module Base
{

	model Vehicles_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRL_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|fenderskirt,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRR_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|fenderskirt,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_ch_impala_71_FR
	{
		mesh = vehicles/Vehicles_ch_impala_71|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ch_impala_71_FL
	{
		mesh = vehicles/Vehicles_ch_impala_71|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ch_impala_71_RR
	{
		mesh = vehicles/Vehicles_ch_impala_71|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Door_ch_impala_71_RL
	{
		mesh = vehicles/Vehicles_ch_impala_71|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Hood_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
		
	}
	
	model Trunk_ch_impala_71
	{
		mesh = vehicles/Vehicles_ch_impala_71|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = trunkbone 1.0,
		
	}
	
	model Window_ch_impala_71_FL
	{
		mesh = vehicles/Vehicles_ch_impala_71|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ch_impala_71_FR
	{
		mesh = vehicles/Vehicles_ch_impala_71|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ch_impala_71_RL
	{
		mesh = vehicles/Vehicles_ch_impala_71|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
		
	}
	
	model Window_ch_impala_71_RR
	{
		mesh = vehicles/Vehicles_ch_impala_71|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
		
	}
	
}