module Base
{

	model FR_ClassicTireSmall_1
	{
		mesh = vehicles/fr_tires|wheelsmallclassic1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireSmall_1
	{
		mesh = vehicles/fr_tires|wheelsmallnormal1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireSmall_1
	{
		mesh = vehicles/fr_tires|wheelsmallold1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireSmall_1
	{
		mesh = vehicles/fr_tires|wheelsmallperformance1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_ClassicTireSedan_1
	{
		mesh = vehicles/fr_tires|wheelsedanclassic1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireSedan_1
	{
		mesh = vehicles/fr_tires|wheelsedannormal1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireSedan_1
	{
		mesh = vehicles/fr_tires|wheelsedanold1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireSedan_1
	{
		mesh = vehicles/fr_tires|wheelsedanperformance1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_ClassicTireTruck_1
	{
		mesh = vehicles/fr_tires|wheeltruckclassic1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_ClassicTireTruck_2
	{
		mesh = vehicles/fr_tires|wheeltruckclassic2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireTruck_1
	{
		mesh = vehicles/fr_tires|wheeltrucknormal1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireTruck_2
	{
		mesh = vehicles/fr_tires|wheeltrucknormal2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireTruck_1
	{
		mesh = vehicles/fr_tires|wheeltruckold1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireTruck_2
	{
		mesh = vehicles/fr_tires|wheeltruckold2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireTruck_1
	{
		mesh = vehicles/fr_tires|wheeltruckperformance1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireTruck_2
	{
		mesh = vehicles/fr_tires|wheeltruckperformance2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireOffroad_1
	{
		mesh = vehicles/fr_tires|wheeloffroadnormal1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireOffroad_2
	{
		mesh = vehicles/fr_tires|wheeloffroadnormal2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireOffroad_1
	{
		mesh = vehicles/fr_tires|wheeloffroadold1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireOffroad_2
	{
		mesh = vehicles/fr_tires|wheeloffroadold2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireOffroad_1
	{
		mesh = vehicles/fr_tires|wheeloffroadperformance1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireOffroad_2
	{
		mesh = vehicles/fr_tires|wheeloffroadperformance2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireHeavyLarge_1
	{
		mesh = vehicles/fr_tires|wheelheavylargenormal1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireHeavyLarge_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavylargenormaldual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireHeavyLarge_1
	{
		mesh = vehicles/fr_tires|wheelheavylargeold1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireHeavyLarge_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavylargeolddual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireHeavyLarge_1
	{
		mesh = vehicles/fr_tires|wheelheavylargeperformance1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireHeavyLarge_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavylargeperformancedual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireHeavyMed_1
	{
		mesh = vehicles/fr_tires|wheelheavymednormal1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireHeavyMed_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavymednormaldual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireHeavyMed_1
	{
		mesh = vehicles/fr_tires|wheelheavymedold1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireHeavyMed_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavymedolddual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireHeavyMed_1
	{
		mesh = vehicles/fr_tires|wheelheavymedperformance1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireHeavyMed_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavymedperformancedual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireHeavyLargeFake_1
	{
		mesh = vehicles/fr_tires|wheelheavylargefakenormal1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_NormalTireHeavyLargeFake_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavylargefakenormaldual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireHeavyLargeFake_1
	{
		mesh = vehicles/fr_tires|wheelheavylargefakeold1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireHeavyLargeFake_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavylargefakeolddual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireHeavyLargeFake_1
	{
		mesh = vehicles/fr_tires|wheelheavylargefakeperformance1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_PerformanceTireHeavyLargeFake_Dual_1
	{
		mesh = vehicles/fr_tires|wheelheavylargefakeperformancedual1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_DualFake_mil1
	{
		mesh = vehicles/fr_tires|wheelheavydualfakemil1,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_DualFake_mil2
	{
		mesh = vehicles/fr_tires|wheelheavydualfakemil2,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_DualFake_mil_makeshift
	{
		mesh = vehicles/fr_tires|wheelheavydualfakemil_makeshift,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_Dual_mil1
	{
		mesh = vehicles/fr_tires|wheelheavydualmil1,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_Dual_mil2
	{
		mesh = vehicles/fr_tires|wheelheavydualmil2,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_Dual_mil_makeshift
	{
		mesh = vehicles/fr_tires|wheelheavydualmil_makeshift,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35Fake_mil1
	{
		mesh = vehicles/fr_tires|wheelheavyfakemil1,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35Fake_mil2
	{
		mesh = vehicles/fr_tires|wheelheavyfakemil2,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35Fake_mil_makeshift
	{
		mesh = vehicles/fr_tires|wheelheavyfakemil_makeshift,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_mil1
	{
		mesh = vehicles/fr_tires|wheelheavymil1,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_mil2
	{
		mesh = vehicles/fr_tires|wheelheavymil2,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM35_mil_makeshift
	{
		mesh = vehicles/fr_tires|wheelheavymil_makeshift,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireM151
	{
		mesh = vehicles/fr_tires|wheelm151mil1,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OffroadTireM151
	{
		mesh = vehicles/fr_tires|wheelm151mil2,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_TireM151_makeshift
	{
		mesh = vehicles/fr_tires|wheelm151mil_makeshift,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_RoadTireHmmwv
	{
		mesh = vehicles/fr_tires|wheeloffroadmil1,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OffroadTireHmmwv
	{
		mesh = vehicles/fr_tires|wheeloffroadmil2,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_MakeshiftTireHmmwv
	{
		mesh = vehicles/fr_tires|wheeloffroadmil_makeshift,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_TractorTireHuge
	{
		mesh = vehicles/fr_tires|wheelhugetractor,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_TractorTireSmall
	{
		mesh = vehicles/fr_tires|wheelsmalltractor,
		texture = vehicles/fr_tires_special,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_OldTireTrailer_1
	{
		mesh = vehicles/fr_tires|wheelsmalltrailer1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_cap_1
	{
		mesh = vehicles/fr_tires|cap_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_cap_2
	{
		mesh = vehicles/fr_tires|cap_2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_cap_3
	{
		mesh = vehicles/fr_tires|cap_3,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_1
	{
		mesh = vehicles/fr_tires|hub_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_2
	{
		mesh = vehicles/fr_tires|hub_2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_3
	{
		mesh = vehicles/fr_tires|hub_3,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_4
	{
		mesh = vehicles/fr_tires|hub_4,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_ca_1
	{
		mesh = vehicles/fr_tires|hub_cadillac_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_ch_1
	{
		mesh = vehicles/fr_tires|hub_chevy_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_da_1
	{
		mesh = vehicles/fr_tires|hub_datsun_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_fo_1
	{
		mesh = vehicles/fr_tires|hub_ford_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_modern_1
	{
		mesh = vehicles/fr_tires|hub_modern_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_modern_2
	{
		mesh = vehicles/fr_tires|hub_modern_2,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_modern_2_jur
	{
		mesh = vehicles/fr_tires|hub_modern_2_jur,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_modern_3
	{
		mesh = vehicles/fr_tires|hub_modern_3,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_modern_3_jur
	{
		mesh = vehicles/fr_tires|hub_modern_3_jur,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_modern_4
	{
		mesh = vehicles/fr_tires|hub_modern_4,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_mustang_1
	{
		mesh = vehicles/fr_tires|hub_mustang_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_police_1
	{
		mesh = vehicles/fr_tires|hub_police_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_trans_1
	{
		mesh = vehicles/fr_tires|hub_trans_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	
	model FR_hub_trans_bandit_1
	{
		mesh = vehicles/fr_tires|hub_trans_bandit_1,
		texture = vehicles/fr_tires,
		shader = vehiclewheel,
		scale = 0.004519,
	}
}