module Base
{
	
	model Vehicles_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHardCab_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|roofhardcut,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_fo_econoline_86_FL
	{
		mesh = vehicles/Vehicles_fo_econoline_86|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_fo_econoline_86_FR
	{
		mesh = vehicles/Vehicles_fo_econoline_86|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_fo_econoline_86_Side
	{
		mesh = vehicles/Vehicles_fo_econoline_86|doorside,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Door_fo_econoline_86_Rear
	{
		mesh = vehicles/Vehicles_fo_econoline_86|doorrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Hood_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_fo_econoline_86
	{
		mesh = vehicles/Vehicles_fo_econoline_86|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_fo_econoline_86_FL
	{
		mesh = vehicles/Vehicles_fo_econoline_86|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_fo_econoline_86_FR
	{
		mesh = vehicles/Vehicles_fo_econoline_86|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_fo_econoline_86_Rear
	{
		mesh = vehicles/Vehicles_fo_econoline_86|windowrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}	
}