module Base
{

	model Vehicles_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ca_deville_79_coupe
	{
		mesh = vehicles/Vehicles_ca_deville_79|bodycoupe,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ca_deville_79_coupe
	{
		mesh = vehicles/Vehicles_ca_deville_79|roofcoupehard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ca_deville_79_SL
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ca_deville_79_SR
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_ca_deville_79_coupe
	{
		mesh = vehicles/Vehicles_ca_deville_79|windshieldcouperear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_ca_deville_79_coupe_FL
	{
		mesh = vehicles/Vehicles_ca_deville_79|doorcoupefrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ca_deville_79_coupe_FR
	{
		mesh = vehicles/Vehicles_ca_deville_79|doorcoupefrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ca_deville_79_FL
	{
		mesh = vehicles/Vehicles_ca_deville_79|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ca_deville_79_FR
	{
		mesh = vehicles/Vehicles_ca_deville_79|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ca_deville_79_RL
	{
		mesh = vehicles/Vehicles_ca_deville_79|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Door_ca_deville_79_RR
	{
		mesh = vehicles/Vehicles_ca_deville_79|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Hood_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
		
	}
	
	model Trunk_ca_deville_79
	{
		mesh = vehicles/Vehicles_ca_deville_79|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = trunkbone 1.0,
		
	}
	
	model Window_ca_deville_79_coupe_FL
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowcoupefrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ca_deville_79_coupe_FR
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowcoupefrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ca_deville_79_FL
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ca_deville_79_FR
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ca_deville_79_RL
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
		
	}
	
	model Window_ca_deville_79_RR
	{
		mesh = vehicles/Vehicles_ca_deville_79|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
		
	}
	
}