.15 0 0.07,
			rotate = 0 0 90,
			bone = Bip01_Head,
		}
	}
	model MaleBody
	{
		mesh = Skinned/MaleBody,
		static = false,
		animationsMesh = Human,

		attachment nvgmount
		{
			offset = 0.15 0 0.07,
			rotate = 0 0 90,
			bone = Bip01_Head,
		}
	}
}
