module Base
{

	model Vehicles_to_celica_91_hatch
	{
		mesh = vehicles/Vehicles_to_celica_91|bodyhatch,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHatchHard_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|roofhatchhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_to_celica_91_RL
	{
		mesh = vehicles/Vehicles_to_celica_91|windowbackleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_to_celica_91_RR
	{
		mesh = vehicles/Vehicles_to_celica_91|windowbackleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_to_celica_91_FL
	{
		mesh = vehicles/Vehicles_to_celica_91|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_to_celica_91_FR
	{
		mesh = vehicles/Vehicles_to_celica_91|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model PopupHeadlights_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|popupheadlights,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = popupheadlightsbone 1.0,
	}
	
	model Hood_to_celica_91
	{
		mesh = vehicles/Vehicles_to_celica_91|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
	}
	
	model Trunk_to_celica_91_hatch
	{
		mesh = vehicles/Vehicles_to_celica_91|trunkhatch,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_to_celica_91_FL
	{
		mesh = vehicles/Vehicles_to_celica_91|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_to_celica_91_FR
	{
		mesh = vehicles/Vehicles_to_celica_91|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model RearWindshield_to_celica_91_hatch
	{
		mesh = vehicles/Vehicles_to_celica_91|windowrearhatch,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
}