module Base
{

	model Trailer_moving_large
	{
		mesh = vehicles/Trailer_moving|bodylarge,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Trailer_moving_medium
	{
		mesh = vehicles/Trailer_moving|bodymedium,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Trunk_trailer_moving_rollup
	{
		mesh = vehicles/Trailer_moving|doorrollup,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_trailer_moving_swing
	{
		mesh = vehicles/Trailer_moving|doorswing,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
}