module Base
{

	model Vehicles_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BumperFront_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperPerformanceFront_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|bumperperformancefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperPerformanceRear_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|bumperperformancerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofTTop_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|roofttop,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Door_ch_corvette_79_FR
	{
		mesh = vehicles/Vehicles_ch_corvette_79|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ch_corvette_79_FL
	{
		mesh = vehicles/Vehicles_ch_corvette_79|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Hood_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
		
	}
	
	model PopupHeadlights_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|popupheadlights,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_ch_corvette_79_FL
	{
		mesh = vehicles/Vehicles_ch_corvette_79|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ch_corvette_79_FR
	{
		mesh = vehicles/Vehicles_ch_corvette_79|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model SidskirtLeft_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|sideskirtleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SidskirtRight_ch_corvette_79
	{
		mesh = vehicles/Vehicles_ch_corvette_79|sideskirtleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
}