module Base
{
	
	model Armory_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|armory,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Lightbar_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|lightbar,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	model RoofHardShort_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|roofhardshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	model RoofHardTall_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|roofhardtall,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_ch_stepvan_80_FL
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ch_stepvan_80_FR
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ch_stepvan_80_RL
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Door_ch_stepvan_80_RR
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|doorrollup,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Hood_ch_stepvan_80
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_ch_stepvan_80_FL
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ch_stepvan_80_FR
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ch_stepvan_80_RL
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_ch_stepvan_80_RR
	{
		mesh = vehicles/Vehicles_ch_stepvan_80|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}	
}