module Base
{
	
	model Vehicles_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Brushguard_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|brushguard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FloodlightsJur_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|floodlightsjur,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model GreeblesJur_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|jurassicgreebles,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofJur_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|roofjurassic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SideStepLeft_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|sidestep,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SidestepRight_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|sidestep,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Sunroof_fo_explorer_93_SL
	{
		mesh = vehicles/Vehicles_fo_explorer_93|sunroof,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fo_explorer_93_SL
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fo_explorer_93_SR
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_fo_explorer_93_FL
	{
		mesh = vehicles/Vehicles_fo_explorer_93|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_fo_explorer_93_FR
	{
		mesh = vehicles/Vehicles_fo_explorer_93|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_fo_explorer_93_RL
	{
		mesh = vehicles/Vehicles_fo_explorer_93|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Door_fo_explorer_93_RR
	{
		mesh = vehicles/Vehicles_fo_explorer_93|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Hood_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_fo_explorer_93_FL
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_fo_explorer_93_FR
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_fo_explorer_93_RL
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
	}
	
	model Window_fo_explorer_93_RR
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
	}	
	
	model RearWindshield_fo_explorer_93
	{
		mesh = vehicles/Vehicles_fo_explorer_93|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}	
}