module Base
{

	model Vehicles_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Vehicles_fo_falcon_73_pursuit
	{
		mesh = vehicles/Vehicles_fo_falcon_73|bodypursuit,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFrontPerformance_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|bumperfrontperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_fo_falcon_73_Spoiler
	{
		mesh = vehicles/Vehicles_fo_falcon_73|roofhardspoiler,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_fo_falcon_73_FL
	{
		mesh = vehicles/Vehicles_fo_falcon_73|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_fo_falcon_73_FR
	{
		mesh = vehicles/Vehicles_fo_falcon_73|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Hood_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model HoodPerformance_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|hoodperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model TrunkPerformance_fo_falcon_73
	{
		mesh = vehicles/Vehicles_fo_falcon_73|trunkperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_fo_falcon_73_FL
	{
		mesh = vehicles/Vehicles_fo_falcon_73|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_fo_falcon_73_FR
	{
		mesh = vehicles/Vehicles_fo_falcon_73|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_fo_falcon_73_RL
	{
		mesh = vehicles/Vehicles_fo_falcon_73|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone,
		
	}
	
	model Window_fo_falcon_73_RR
	{
		mesh = vehicles/Vehicles_fo_falcon_73|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone,
		
	}
	
}