module Base
{
	
	model FR_Blank
	{
		mesh = vehicles/fr_parts|blankpart,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_AntennaCiv_1
	{
		mesh = vehicles/fr_parts|antenna_civ1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_AntennaCiv_2
	{
		mesh = vehicles/fr_parts|antenna_civ2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_AntennaCivMakeshift_1
	{
		mesh = vehicles/fr_parts|antenna_civmakeshift1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_AntennaHam_1
	{
		mesh = vehicles/fr_parts|antenna_ham1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_AntennaHam_2
	{
		mesh = vehicles/fr_parts|antenna_ham2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_AntennaHamMil_1
	{
		mesh = vehicles/fr_parts|antenna_ham_mil1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_AntennaHamMakeshift_1
	{
		mesh = vehicles/fr_parts|antenna_hammakeshift1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_RadioCiv_blk
	{
		mesh = vehicles/fr_parts|radiocivblack,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_RadioCiv_makeshift
	{
		mesh = vehicles/fr_parts|radiocivmakeshift,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_RadioCiv_red
	{
		mesh = vehicles/fr_parts|radiocivred,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_RadioHam_civ
	{
		mesh = vehicles/fr_parts|radiohamciv,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_RadioHam_makeshift
	{
		mesh = vehicles/fr_parts|radiohammakeshift,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_RadioHam_mil
	{
		mesh = vehicles/fr_parts|radiohammil,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapHard_71C10
	{
		mesh = vehicles/fr_parts|bed_long_cap_hard_71c10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapHard_80C10
	{
		mesh = vehicles/fr_parts|bed_long_cap_hard_80c10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapHard_83Hilux
	{
		mesh = vehicles/fr_parts|bed_long_cap_hard_83hilux,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapHard_91S10
	{
		mesh = vehicles/fr_parts|bed_long_cap_hard_91s10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapHard_70Camino
	{
		mesh = vehicles/fr_parts|bed_short_cap_hard_70camino,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapHard_71C10
	{
		mesh = vehicles/fr_parts|bed_short_cap_hard_71c10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapHard_80C10
	{
		mesh = vehicles/fr_parts|bed_short_cap_hard_80c10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapHard_83Hilux
	{
		mesh = vehicles/fr_parts|bed_short_cap_hard_83hilux,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapHard_91S10
	{
		mesh = vehicles/fr_parts|bed_short_cap_hard_91s10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedStepAttachCapHard1
	{
		mesh = vehicles/fr_parts|bed_step_cap_hard_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedBlazerAttachCapSoft1
	{
		mesh = vehicles/fr_parts|bed_blazer_cap_soft,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedBroncoAttachCapSoft1
	{
		mesh = vehicles/fr_parts|bed_bronco_cap_soft,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapSoft1
	{
		mesh = vehicles/fr_parts|bed_long_cap_soft_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapSoft_91S10
	{
		mesh = vehicles/fr_parts|bed_long_cap_soft_91s10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapSoft_HeavyDump
	{
		mesh = vehicles/fr_parts|bed_long_cap_soft_heavydump1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachCapSoft_HeavyFlat
	{
		mesh = vehicles/fr_parts|bed_long_cap_soft_heavyflat1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapSoft1
	{
		mesh = vehicles/fr_parts|bed_short_cap_soft_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapSoft_70Camino
	{
		mesh = vehicles/fr_parts|bed_short_cap_soft_70camino,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapSoft_91S10
	{
		mesh = vehicles/fr_parts|bed_short_cap_soft_91s10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachCapSoft_HeavyFlat
	{
		mesh = vehicles/fr_parts|bed_short_cap_soft_heavyflat1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedStepAttachCapSoft1
	{
		mesh = vehicles/fr_parts|bed_step_cap_soft_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachCapSoft_Small1
	{
		mesh = vehicles/fr_parts|bed_trailer_cap_soft_small_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachCapSoft_Medium1
	{
		mesh = vehicles/fr_parts|bed_trailer_cap_soft_medium_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachCapSoft_Large1
	{
		mesh = vehicles/fr_parts|bed_trailer_cap_soft_large_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedBlazerAttachBoards1
	{
		mesh = vehicles/fr_parts|bed_blazer_boards_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachBoards1
	{
		mesh = vehicles/fr_parts|bed_long_boards_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachBoards2
	{
		mesh = vehicles/fr_parts|bed_long_boards_2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachBoards_HeavyFlat
	{
		mesh = vehicles/fr_parts|bed_long_boards_heavyflat1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachBoards1
	{
		mesh = vehicles/fr_parts|bed_short_boards_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachBoards2
	{
		mesh = vehicles/fr_parts|bed_short_boards_2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachBoards_70Camino
	{
		mesh = vehicles/fr_parts|bed_short_boards_70camino,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachBoards_HeavyFlat
	{
		mesh = vehicles/fr_parts|bed_short_boards_heavyflat1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedStepAttachBoards1
	{
		mesh = vehicles/fr_parts|bed_step_boards_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachBoards_Small1
	{
		mesh = vehicles/fr_parts|bed_trailer_boards_small_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachBoards_Medium1
	{
		mesh = vehicles/fr_parts|bed_trailer_boards_medium_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachBoards_Large1
	{
		mesh = vehicles/fr_parts|bed_trailer_boards_large_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedBlazerAttachTarp1
	{
		mesh = vehicles/fr_parts|bed_blazer_cover_tarp_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedBroncoAttachTarp1
	{
		mesh = vehicles/fr_parts|bed_bronco_cover_tarp_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedBlazerAttachTarp2
	{
		mesh = vehicles/fr_parts|bed_blazer_cover_tarp_2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachTarp1
	{
		mesh = vehicles/fr_parts|bed_long_cover_tarp_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachTarp_91S10
	{
		mesh = vehicles/fr_parts|bed_long_cover_tarp_91s10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedLongAttachTarp_HeavyFlat
	{
		mesh = vehicles/fr_parts|bed_long_cover_tarp_heavyflat1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachTarp1
	{
		mesh = vehicles/fr_parts|bed_short_cover_tarp_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachTarp_70Camino
	{
		mesh = vehicles/fr_parts|bed_short_cover_tarp_70camino,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachTarp_91S10
	{
		mesh = vehicles/fr_parts|bed_short_cover_tarp_91s10,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedShortAttachTarp_HeavyFlat
	{
		mesh = vehicles/fr_parts|bed_short_cover_tarp_heavyflat1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedStepAttachTarp1
	{
		mesh = vehicles/fr_parts|bed_step_cover_tarp_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachTarp_Small1
	{
		mesh = vehicles/fr_parts|bed_trailer_cover_tarp_small_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachTarp_Medium1
	{
		mesh = vehicles/fr_parts|bed_trailer_cover_tarp_medium_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BedTrailerAttachTarp_Large1
	{
		mesh = vehicles/fr_parts|bed_trailer_cover_tarp_large_1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Rollcage1
	{
		mesh = vehicles/fr_parts|rollcage1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Rollcage2
	{
		mesh = vehicles/fr_parts|rollcage2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Rollcage3
	{
		mesh = vehicles/fr_parts|rollcage3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Rollcage4
	{
		mesh = vehicles/fr_parts|rollcage4,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStep3100Left1
	{
		mesh = vehicles/fr_parts|sidestep3100old,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStep3100Right1
	{
		mesh = vehicles/fr_parts|sidestep3100oldbroken,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStep3100Left2
	{
		mesh = vehicles/fr_parts|sidestep3100normal,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStep3100Right2
	{
		mesh = vehicles/fr_parts|sidestep3100normal,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStep3100Left3
	{
		mesh = vehicles/fr_parts|sidestep3100performance,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStep3100Right3
	{
		mesh = vehicles/fr_parts|sidestep3100performance,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLeft1
	{
		mesh = vehicles/fr_parts|sidesteps1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepRight1
	{
		mesh = vehicles/fr_parts|sidesteps1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLeft2
	{
		mesh = vehicles/fr_parts|sidesteps2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepRight2
	{
		mesh = vehicles/fr_parts|sidesteps2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLeft3
	{
		mesh = vehicles/fr_parts|sidesteps3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepRight3
	{
		mesh = vehicles/fr_parts|sidesteps3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLongLeft1
	{
		mesh = vehicles/fr_parts|sidestepslong1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLongRight1
	{
		mesh = vehicles/fr_parts|sidestepslong1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLongLeft2
	{
		mesh = vehicles/fr_parts|sidestepslong2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLongRight2
	{
		mesh = vehicles/fr_parts|sidestepslong2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLongLeft3
	{
		mesh = vehicles/fr_parts|sidestepslong3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRSideStepLongRight3
	{
		mesh = vehicles/fr_parts|sidestepslong3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTopLightsFog1
	{
		mesh = vehicles/fr_parts|toplights1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTopLightsFog2
	{
		mesh = vehicles/fr_parts|toplights2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTopLightsFog3
	{
		mesh = vehicles/fr_parts|toplights3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrailerHitch
	{
		mesh = vehicles/fr_parts|trailerhitch,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrailerHitchLifted
	{
		mesh = vehicles/fr_parts|trailerhitchlifted,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrailerHitchTractor
	{
		mesh = vehicles/fr_parts|trailerhitchtractor,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BumperAttachment
	{
		mesh = vehicles/fr_parts|bumperattach,
		texture = vehicles/vehicle_gm_newlook_70_1_shell,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Bullbar1
	{
		mesh = vehicles/fr_parts|bumperoffroad_a1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Bullbar2
	{
		mesh = vehicles/fr_parts|bumperoffroad_a2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Bullbar3
	{
		mesh = vehicles/fr_parts|bumperoffroad_a3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Brushguard1
	{
		mesh = vehicles/fr_parts|bumperoffroad_b1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Brushguard2
	{
		mesh = vehicles/fr_parts|bumperoffroad_b2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Brushguard3
	{
		mesh = vehicles/fr_parts|bumperoffroad_b3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BullbarLarge1
	{
		mesh = vehicles/fr_parts|bumperoffroad_l1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Pushbar1
	{
		mesh = vehicles/fr_parts|bumperpolice_a1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_dual1
	{
		mesh = vehicles/fr_parts|mufflerdual1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_dual2
	{
		mesh = vehicles/fr_parts|mufflerdual2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_quad3
	{
		mesh = vehicles/fr_parts|mufflerquad3,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_heavy1
	{
		mesh = vehicles/fr_parts|mufflerheavy1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_NormalMuffler_short1
	{
		mesh = vehicles/fr_parts|mufflernormal1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_NormalMuffler_angled1
	{
		mesh = vehicles/fr_parts|mufflernormalangled1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_OldMuffler_short1
	{
		mesh = vehicles/fr_parts|mufflerangled1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_OldMuffler_angled1
	{
		mesh = vehicles/fr_parts|muffleroldangled1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_quad1
	{
		mesh = vehicles/fr_parts|mufflerquad1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_quad2
	{
		mesh = vehicles/fr_parts|mufflerquad2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_side1
	{
		mesh = vehicles/fr_parts|mufflerside1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_side1_smaller
	{
		mesh = vehicles/fr_parts|mufflerside1_small,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model FR_Muffler_side2
	{
		mesh = vehicles/fr_parts|mufflerside2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Muffler_stack1_right
	{
		mesh = vehicles/fr_parts|mufflerstack1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model FR_Muffler_stack1_left
	{
		mesh = vehicles/fr_parts|mufflerstack1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model FR_Muffler_stack1_dual
	{
		mesh = vehicles/fr_parts|mufflerstack1dual,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model FRTrunkfiller_CardBoxBig_1
	{
		mesh = vehicles/fr_parts|trunkfiller_cardboxbig1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrunkfiller_CardBoxSmall_1
	{
		mesh = vehicles/fr_parts|trunkfiller_cardboxsmall1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrunkfiller_Empty
	{
		mesh = vehicles/fr_parts|trunkfiller_empty,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrunkfiller_TarpBig_1
	{
		mesh = vehicles/fr_parts|trunkfiller_tarpbig1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrunkfiller_TarpBig_2
	{
		mesh = vehicles/fr_parts|trunkfiller_tarpbig2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrunkfiller_TarpHuge_1
	{
		mesh = vehicles/fr_parts|trunkfiller_tarphuge1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrunkfiller_TarpHuge_2
	{
		mesh = vehicles/fr_parts|trunkfiller_tarphuge2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTrunkfiller_TarpSmall_1
	{
		mesh = vehicles/fr_parts|trunkfiller_tarpsmall1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_GastankSide
	{
		mesh = vehicles/fr_parts|gastankside,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_GastankSideRound
	{
		mesh = vehicles/fr_parts|gastanksideround,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_GastankSidesmaller
	{
		mesh = vehicles/fr_parts|gastanksidesmaller,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_ArmoryMilitary
	{
		mesh = vehicles/fr_parts|armorymilitary,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_CarBatteryNormal
	{
		mesh = vehicles/fr_parts|battery,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BrakeLeft
	{
		mesh = vehicles/fr_parts|brake,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_BrakeRight
	{
		mesh = vehicles/fr_parts|brake,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_GasCanCivilian
	{
		mesh = vehicles/fr_parts|gascancivilian,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_GasCanMilitary
	{
		mesh = vehicles/fr_parts|gascanmilitary,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_ShockLeafspring
	{
		mesh = vehicles/fr_parts|shockleafspring,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTireStrap1
	{
		mesh = vehicles/fr_parts|tirestrap1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTireStrap2
	{
		mesh = vehicles/fr_parts|tirestrap2,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTireTarp1
	{
		mesh = vehicles/fr_parts|tiretarp1,
		texture = vehicles/fr_parts,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
}