module Base
{
	
	model Trailer_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BumperRear_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatBed_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|seatbed,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatML_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|seatmidleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|seatrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|seatrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_camper_scamp_RLst
	{
		mesh = vehicles/Trailer_camper_scamp|windowrearleftstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_camper_scamp_RRst
	{
		mesh = vehicles/Trailer_camper_scamp|windowrearrightstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_camper_scamp_Rst
	{
		mesh = vehicles/Trailer_camper_scamp|windowrearstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windows_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|windows,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_camper_scamp
	{
		mesh = vehicles/Trailer_camper_scamp|door,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorbone 1.0,
	}
	
	model Window_camper_scamp_door
	{
		mesh = vehicles/Trailer_camper_scamp|windowdoor,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorbone 1.0,
	}
	
	model Window_camper_scamp_R
	{
		mesh = vehicles/Trailer_camper_scamp|windowrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_camper_scamp_RL
	{
		mesh = vehicles/Trailer_camper_scamp|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_camper_scamp_RR
	{
		mesh = vehicles/Trailer_camper_scamp|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
}