module Base
{
	
	model FR_BedBlazerAttachCapHard1
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bed_cap_blazer,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Bed_ch_c10_87_long
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bedlong,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Bed_ch_c10_87_short
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bedshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Bed_ch_c10_87_step
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bedstepside,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Bed_ch_c10_87_utility
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bedutility,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_blazer_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodyblazer,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_c10_87_lb
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodyc10lb,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_c10_87_sb
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodyc10sb,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_suburban_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodysub,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_blazer_87_offroad
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodyliftedblazer,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_c10_87_lb_offroad
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodyliftedc10lb,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_c10_87_sb_offroad
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodyliftedc10sb,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_ch_suburban_87_offroad
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bodyliftedsub,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperUtilityRear_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|bumperutilityrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model LightbarAmber_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|lightbaramber,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Lightbar_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|lightbarpd,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model LightbarModern_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|lightbarmodern,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerOld_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|mufflerold,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ch_blazer_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|roofblazerhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ch_c10_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|roofc10hard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_ch_suburban_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|roofsubhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Searchlight_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|searchlight,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatML_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|seatmid,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatMR_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|seatmid,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SideStepLeft_ch_blazer_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|sidestepblazer,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SidestepRight_ch_blazer_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|sidestepblazer,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SideStepLeft_ch_suburban_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|sidestepsub,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SidestepRight_ch_suburban_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|sidestepsub,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ch_blazer_87_SL
	{
		mesh = vehicles/Vehicles_ch_trucks_80|windowblazersideleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ch_blazer_87_SR
	{
		mesh = vehicles/Vehicles_ch_trucks_80|windowblazersideleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ch_suburban_87_SL
	{
		mesh = vehicles/Vehicles_ch_trucks_80|windowsubsideleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_ch_suburban_87_SR
	{
		mesh = vehicles/Vehicles_ch_trucks_80|windowsubsideleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_ch_c10_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80|windshieldc10rear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_ch_trucks_80_FL
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_ch_trucks_80_FR
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_ch_trucks_80_ML
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|doormidleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doormidleftbone 1.0,
	}
	
	model Door_ch_trucks_80_MR
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|doormidright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doormidrightbone 1.0,
	}
	
	model Hood_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model SpareTire_ch_trucks_80
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|sparetire,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_ch_c10_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_ch_blazer_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|trunkblazer,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_ch_stepside_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|trunkstepside,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_ch_suburban_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|trunksub,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_ch_suburban_tailgate_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|trunksubtg,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_ch_utility_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|trunkutility,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_ch_trucks_80_FL
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_ch_trucks_80_FR
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_ch_trucks_80_ML
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|windowmidleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowmidleftbone 1.0,
	}
	
	model Window_ch_trucks_80_MR
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|windowmidright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowmidrightbone 1.0,
	}	
	
	model RearWindshield_ch_blazer_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|windshieldrearblazer,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}	
	
	model RearWindshield_ch_suburban_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|windshieldrearsub,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model RearWindshield_ch_suburban_tailgate_87
	{
		mesh = vehicles/Vehicles_ch_trucks_80_animatedparts|windshieldrearsubtg,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}	
}