module Base
{
	
	model FR_BedLongAttachBoards_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|bed_long_boards_hmmwv,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model FR_BedShortAttachBoards_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|bed_short_boards_hmmwv,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Vehicles_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|body,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BumperFront_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|bumperfront,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|bumperrear,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model CoverCanvas_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|covercanvas,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model CoverCargoCanvas_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|covercargocanvas,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model CoverShell_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|covershell,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model DoorFiller_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|doorfiller,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|mufflernormal,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerOld_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|mufflerold,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|mufflerperformance,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Radioantenna_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|radioantenna,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Rollcage_2d_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|rollbars_2d,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FR_Rollcage_4d_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|rollbars_4d,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofCargoHard_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|roofcargohard,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofCargoSoft_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|roofcargosoft,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|roofhard,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofSoft_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|roofsoft,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|seatfront,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|seatfront,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|shockfront,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|shockfront,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|shockrear,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|shockrear,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FRTopLightsFog_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|toplights,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model WindshieldFrame_2d_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|windshieldframe_2d,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model WindshieldFrame_4d_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92|windshieldframe_4d,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Bumperbar_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts|bumperbar,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model DoorCanvas_ag_hmmwv_92_FL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorcanvasfrontleft,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model DoorCanvas_ag_hmmwv_92_FR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorcanvasfrontright,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model DoorCanvas_ag_hmmwv_92_RL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorcanvasrearleft,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model DoorCanvas_ag_hmmwv_92_RR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorcanvasrearright,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Door_ag_hmmwv_92_FL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorfrontleft,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ag_hmmwv_92_FR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorfrontright,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ag_hmmwv_92_RL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorrearleft,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Door_ag_hmmwv_92_RR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|doorrearright,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Hood_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts|hood,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts|trunk,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model TrunkCanvas_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts|trunkcanvas,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model TrunkCargo_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts|trunkcargo,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model TrunkShell_ag_hmmwv_92
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts|trunkshell,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model WindowCanvas_ag_hmmwv_92_FL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowcanvasfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowcanvasfrontleftbone 1.0,
	}
	
	model WindowCanvas_ag_hmmwv_92_FR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowcanvasfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowcanvasfrontrightbone 1.0,
	}
	
	model WindowCanvas_ag_hmmwv_92_RL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowcanvasrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowcanvasrearleftbone 1.0,
	}
	
	model WindowCanvas_ag_hmmwv_92_RR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowcanvasrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowcanvasrearrightbone 1.0,
	}
	
	model Window_ag_hmmwv_92_FL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ag_hmmwv_92_FR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ag_hmmwv_92_RL
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
	}
	
	model Window_ag_hmmwv_92_RR
	{
		mesh = vehicles/Vehicles_ag_hmmwv_92_animatedparts_doors|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
	}
}