module FNVG
{
	/****************************** AN/PVS-7 ******************************/

	model FNVG_AN_PVS7
	{
		mesh = WorldItems/AN_PVS7/FNVG_AN_PVS7,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_AN_PVS7_UP
	{
		mesh = WorldItems/AN_PVS7/FNVG_AN_PVS7_UP,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_AN_PVS7_PART
	{
		mesh = WorldItems/AN_PVS7/FNVG_AN_PVS7_PART,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	/****************************** AN/PVS-14 *****************************/

	model FNVG_AN_PVS14
	{
		mesh = WorldItems/AN_PVS14/FNVG_AN_PVS14,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_AN_PVS14_UP
	{
		mesh = WorldItems/AN_PVS14/FNVG_AN_PVS14_UP,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_AN_PVS14_PART
	{
		mesh = WorldItems/AN_PVS14/FNVG_AN_PVS14_PART,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	/****************************** AN/PVS-15 *****************************/

	model FNVG_AN_PVS15
	{
		mesh = WorldItems/AN_PVS15/FNVG_AN_PVS15,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_AN_PVS15_UP
	{
		mesh = WorldItems/AN_PVS15/FNVG_AN_PVS15_UP,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_AN_PVS15_PART
	{
		mesh = WorldItems/AN_PVS15/FNVG_AN_PVS15_PART,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	/****************************** GPNVG-18 ******************************/

	model FNVG_GPNVG_18
	{
		mesh = WorldItems/GPNVG_18/FNVG_GPNVG_18,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_GPNVG_18_UP
	{
		mesh = WorldItems/GPNVG_18/FNVG_GPNVG_18_UP,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_GPNVG_18_PART
	{
		mesh = WorldItems/GPNVG_18/FNVG_GPNVG_18_PART,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	/****************************** MISC **********************************/

	model FNVG_RhinoMount
	{
		mesh = WorldItems/RhinoMount/FNVG_RhinoMount,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_RhinoMount_UP
	{
		mesh = WorldItems/RhinoMount/FNVG_RhinoMount_UP,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}

	model FNVG_HeadMount
	{
		mesh = WorldItems/HeadMount/FNVG_HeadMount,
		texture = Texture_FNVG_Gray,
		scale = 1,
	}
}