module Base
{

	model Vehicles_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_montecarlo_83_ttop
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|bodyttop,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperPerformanceFront_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|bumperperformancefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofTTop_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|roofttop,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model WindowSides_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|windowsides,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_ch_montecarlo_83_FR
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ch_montecarlo_83_FL
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Hood_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
		
	}
	
	model Trunk_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = trunkbone 1.0,
		
	}
	
	model TrunkPerformance_ch_montecarlo_83
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|trunkperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = trunkbone 1.0,
		
	}
	
	model Window_ch_montecarlo_83_FL
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ch_montecarlo_83_FR
	{
		mesh = vehicles/Vehicles_ch_montecarlo_83|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
}