module Base
{
	
	model Vehicles_is_nrr_93_med
	{
		mesh = vehicles/Vehicles_is_nrr_93|bodymed,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_is_nrr_93_short
	{
		mesh = vehicles/Vehicles_is_nrr_93|bodyshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerOld_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|mufflerold,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_is_nrr_93_FL
	{
		mesh = vehicles/Vehicles_is_nrr_93|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_is_nrr_93_FR
	{
		mesh = vehicles/Vehicles_is_nrr_93|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Hood_is_nrr_93
	{
		mesh = vehicles/Vehicles_is_nrr_93|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_is_nrr_93_FL
	{
		mesh = vehicles/Vehicles_is_nrr_93|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_is_nrr_93_FR
	{
		mesh = vehicles/Vehicles_is_nrr_93|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
}