module Base
{

	model Vehicles_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model BrakeFL_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_am_gremlin_73_RL
	{
		mesh = vehicles/Vehicles_am_gremlin_73|windowbackleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_am_gremlin_73_RR
	{
		mesh = vehicles/Vehicles_am_gremlin_73|windowbackleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_am_gremlin_73_FL
	{
		mesh = vehicles/Vehicles_am_gremlin_73|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_am_gremlin_73_FR
	{
		mesh = vehicles/Vehicles_am_gremlin_73|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Hood_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
	}
	
	model Trunk_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_am_gremlin_73_FL
	{
		mesh = vehicles/Vehicles_am_gremlin_73|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_am_gremlin_73_FR
	{
		mesh = vehicles/Vehicles_am_gremlin_73|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model RearWindshield_am_gremlin_73
	{
		mesh = vehicles/Vehicles_am_gremlin_73|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
}