module Base
{

	model Vehicles_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Vehicles_ch_belair_55_v6
	{
		mesh = vehicles/Vehicles_ch_belair_55|bodystraightsix,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRL_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|fenderskirtrl,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRR_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|fenderskirtrl,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerStandard_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|mufflerstandard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model TopperTaxi_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|toppertaxi,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_ch_belair_55_FR
	{
		mesh = vehicles/Vehicles_ch_belair_55|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ch_belair_55_FL
	{
		mesh = vehicles/Vehicles_ch_belair_55|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ch_belair_55_RR
	{
		mesh = vehicles/Vehicles_ch_belair_55|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Door_ch_belair_55_RL
	{
		mesh = vehicles/Vehicles_ch_belair_55|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Hood_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
		
	}
	
	model Trunk_ch_belair_55
	{
		mesh = vehicles/Vehicles_ch_belair_55|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = trunkbone 1.0,
		
	}
	
	model Window_ch_belair_55_FL
	{
		mesh = vehicles/Vehicles_ch_belair_55|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ch_belair_55_FR
	{
		mesh = vehicles/Vehicles_ch_belair_55|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ch_belair_55_RL
	{
		mesh = vehicles/Vehicles_ch_belair_55|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
		
	}
	
	model Window_ch_belair_55_RR
	{
		mesh = vehicles/Vehicles_ch_belair_55|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
		
	}
	
}