module Base
{
	template vehicle FRbusShortPassengers
	{
		passenger FrontLeft
		{
			showPassenger = true,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontLeft,
			area = SeatFrontLeft,
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger FrontRight
		{
			showPassenger = true,

			position inside
			{
				offset = -0.2649 -0.0919 0.6108,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger MiddleLeft
		{
			showPassenger = true,
			
			door = DoorMiddleLeft,
			area = SeatMiddleLeft,

			position inside
			{
				offset = 0.3514 0.0649 0.2432,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger MiddleRight
		{
			showPassenger = true,
			
			door = DoorMiddleRight,
			area = SeatMiddleRight,

			position inside
			{
				offset = -0.3514 0.0649 0.2432,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger RearLeft
		{
			showPassenger = true,
			
			door = DoorRearLeft,
			area = SeatRearLeft,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger RearRight
		{
			showPassenger = true,
			
			door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger BackLeft
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger BackRight
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
		
		template! = PassengerCommon,
	}
	
	
	
	
	
	
	
	template vehicle FRbusLongPassengers
	{
		passenger FrontLeft
		{
			showPassenger = true,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontLeft,
			area = SeatFrontLeft,
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger FrontRight
		{
			showPassenger = true,

			position inside
			{
				offset = -0.2649 -0.0919 0.6108,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger MiddleLeft
		{
			showPassenger = true,
			
			door = DoorMiddleLeft,
			area = SeatMiddleLeft,

			position inside
			{
				offset = 0.3514 0.0649 0.2432,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger MiddleRight
		{
			showPassenger = true,
			
			door = DoorMiddleRight,
			area = SeatMiddleRight,

			position inside
			{
				offset = -0.3514 0.0649 0.2432,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger RearLeft
		{
			showPassenger = true,
			
			door = DoorRearLeft,
			area = SeatRearLeft,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger RearRight
		{
			showPassenger = true,
			
			door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger BackLeft
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger BackRight
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger Back1Left
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger Back1Right
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger Back2Left
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
	
		passenger Back2Right
		{
			showPassenger = true,

			door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = 0.1838 0.0973 0.6486,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.7135 -0.6000 0.7027,
				rotate = 0.0000 0.0000 0.0000,
			}
			
			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
				
			switchSeat MiddleLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat MiddleRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat RearLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat RearRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat BackLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat BackRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back1Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
				
			switchSeat Back1Right
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
			
			switchSeat Back2Left
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound = ,
			}
		}
		
		template! = PassengerCommon,
	}
}