module Base
{

	model Vehicles_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Lightbar_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|lightbar,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model LightbarModern_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|lightbarmodern,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Searchlight_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|searchlight,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fo_crownvic_92_SL
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Window_fo_crownvic_92_SR
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windowsideleft,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_fo_crownvic_92_FL
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_fo_crownvic_92_FR
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_fo_crownvic_92_RL
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Door_fo_crownvic_92_RR
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Hood_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = hoodbone 1.0,
		
	}
	
	model Trunk_fo_crownvic_92
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = trunkbone 1.0,
		
	}
	
	model Window_fo_crownvic_92_FL
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_fo_crownvic_92_FR
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_fo_crownvic_92_RL
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
		
	}
	
	model Window_fo_crownvic_92_RR
	{
		mesh = vehicles/Vehicles_fo_crownvic_92|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
		
	}
	
}