module Base
{
	
	model Bed_do_ram_90_step
	{
		mesh = vehicles/Vehicles_do_ram_90|bedstepside,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
		model Bed_do_ram_90_long
	{
		mesh = vehicles/Vehicles_do_ram_90|bedlong,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Bed_do_ram_90_moving
	{
		mesh = vehicles/Vehicles_do_ram_90|bedmoving,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Bed_do_ram_90_short
	{
		mesh = vehicles/Vehicles_do_ram_90|bedshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_do_ram_90_lb_offroad
	{
		mesh = vehicles/Vehicles_do_ram_90|bodyliftedlong,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_do_ram_90_sb_offroad
	{
		mesh = vehicles/Vehicles_do_ram_90|bodyliftedshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_do_ram_90_lb
	{
		mesh = vehicles/Vehicles_do_ram_90|bodylong,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_do_ram_90_moving
	{
		mesh = vehicles/Vehicles_do_ram_90|bodymoving,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_do_ram_90_sb
	{
		mesh = vehicles/Vehicles_do_ram_90|bodyshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperMovingRear_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|bumpermovingrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerMovingNormal_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|mufflermovingnormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerOld_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|mufflerold,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_do_ram_90_FL
	{
		mesh = vehicles/Vehicles_do_ram_90|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_do_ram_90_FR
	{
		mesh = vehicles/Vehicles_do_ram_90|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Hood_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_do_ram_90
	{
		mesh = vehicles/Vehicles_do_ram_90|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_do_ram_90_moving
	{
		mesh = vehicles/Vehicles_do_ram_90|doorrollup,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_do_stepside_90
	{
		mesh = vehicles/Vehicles_do_ram_90|trunkstepside,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_do_ram_90_FL
	{
		mesh = vehicles/Vehicles_do_ram_90|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_do_ram_90_FR
	{
		mesh = vehicles/Vehicles_do_ram_90|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
}