module Base
{
	    /************************ Here the hoods here the hoods here the hoods at ************************/

	item PerformanceEngineDoor1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	12.0,
        Type	=	Normal,
        DisplayName	=	Performance Hood,
        Icon	=	EngineDoor,
        VehicleType =   1,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarHood,
    }

    item PerformanceEngineDoor2
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	12.0,
        Type	=	Normal,
        DisplayName	=	Performance Hood,
        Icon	=	EngineDoor,
        VehicleType =   2,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarHood,
    }

    item PerformanceEngineDoor3
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	12.0,
        Type	=	Normal,
        DisplayName	=	Performance Hood,
        Icon	=	EngineDoor,
        VehicleType =   3,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarHood,
    }
	
	    /************************ Trunk Lid ************************/
    item PerformanceTrunkDoor1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	12.0,
        Type	=	Normal,
        DisplayName	=	Performance Trunk Lid,
        Icon	=	EngineDoor,
        VehicleType =   1,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarTrunkLid,
    }

    item PerformanceTrunkDoor2
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	12.0,
        Type	=	Normal,
        DisplayName	=	Performance Trunk Lid,
        Icon	=	EngineDoor,
        VehicleType =   2,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarTrunkLid,
    }

    item PerformanceTrunkDoor3
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	12.0,
        Type	=	Normal,
        DisplayName	=	Performance Trunk Lid,
        Icon	=	EngineDoor,
        VehicleType =   3,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarTrunkLid,
    }
	
	    /************************ Doors ************************/
		
	item FRFrontConHardDoor1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	8.0,
        Type	=	Normal,
        DisplayName	=	Front Door,
        Icon	=	CarDoorFront,
        VehicleType =   1,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }
	
	item FRFrontConHardDoor2
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	8.0,
        Type	=	Normal,
        DisplayName	=	Front Door,
        Icon	=	CarDoorFront,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

	item FRFrontConHardDoor3
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	8.0,
        Type	=	Normal,
        DisplayName	=	Front Door,
        Icon	=	CarDoorFront,
        VehicleType =   3,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

    item FRRearConHardDoor1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	8.0,
        Type	=	Normal,
        DisplayName	=	Rear Door,
        Icon	=	CarDoorRear,
        VehicleType =   1,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

    item FRRearConHardDoor2
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	8.0,
        Type	=	Normal,
        DisplayName	=	Rear Door,
        Icon	=	CarDoorRear,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

    item FRRearConHardDoor3
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	8.0,
        Type	=	Normal,
        DisplayName	=	Rear Door,
        Icon	=	CarDoorRear,
        VehicleType =   3,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }
			
	item FRFrontConSoftDoor1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Front Door,
        Icon	=	CarDoorFront,
        VehicleType =   1,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }
	
	item FRFrontConSoftDoor2
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Front Door,
        Icon	=	CarDoorFront,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

	item FRFrontConSoftDoor3
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Front Door,
        Icon	=	CarDoorFront,
        VehicleType =   3,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

    item FRRearConSoftDoor1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Rear Door,
        Icon	=	CarDoorRear,
        VehicleType =   1,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

    item FRRearConSoftDoor2
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Rear Door,
        Icon	=	CarDoorRear,
        VehicleType =   2,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }

    item FRRearConSoftDoor3
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Rear Door,
        Icon	=	CarDoorRear,
        VehicleType =   3,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarDoor,
    }
}