module Base
{
	
	model Vehicles_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatBed_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|seatbed,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatML_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|seatmidleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatMR_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|seatmidright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|seatrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model trunkstatic_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|trunkstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fl_bounder_86_FLst
	{
		mesh = vehicles/Vehicles_fl_bounder_86|windowfrontleftstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fl_bounder_86_FRst
	{
		mesh = vehicles/Vehicles_fl_bounder_86|windowfrontrightstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fl_bounder_86_MLst
	{
		mesh = vehicles/Vehicles_fl_bounder_86|windowmidleftstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fl_bounder_86_RLst
	{
		mesh = vehicles/Vehicles_fl_bounder_86|windowrearleftstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fl_bounder_86_RRst
	{
		mesh = vehicles/Vehicles_fl_bounder_86|windowrearrightstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|door,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Hatch_fl_bounder_86_FR
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|hatch,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hatchbone 1.0,
	}
	
	model Hood_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model awning_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|roof,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model trunk_fl_bounder_86
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_fl_bounder_86_FL
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_fl_bounder_86_FR
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_fl_bounder_86_ML
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|windowmidleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowmidleftbone 1.0,
	}
	
	model Window_fl_bounder_86_MR
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|windowmidright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowmidrightbone 1.0,
	}
	
	model Window_fl_bounder_86_RL
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_fl_bounder_86_RR
	{
		mesh = vehicles/Vehicles_fl_bounder_86_animatedparts|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
}