module Base
{

	model Vehicles_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_bu_wildcat_68_convert
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|bodycon,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRL_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|fenderskirtrl,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRR_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|fenderskirtrl,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerOld_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|mufflerold,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model DoorCon_bu_wildcat_68_FR
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|doorconfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model DoorCon_bu_wildcat_68_FL
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|doorconfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_bu_wildcat_68_FR
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_bu_wildcat_68_FL
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_bu_wildcat_68_RR
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Door_bu_wildcat_68_RL
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Hood_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model RoofCon_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|roofcon,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model WindowCon_bu_wildcat_68_FL
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowconfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model WindowCon_bu_wildcat_68_FR
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowconfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model WindowCon_bu_wildcat_68_RL
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowconrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowconrearleftbone 1.0,
		
	}
	
	model WindowCon_bu_wildcat_68_RR
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowconrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowconrearrightbone 1.0,
		
	}
	
	model Window_bu_wildcat_68_FL
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_bu_wildcat_68_FR
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_bu_wildcat_68_RL
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
		
	}
	
	model Window_bu_wildcat_68_RR
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
		
	}
	
	model RearWindshieldCon_bu_wildcat_68
	{
		mesh = vehicles/Vehicles_bu_wildcat_68_animatedparts|windshieldconrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
}