module Base
{
	
	model Vehicles_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatML_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|seatmid,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatMR_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|seatmid,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ch_astro_92_SL
	{
		mesh = vehicles/Vehicles_ch_astro_92|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ch_astro_92_SR
	{
		mesh = vehicles/Vehicles_ch_astro_92|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_ch_astro_92_FL
	{
		mesh = vehicles/Vehicles_ch_astro_92|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ch_astro_92_FR
	{
		mesh = vehicles/Vehicles_ch_astro_92|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ch_astro_92_MR
	{
		mesh = vehicles/Vehicles_ch_astro_92|doormidright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doormidrightbone 1.0,
	}
	
	model Hood_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_ch_astro_92_FL
	{
		mesh = vehicles/Vehicles_ch_astro_92|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ch_astro_92_FR
	{
		mesh = vehicles/Vehicles_ch_astro_92|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ch_astro_92_ML
	{
		mesh = vehicles/Vehicles_ch_astro_92|windowmidleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowmidleftbone 1.0,
	}
	
	model Window_ch_astro_92_MR
	{
		mesh = vehicles/Vehicles_ch_astro_92|windowmidright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowmidrightbone 1.0,
	}	
	
	model RearWindshield_ch_astro_92
	{
		mesh = vehicles/Vehicles_ch_astro_92|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}	
}